Tesis y Tesistas 2020 - Postgrado - Fac. de Informática - UNLP
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MAESTRÍA
TECNOLOGÍA INFORMÁTICA
APLICADA EN EDUCACIÓN
Mg. Federico Archuby
farchuby@lidi.info.unlp.edu.ar
english
Advisors
Dr. Cecilia Sanz
Dra. Cristina Yee Manresa
Thesis defense date
September 28, 2020
Design and development
methodology for digital
serious games creation
SEDICI
http://sedici.unlp.edu.ar/handle/10915/111123
Keywords: serious educational digital games; design and development methodologies; instructional design; Software Engineering; Unity
Motivation
The general aim of this dissertation is to research
methodologies that facilitate and guide the design and
development of digital serious games for educational
purposes. The dissertation incorporates two areas
related to Computer Science: Software Engineering and
software development tools on the one hand and, on
the other hand, Education Sciences, with a special focus
on Cognitive Psychology. It is in the intersection of
these areas that digital serious games arise along with
their multiple uses and advantages. From the review
of the literature, different design and development
methodologies for serious games are analyzed. The
specific objectives of this dissertation are:
• Research serious games, their elements and modeling
strategies
• Research the advantages and the effects of serious
games in educational environments
• Research the various methodologies for the design
and development of serious games, with an emphasis
on the results after their implementation
• Develop a new methodology based on the scope and
limitations of the analyzed methodologies
• Assess the developed methodology through expert
judgment technique
• Develop a case study where the methodology is used
in order to evidence its scope and limitations
games design and development methodologies from
a systematic review of the existing literature, where
more than 35 methodologies are analyzed. Novel
categorizations and comparisons are presented based
on a set of test criteria proposed in the dissertation’s
framework. The findings resulted in a methodology
integrating elements of the analyzed methodologies.
• Creation of a new methodology (DIJS) integrating
the other analyzed methodologies’ good practices and
components keeping in mind digital serious games
design and development comprehensively.
• Assessment of the DIJS methodology from its
application in the serious game Desafiate to expand its
functionality and, later, through expert judgment.
Future Research Lines
This thorough research has led to a series of insights
regarding the proposed methodology, which is
considered useful and has been positively appraised
by the expert judges. However, there are still aspects
to improve upon, so further work and research will be
carried out.
The development of software tools accompanying the
development of the DIJS methodology will also be
addressed in order to facilitate the process of designing
and developing serious games.
Thesis contributions
The main contributions of this dissertation are:
• Development of the state of the art on serious
61 TESIS Y TESISTAS 2020