01.03.2024 Views

atw - International Journal for Nuclear Power | 2.2024

Internationale Entwicklungen und Trends

Internationale Entwicklungen und Trends

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Operation and New Build<br />

41<br />

[87] Popov, Oleksandr O., Anna V. Iatsyshyn, Andrii V. Iatsyshyn, Valeriia O.<br />

Kovach, Volodymyr O. Artemchuk, Viktor O. Gurieiev, Yulii G. Kutsan, et al.<br />

“Immersive Technology <strong>for</strong> Training and Professional Development of<br />

<strong>Nuclear</strong> <strong>Power</strong> Plants Personnel,” July 6, 2021.<br />

http://elibrary.kdpu.edu.ua/xmlui/handle/123456789/4631.<br />

[88] Chen, Chih-Hung, and Gwo-Jen Hwang. “Improving Learning<br />

Achievements, Motivations and Flow with a Progressive Prompt-Based Mobile<br />

Gaming Approach,” July 12, 2015, 297–302.<br />

https://doi.org/10.1109/iiai-aai.2015.163.<br />

[89] Rodič, Blaž. “Industry 4.0 and the New Simulation Modelling Paradigm.”<br />

Organizacija 50, no. 3 (July 31, 2017): 193–207.<br />

https://doi.org/10.1515/orga-2017-0017.<br />

[90] Statista Infographics. “Infographic: Meta Leads the Way in VR Headsets,”<br />

February 28, 2023. https://www.statista.com/chart/29398/vr-headset-kpis.<br />

[91] Filatova, Oksana, Galina Khoroshavina, Maksim Gordeev, Sergey Chibirev,<br />

and Vladimir Pozdnyakov. “Innovative Potential of ‘Digital Methodology’ in<br />

the Training of Personnel of <strong>Nuclear</strong> Industry Enterprises.” E3S Web of<br />

Conferences 210 (2020): 22005. https://doi.org/10.1051/e3sconf/202021022005.<br />

[92] Bitner, Noel, Joe Bitner, and Joe Bitner. “Integrating Technology into the<br />

Classroom: Eight Keys to Success.” The <strong>Journal</strong> of Technology and Teacher<br />

Education 10, no. 1 (March 22, 2002): 95–100.<br />

[93] Romero, Margarida, Mireia Usart, Mireia Usart, Maria Popescu, and<br />

Elizabeth Boyle. “Interdisciplinary and <strong>International</strong> Adaption and<br />

Personalization of the Metavals Serious Games,” September 26, 2012, 59–73.<br />

https://doi.org/10.1007/978-3-642-33687-4_5.<br />

[94] Romero, Margarida, and Niki Lambropoulos. “Internal and External<br />

Regulation to Support Knowledge Construction and Convergence in Computer<br />

Supported Collaborative Learning (CSCL).” Electronic <strong>Journal</strong> of Research in<br />

Educational Psychology 9, no. 1 (November 20, 2017): 309–30.<br />

https://doi.org/10.25115/ejrep.v9i23.1439.<br />

[95] Vallerand, Robert J., and Catherine F. Ratelle. “Intrinsic and Extrinsic<br />

Motivation: A Hierarchical Model.,” January 1, 2002.<br />

[96] Ryan, Richard M., and Edward L. Deci. “Intrinsic and Extrinsic<br />

Motivations: Classic Definitions and New Directions.” Contemporary<br />

Educational Psychology 25, no. 1 (January 1, 2000): 54–67.<br />

https://doi.org/10.1006/ceps.1999.1020.<br />

[97] Hauge, Jannicke Baalsrud, Ioana A. Stanescu, Sylvester Arnab, Pablo<br />

Moreno Ger, Theodore Lim, Ángel Serrano-Laguna, Petros Lameras, et al.<br />

“Learning Analytics Architecture to Scaffold Learning Experience through<br />

Technology-Based Methods.” <strong>International</strong> <strong>Journal</strong> of Serious Games 2, no.<br />

1 (February 11, 2015): 29–44. https://doi.org/10.17083/ijsg.v2i1.38.<br />

[98] Renkl, Alexander. “Learning from Worked‐Out Examples: A Study on<br />

Individual Differences.” Cognitive Science 21, no. 1 (January 1, 1997): 1–29.<br />

https://doi.org/10.1207/s15516709cog2101_1.<br />

[99] Proulx, Jean-Nicolas, Margarida Romero, and Sylvester Arnab. “Learning<br />

Mechanics and Game Mechanics Under the Perspective of Self-Determination<br />

Theory to Foster Motivation in Digital Game Based Learning.” Simulation &<br />

Gaming 48, no. 1 (February 1, 2017): 81–97.<br />

https://doi.org/10.1177/1046878116674399.<br />

[100] Nguyen, Minh, Mohammed Melaisi, Brent Cowan, Alvaro Joffre Uribe<br />

Quevedo, and Bill Kapralos. “Low-End Haptic Devices <strong>for</strong> Knee Bone Drilling<br />

in a Serious Game.” World <strong>Journal</strong> of Science, Technology and Sustainable<br />

Development 14, no. 2/3 (2017): 241-.<br />

https://doi.org/10.1108/WJSTSD-07-2016-0047.<br />

[101] Callois, R., and Mayer, B Trans. Man, Play and Games (B. Mayer, Trans.).<br />

New York: NY: Free Press, 1961.<br />

[102] Plass, Jan, Bruce Homer, Charles Kinzer, Yoo Chang, Jonathan Frye, W<br />

Kacetow, Katherine Isbister, and Ken Perlin. “Metrics in Simulations and<br />

Games <strong>for</strong> Learning,” 697–729, 2013.<br />

https://doi.org/10.1007/978-1-4471-4769-5_31.<br />

[103] Paris, Hal, and Chatlani, Michael. “Modern Learning Technologies <strong>for</strong><br />

the <strong>Nuclear</strong> Classroom.” Proceedings of the Conference on <strong>Nuclear</strong> Training<br />

and Education: A Biennial <strong>International</strong> Forum (CONTE 2023), no. 2023<br />

( February 2023).<br />

[104] Robert W. White, and Robert W. White. “Motivation Reconsidered:<br />

The Concept of Competence.” 66, no. 5 (September 1, 1959): 297–333.<br />

[105] Kowal, John, and Michelle Fortier. “Motivational Determinants of Flow:<br />

Contributions From Self-Determination Theory.” <strong>Journal</strong> of Social Psychology<br />

139, no. 3 (June 1, 1999): 355–68. https://doi.org/10.1080/00224549909598391.<br />

[106] Melaisi, Mohammed, David Rojas, Bill Kapralos, Alvaro Uribe-Quevedo,<br />

and Karen Collins. “Multimodal Interaction of Contextual and Non-Contextual<br />

Sound and Haptics in Virtual Simulations.” In<strong>for</strong>matics (Basel) 5, no. 4 (2018):<br />

43-. https://doi.org/10.3390/in<strong>for</strong>matics5040043.<br />

[107] Kleiman, Glenn M. and Glenn M. Kleiman. “Myths and Realities about<br />

Technology in K-12 Schools,” January 1, 2007.<br />

[108] Jorge, Carlos Alexandre Fructuoso, Antônio Carlos Abreu Mól, Antônio<br />

Carlos de Abreu Mól, Pedro Couto, Cláudio Márcio do Nascimento Abreu<br />

Pereira, Cláudio Márcio do Nascimento Abreu Pereira, and Cláudio M. N. A.<br />

Pereira. “<strong>Nuclear</strong> Plants and Emergency Virtual Simulations Based on a<br />

Low-Cost Engine Reuse,” August 17, 2010.<br />

https://doi.org/10.5772/intechopen.83896.<br />

[109] IAEA. “<strong>Nuclear</strong> <strong>Power</strong> Plant Personnel Training and Its Evaluation:<br />

A Guidebook, Technical Report Series No. 380” 380 (1996).<br />

[110] SOUMAN, J.L., M. SCHWAIGER, I. FRISSEN, T. THUMMEL, H. ULBRICH, A.<br />

DE LUCA, H.H. BULTHOFF, and M.O. ERNST,. “Online Appendix to: CyberWalk:<br />

Enabling Unconstrained Omnidirectional Walking through Virtual Environments.”<br />

ACM Transactions on Applied Perception 8, no. 4 (November 2011).<br />

[111] Ryan, Richard M., and Edward L. Deci. “Overview of Self-Determination<br />

Theory: An Organismic-Dialectical Perspective.,” January 1, 2002.<br />

[112] Wittgenstein, Ludwig, and Anscombe,G. E. M. Trans.. Philosophical<br />

Investigations. 3rd ed. Maldon, MA: Basil Blackwell Ltd, 1958.<br />

[113] Alvaro Uribe-Quevedo, Bill Kapralos, David Rojas Gualdron, Adam<br />

Dubrowski, Sharman Perera, Fahad Alam, and Simon Xu. “Physical and<br />

Physiological Data <strong>for</strong> Customizing Immersive VR Training.” 2021 IEEE/ACIS<br />

20th <strong>International</strong> Fall Conference on Computer and In<strong>for</strong>mation Science<br />

(ICIS Fall), October 13, 2021. https://doi.org/10.1109/icisfall51598.2021.9627412.<br />

[114] Csikszentmihalyi, Mihaly. “Play and Intrinsic Rewards.” <strong>Journal</strong> of<br />

Humanistic Psychology, [] January 1, 2014, 135–53.<br />

https://doi.org/10.1007/978-94-017-9088-8_10.<br />

[115] Ryan, Richard M., and Edward L. Deci. “Promoting Self-Determined<br />

School Engagement: Motivation, Learning, and Well-Being.,”<br />

January 1, 2009, 171.<br />

[116] Mól, Antônio Carlos A., Antônio Carlos Abreu Mól, Cláudio Márcio do<br />

Nascimento Abrezu Pereira, Claudio Márcio Nacimento Abreu Pereira,<br />

Claudio Márcio Nacimento Abreu Pereira, Victor Gonçalves Gloria Freitas,<br />

and Carlos Alexandre Fructuoso Jorge. “Radiation Dose Rate Map<br />

Interpolation in <strong>Nuclear</strong> Plants Using Neural Networks and Virtual Reality<br />

Techniques.” Annals of <strong>Nuclear</strong> Energy 38, no. 2 (February 1, 2011): 705–12.<br />

https://doi.org/10.1016/j.anucene.2010.08.008.<br />

[117] Wilson, Katherine A., Wendy L. Bedwell, Wendy L. Bedwell, Elizabeth H.<br />

Lazzara, Eduardo Salas, C. Shawn Burke, Jamie L. Estock, Kara L. Orvis, and<br />

Curtis Conkey. “Relationships Between Game Attributes and Learning<br />

Outcomes.” Simulation & Gaming 40, no. 2 (April 1, 2009): 217–66.<br />

https://doi.org/10.1177/1046878108321866.<br />

[118] Ning, Guoxuan, Quinn Daggett, Argyrios Perivolaris, Bill Kapralos,<br />

Alvaro Quevedo, KC Collins, Kamen Kanev, and Adam Dubrowski.<br />

“ Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote<br />

Testing During COVID-19.” IMCL 2021, LNNS, 2022, 102–10.<br />

[119] Silva, Márcio Henrique da, Ana Paula Legey, Antônio Carlos de Abreu<br />

Mól, and Antônio Carlos de Abreu Mól. “Review Study of Virtual Reality<br />

Techniques Used at <strong>Nuclear</strong> Issues with Emphasis on Brazilian Research.”<br />

Annals of <strong>Nuclear</strong> Energy 87, no. 87 (January 1, 2016): 192–97.<br />

https://doi.org/10.1016/j.anucene.2015.08.017.<br />

[120] Ryan, Richard M., and Edward L. Deci. “Self-Determination Theory and<br />

the Facilitation of Intrinsic Motivation, Social Development, and Well-Being.”<br />

American Psychologist 55, no. 1 (January 1, 2000): 68–78.<br />

https://doi.org/10.1037/0003-066x.55.1.68.<br />

[121] Reeve, Johnmarshall. “Self-Determination Theory Applied to<br />

Educational Settings.,” January 1, 2002.<br />

[122] Abt, Clark C. “Serious Games.” American Behavioral Scientist 14, no.<br />

1 (September 1, 1970): 129–129. https://doi.org/10.1177/000276427001400113.<br />

[123] McGowan, Nadia, Aída López-Serrano, and Daniel Burgos. “Serious<br />

Games and Soft Skills in Higher Education: A Case Study of the Design of<br />

Compete!” Electronics 12, no. 6 (January 2023): 1432.<br />

https://doi.org/10.3390/electronics12061432.<br />

[124] Urban, Alex C. “Serious Games <strong>for</strong> In<strong>for</strong>mation Literacy: A Scoping<br />

Review and Design Recommendations.” Library Hi Tech 37, no. 4 (2019):<br />

679–98. https://doi.org/10.1108/LHT-01-2019-0010.<br />

[125] Gurbuz, Suleyman, and Metin Celik. “Serious Games in Future Skills<br />

Development: A Systematic Review of the Design Approaches.” Computer<br />

Applications in Engineering Education 30 (August 1, 2022).<br />

https://doi.org/10.1002/cae.22557.<br />

[126] Lieberoth, Andreas. “Shallow Gamification: Testing Psychological Effects<br />

of Framing an Activity as a Game.” Games and Culture 10, no. 3 (May 1, 2015):<br />

229–48. https://doi.org/10.1177/1555412014559978.<br />

Vol. 69 (2024)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!