13.09.2016 Views

TINK - sketching product experiences of connected objects

Tink is the result of my graduation project from the master in design for interaction at TUDelft. Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment. Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

Tink is the result of my graduation project from the master in design for interaction at TUDelft.

Tink is a web platform that connects products with one another via the Internet, it provides designers with a complete Internet of Things (IOT) development environment.
Designers are provided with a rich stack of features to sketch, prototype and test IOT projects. Tink is a user-friendly, visual, collaborative, open-source tool for designers to build connected interactions among objects.

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

90 - <strong>TINK</strong><br />

5.4 User Test<br />

As described in the previous chapter,<br />

<strong>TINK</strong> is a big platform made <strong>of</strong> several<br />

components. While testing the entire<br />

platform would require an extended test<br />

with a fully functional prototype, a user<br />

test was performed using the partially<br />

developed prototype.<br />

The test focused on understanding how<br />

interaction designers with different levels<br />

<strong>of</strong> technical skills use <strong>TINK</strong> to sketch a<br />

system diagram <strong>of</strong> Connected Objects.<br />

5.4.1 User test goals<br />

As the main contribution brought by <strong>TINK</strong><br />

is the possibility <strong>of</strong> <strong>sketching</strong> system<br />

diagram <strong>of</strong> <strong>connected</strong> <strong>objects</strong> composed<br />

<strong>of</strong> multiple entities and devices, the test<br />

examined the following research questions:<br />

• Does the platform allow the <strong>sketching</strong><br />

<strong>of</strong> system diagram <strong>of</strong> IOT kind <strong>of</strong><br />

<strong>product</strong>s?<br />

• Is the naming scheme used for the<br />

platform comprehensible?<br />

• Do interaction designers feel<br />

empowered by <strong>TINK</strong>?<br />

• Do programmers feel facilitated by<br />

<strong>TINK</strong><br />

• Is the interface usable?<br />

5.4.2 User test setup<br />

Similarly to the layout <strong>of</strong> the user research,<br />

the test involved six interaction designers<br />

with different levels <strong>of</strong> programming skills.<br />

Each hour long session had two participants<br />

working together.<br />

The participants involved in the study<br />

never saw the platform before the test.<br />

The test, divided in 4 phases were videorecorded<br />

for future analysis.<br />

The main phases <strong>of</strong> the test consisted<br />

<strong>of</strong> designing a <strong>connected</strong> <strong>product</strong>s, and<br />

representing the system diagram <strong>of</strong> it; first<br />

on paper and then using <strong>TINK</strong>.<br />

1)DESIGN A CONNECTED PRODUCT (10min.)<br />

A design assignment was given to the<br />

participants:<br />

MY SOCIAL LIFE<br />

How can I become less entwined with<br />

social media? Social media appears<br />

to eat the time and energy that I<br />

would rather spend with my friends<br />

and family in real life. Do I feel I will<br />

miss out on important updates? What<br />

does it mean to be <strong>connected</strong> through<br />

social media? Could you invent a way<br />

to move me from online to <strong>of</strong>fline<br />

interactions with my friends? How<br />

can I move from social media to<br />

social life?<br />

Because during the first session it was<br />

observed that the participants were taking<br />

much more time than expected to come<br />

up with an idea due to the complexity <strong>of</strong><br />

the assignment, in the second and third

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!