TINK - sketching product experiences of connected objects
Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
Tink is the result of my graduation project from the master in design for interaction at TUDelft.
Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.
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Testing - 93<br />
development <strong>of</strong> design.<br />
USAGE AND UNDERSTANDING OF THE<br />
DIFFERENT COMPONENTS<br />
The platform proposes several names to<br />
distinguish the different types <strong>of</strong> entities<br />
and building blocks.<br />
Even without full functionality <strong>of</strong> the<br />
platform users were mostly able to<br />
understand the names used to understand<br />
different elements. Generally speaking the<br />
entities where understood correctly.<br />
The ‘Data Analyst’ entity was the only one<br />
that left the participants with some doubts<br />
about its role. While a more understandable<br />
name could be found, I believe that the<br />
meaning <strong>of</strong> the entity could become clear<br />
once the user will be able to experience its<br />
functionalities.<br />
The representation <strong>of</strong> the data analyst on<br />
the system diagram was also experienced<br />
as somewhat confusing because <strong>of</strong> the way<br />
it is represented on the system diagram:<br />
1) The way it is represented doesn’t<br />
highlight the fact that the data analyst is<br />
able to have an overview on the rest <strong>of</strong><br />
the system, as it is able to access data<br />
recorded by any other object. Making this<br />
metaphor more visible graphically would<br />
lead to a better understanding <strong>of</strong> the role<br />
<strong>of</strong> the entity.<br />
2) More confusion arose by the fact that<br />
the connections between data to track<br />
building block and data analyst are not<br />
required. Test Participants expressed their<br />
expectation <strong>of</strong> this connection<br />
BUILDING BLOCKS<br />
The building blocks were more confusion<br />
then the entities to the participants.<br />
This might be related to the fact that in<br />
order to operate on the building blocks a<br />
bigger level <strong>of</strong> understanding on how the<br />
system works is required.<br />
While designers with more technical skills<br />
where able to understand the difference<br />
between a trigger and an actuator, this<br />
was more confusing to people with no<br />
coding experience.<br />
The correct interpretation <strong>of</strong> the building<br />
blocks was also influenced by the fact<br />
that during the test it was not required<br />
for participants to fill in the code <strong>of</strong> the<br />
building blocks. The participants that were<br />
able to code would have understood better<br />
how to make use <strong>of</strong> them if they would<br />
have been told what is actually behind the<br />
building blocks.<br />
Designers with less technical skills<br />
sometimes had problems in correctly<br />
understanding the difference between<br />
triggers and actions. This can be related<br />
to the possible shift in perspective that<br />
is required when dealing with technology:<br />
while designers are used to think from the<br />
user perspective, technologists are more<br />
used to think in term <strong>of</strong> the technology’s<br />
perspective. For instance a “press the<br />
button” was interpreted as an action by a<br />
designer while it was correctly understood<br />
as a trigger from the developers.<br />
Dividing the system diagram in different<br />
building blocks was sometimes not<br />
done in the expected way. For instance,<br />
instead <strong>of</strong> dividing object’s behaviours in<br />
all the possible state <strong>of</strong> that action, the<br />
participants <strong>of</strong>ten tended to group all those