11-12 GA-1120 Color Management - Toshiba
11-12 GA-1120 Color Management - Toshiba
11-12 GA-1120 Color Management - Toshiba
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1-6 <strong>GA</strong>-<strong>11</strong>20 <strong>Color</strong> <strong>Management</strong><br />
select from the four rendering styles currently found in industry standard ICC profiles.<br />
<strong>GA</strong>-<strong>11</strong>20 rendering style Best used for<br />
Photographic—Typically results<br />
in less saturated output than<br />
presentation rendering when<br />
printing out-of-gamut colors. It<br />
preserves tonal relationships in<br />
images.<br />
Presentation—Creates<br />
saturated colors but does not<br />
match printed colors precisely<br />
to displayed colors.<br />
In-gamut colors such as flesh<br />
tones are rendered well; similar<br />
to the Photographic rendering<br />
style.<br />
Relative <strong>Color</strong>imetric—Provides<br />
white-point transformation<br />
between the source and<br />
destination white points. For<br />
example, the bluish gray of a<br />
monitor will map to neutral<br />
gray. You may prefer this style<br />
to avoid visible borders when<br />
not printing full-bleed.<br />
Absolute <strong>Color</strong>imetric—<br />
Provides no white point<br />
transformation between the<br />
source and destination white<br />
points. For example, the bluish<br />
gray of a monitor will map to a<br />
bluish gray.<br />
Photographs, including scans<br />
and images from stock<br />
photography CDs.<br />
Artwork and graphs in<br />
presentations. In many cases, it<br />
can be used for mixed pages<br />
that contain both presentation<br />
graphics and photographs.<br />
Advanced use when color<br />
matching is important but you<br />
prefer white colors in the<br />
document to print as paper<br />
white. It may also be used with<br />
PostScript color management to<br />
affect CMYK data for<br />
simulation purposes.<br />
Situations when exact colors are<br />
needed and visible borders are<br />
not distracting. It may also be<br />
used with PostScript color<br />
management to affect CMYK<br />
data for simulation purposes.<br />
Equivalent ICC<br />
rendering style<br />
Image, Contrast, and<br />
Perceptual<br />
Saturation, Graphics<br />
Relative <strong>Color</strong>imetric<br />
Absolute <strong>Color</strong>imetric