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Tesis y Tesistas 2020 - Postgrado - Fac. de Informática - UNLP

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MAESTRÍA

TECNOLOGÍA INFORMÁTICA

APLICADA EN EDUCACIÓN

Mg. Federico Archuby

e-mail

farchuby@lidi.info.unlp.edu.ar

english

Advisors

Dr. Cecilia Sanz

Dra. Cristina Yee Manresa

Thesis defense date

September 28, 2020

Design and development

methodology for digital

serious games creation

SEDICI

http://sedici.unlp.edu.ar/handle/10915/111123

Keywords: serious educational digital games; design and development methodologies; instructional design; Software Engineering; Unity

Motivation

The general aim of this dissertation is to research

methodologies that facilitate and guide the design and

development of digital serious games for educational

purposes. The dissertation incorporates two areas

related to Computer Science: Software Engineering and

software development tools on the one hand and, on

the other hand, Education Sciences, with a special focus

on Cognitive Psychology. It is in the intersection of

these areas that digital serious games arise along with

their multiple uses and advantages. From the review

of the literature, different design and development

methodologies for serious games are analyzed. The

specific objectives of this dissertation are:

• Research serious games, their elements and modeling

strategies

• Research the advantages and the effects of serious

games in educational environments

• Research the various methodologies for the design

and development of serious games, with an emphasis

on the results after their implementation

• Develop a new methodology based on the scope and

limitations of the analyzed methodologies

• Assess the developed methodology through expert

judgment technique

• Develop a case study where the methodology is used

in order to evidence its scope and limitations

games design and development methodologies from

a systematic review of the existing literature, where

more than 35 methodologies are analyzed. Novel

categorizations and comparisons are presented based

on a set of test criteria proposed in the dissertation’s

framework. The findings resulted in a methodology

integrating elements of the analyzed methodologies.

• Creation of a new methodology (DIJS) integrating

the other analyzed methodologies’ good practices and

components keeping in mind digital serious games

design and development comprehensively.

• Assessment of the DIJS methodology from its

application in the serious game Desafiate to expand its

functionality and, later, through expert judgment.

Future Research Lines

This thorough research has led to a series of insights

regarding the proposed methodology, which is

considered useful and has been positively appraised

by the expert judges. However, there are still aspects

to improve upon, so further work and research will be

carried out.

The development of software tools accompanying the

development of the DIJS methodology will also be

addressed in order to facilitate the process of designing

and developing serious games.

Thesis contributions

The main contributions of this dissertation are:

• Development of the state of the art on serious

61 TESIS Y TESISTAS 2020

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