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TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

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Testing - 93<br />

development <strong>of</strong> design.<br />

USAGE AND UNDERSTANDING OF THE<br />

DIFFERENT COMPONENTS<br />

The platform proposes several names to<br />

distinguish the different types <strong>of</strong> entities<br />

and building blocks.<br />

Even without full functionality <strong>of</strong> the<br />

platform users were mostly able to<br />

understand the names used to understand<br />

different elements. Generally speaking the<br />

entities where understood correctly.<br />

The ‘Data Analyst’ entity was the only one<br />

that left the participants with some doubts<br />

about its role. While a more understandable<br />

name could be found, I believe that the<br />

meaning <strong>of</strong> the entity could become clear<br />

once the user will be able to experience its<br />

functionalities.<br />

The representation <strong>of</strong> the data analyst on<br />

the system diagram was also experienced<br />

as somewhat confusing because <strong>of</strong> the way<br />

it is represented on the system diagram:<br />

1) The way it is represented doesn’t<br />

highlight the fact that the data analyst is<br />

able to have an overview on the rest <strong>of</strong><br />

the system, as it is able to access data<br />

recorded by any other object. Making this<br />

metaphor more visible graphically would<br />

lead to a better understanding <strong>of</strong> the role<br />

<strong>of</strong> the entity.<br />

2) More confusion arose by the fact that<br />

the connections between data to track<br />

building block and data analyst are not<br />

required. Test Participants expressed their<br />

expectation <strong>of</strong> this connection<br />

BUILDING BLOCKS<br />

The building blocks were more confusion<br />

then the entities to the participants.<br />

This might be related to the fact that in<br />

order to operate on the building blocks a<br />

bigger level <strong>of</strong> understanding on how the<br />

system works is required.<br />

While designers with more technical skills<br />

where able to understand the difference<br />

between a trigger and an actuator, this<br />

was more confusing to people with no<br />

coding experience.<br />

The correct interpretation <strong>of</strong> the building<br />

blocks was also influenced by the fact<br />

that during the test it was not required<br />

for participants to fill in the code <strong>of</strong> the<br />

building blocks. The participants that were<br />

able to code would have understood better<br />

how to make use <strong>of</strong> them if they would<br />

have been told what is actually behind the<br />

building blocks.<br />

Designers with less technical skills<br />

sometimes had problems in correctly<br />

understanding the difference between<br />

triggers and actions. This can be related<br />

to the possible shift in perspective that<br />

is required when dealing with technology:<br />

while designers are used to think from the<br />

user perspective, technologists are more<br />

used to think in term <strong>of</strong> the technology’s<br />

perspective. For instance a “press the<br />

button” was interpreted as an action by a<br />

designer while it was correctly understood<br />

as a trigger from the developers.<br />

Dividing the system diagram in different<br />

building blocks was sometimes not<br />

done in the expected way. For instance,<br />

instead <strong>of</strong> dividing object’s behaviours in<br />

all the possible state <strong>of</strong> that action, the<br />

participants <strong>of</strong>ten tended to group all those

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