13.09.2016 Views

TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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Testing - 95<br />

When developing experiential prototype<br />

choices are made in order to adopt the<br />

easiest and quicker way to get to an<br />

artefact that is functional to the testing<br />

<strong>of</strong> the experience. This most <strong>of</strong> the time<br />

require the designer to make a compromise<br />

between developing with the envisioned<br />

technology or downscale the design due<br />

to the difficulties <strong>of</strong> implementing a final<br />

prototype.<br />

The prototype used during the test did<br />

not providing any kind <strong>of</strong> limitation as to<br />

what kind <strong>of</strong> hardware could be <strong>connected</strong><br />

to it, or which kind <strong>of</strong> web-services could<br />

be used. During the test, participants were<br />

trying to implement all the details <strong>of</strong> the<br />

interaction in the system diagram. However<br />

a confrontation with the real limitation <strong>of</strong><br />

the platform would have made them reflect<br />

and came up with more practical solutions<br />

to achieve the same envisioned experience.<br />

USABILITY<br />

Participants found the interface<br />

aesthetically appealing, and appreciated<br />

its clarity and simplicity.<br />

Several usability issues were however<br />

discovered during the user test. Several <strong>of</strong><br />

these were bugs and interface design flaws<br />

the designer had already been aware <strong>of</strong>.<br />

The user test was fundamental in<br />

uncovering other specific aspects <strong>of</strong> the<br />

platform to improve.<br />

Dragging<br />

The test participants tried to use the drag<br />

and drop gesture to perform actions that<br />

were not supported by the platform, or<br />

that were implemented differently.<br />

One particular usability issue was<br />

discovered in how the mouse was used<br />

with the connection function.<br />

When the mouse was being used to drag a<br />

connection between to building block, it<br />

was not clear where or when the mouse was<br />

supposed to be released<br />

The next chapter <strong>of</strong>fers some<br />

recommendations on how to improve the<br />

platform’s gestural interfaces, which will<br />

improve the usability <strong>of</strong> the drag and drop<br />

gestures.<br />

Consistency<br />

The current design features a single button<br />

with a plus (+) to add entity, which<br />

after rotating the button by 45° degrees<br />

becomes an x icon to close the same<br />

panel. The little detail was not properly<br />

understood by participants and took some<br />

time to figure out that the same element<br />

was both used to open and close the same<br />

panel.<br />

Order<br />

Sometimes creating complex systems with<br />

<strong>TINK</strong> resulted in a messy tangle <strong>of</strong> lines.<br />

This doesn’t facilitate the comprehension<br />

<strong>of</strong> the system diagram. A routing<br />

mechanism should be proposed to avoid<br />

this to happen.<br />

Some participants also expressed the desire<br />

to be able to rearrange the building blocks<br />

around in order to be able to be able to<br />

visually group blocks building blocks<br />

together and make the representation <strong>of</strong><br />

the system diagram more free and at the<br />

same time more comprehensible.

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