01.03.2024 Views

atw - International Journal for Nuclear Power | 2.2024

Internationale Entwicklungen und Trends

Internationale Entwicklungen und Trends

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Operation and New Build<br />

43<br />

Instructional Where a facilitator or teacher provides learner support<br />

within a framework determined by the course leader<br />

Levels A location in a game. Also area, map, stage, dungeon. Several levels<br />

may be grouped into a world. Some games include special bonus stages or<br />

secret levels.<br />

Movement Based on how players or elements in games move from one<br />

point to another. Tile based movement allow players to move and explore a<br />

world which is divided into tiles in turns and amount of tiles moved. Physics<br />

based movement provides a greater sense of immersion as players feel as<br />

though they are inside the game environment<br />

Observation Observational learning (also referred to vicarious learning,<br />

social learning, modelling) is based on the concept that learning occurs as a<br />

function of watching, retaining and replicating the behaviour of others<br />

Plan A conditional no-regret learning mechanic associated to Bayesian<br />

learning and hypothesis testing. As with a given type of game and a given<br />

amount of in<strong>for</strong>mation, there may exist no learning procedure that satisfies<br />

certain reasonable criteria of per<strong>for</strong>mance and convergence. The learner has<br />

to strategically manage his or her resources to achieve an aggregate learning<br />

outcome.<br />

Questions/Answers An active learning mechanism linked with participation<br />

that encourages learners to use the questioning strategies to assess<br />

what they have learned, to develop their thinking skills<br />

Realism<br />

Making the gameplay as close to a real world scenario as possible.<br />

Repetition A method that uses traditional curriculum <strong>for</strong> students to<br />

practice at home or onsite. Although significant practice is per<strong>for</strong>med, higher<br />

order learning is not involved<br />

Rewards Feedback a player would receive <strong>for</strong> a worthy action Feedback a<br />

player would receive <strong>for</strong> a worthy action<br />

Selecting/Collecting Elements of virtual knowledge, competencies, or<br />

rewards can be represented by virtual objects, which can be collected by the<br />

player<br />

Simulate/Response “Replication of real-world events, situations, places,<br />

etc, in a controlled environment with the purpose of studying interactions<br />

and effects between various objects and controlling the extent to which the<br />

game changes in response to the player’s actions.”<br />

Simulation Often associated with role-play it is increasingly used with<br />

ICTbased learning activities <strong>for</strong> decision-making to simulate cause and effect<br />

Status Rank or level of the player with respect to the other players in the<br />

game. The objective of increasing status within the game community is<br />

powerful motivator to keep playing the game<br />

Strategy/Planning “Providing learners with guidance on self-planning,<br />

monitoring, and evaluation of in-game strategies or thinking about additional<br />

problem-solving strategies.”<br />

Time Pressure<br />

urgency<br />

Limited time to complete a level/game to give sense of<br />

Tokens cards and tokens can be used to add a layer of unpredictability to<br />

the game and determine game states<br />

Tutorials “Used with different meanings according to discipline, type of<br />

institution, level, and teaching and learning method that involves a tutor or<br />

peer.”<br />

Authors<br />

Jeffrey Gibson<br />

M.Sc. Physics<br />

Graduate Student at the Faculty of Engineering<br />

and Applied Science<br />

Ontario Tech University, Ontario, Canada<br />

Jeffrey.Gibson@ontariotechu.net<br />

Jeffrey Gibson is a graduate student in the Faculty of<br />

Energy Systems and <strong>Nuclear</strong> Science at Ontario Tech<br />

University in Oshawa, Ontario, Canada. His primary<br />

R&D interests are the application of Virtual Reality<br />

and Serious Games <strong>for</strong> training in the nuclear<br />

industry. He holds an M.Sc. in Physics from the<br />

University of Waterloo and has over 30 years of<br />

software development experience.<br />

Prof. Alvaro Uribe Quevedo<br />

Professor at the Faculty of Business<br />

and In<strong>for</strong>mation Technology<br />

Ontario Tech University, Ontario, Canada<br />

Alvaro.Quevedo@ontariotechu.ca<br />

Alvaro Joffre Uribe Quevedo is an Associate Professor<br />

in the Faculty of Business and In<strong>for</strong>mation Technology<br />

at Ontario Tech University where he teaches<br />

courses associated with immersive technologies,<br />

computer graphics, and game engines in the Game<br />

Development and Interactive Media Undergraduate<br />

program. His research focuses on immersive technologies<br />

focusing on usability with collaborations<br />

spreading through health sciences, inclusive design,<br />

and engineering applications.<br />

Prof. Filippo Genco<br />

Professor at the Faculty of Engineering<br />

and Applied Science<br />

Ontario Tech University, Ontario, Canada<br />

Filippo.Genco@ontariotechu.ca<br />

Filippo Genco is Associate Teaching Faculty in the<br />

Faculty of Energy Systems and <strong>Nuclear</strong> Science at<br />

Ontario Tech University in Oshawa, Ontario, Canada.<br />

His primary R&D interests are in development of<br />

advanced energy system, including next generation<br />

nuclear and renewable systems. He also holds<br />

expertise in computational material science and<br />

aeronautical engineering. He has nuclear and energy<br />

R&D experiences in Chile, United Arab Emirates, USA<br />

and Canada.<br />

Prof. Akira Tokuhiro<br />

Professor at the Faculty of Engineering<br />

and Applied Science<br />

Ontario Tech University, Ontario, Canada<br />

Akira.Tokuhiro@ontariotechu.ca<br />

Akira Tokuhiro is Professor in the Faculty of Energy<br />

Systems and <strong>Nuclear</strong> Science at Ontario Tech University<br />

in Oshawa, Ontario, Canada. His primary R&D<br />

interests are in development of advanced reactor<br />

concepts, including small modular reactors. He joined<br />

Ontario Tech University from NuScale <strong>Power</strong>. He has<br />

nuclear and energy R&D experiences in Switzerland,<br />

Japan, USA and Canada<br />

Vol. 69 (2024)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!