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Tesis y Tesistas 2020 - Postgrado - Fac. de Informática - UNLP

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MAESTRÍA

TECNOLOGÍA INFORMÁTICA

APLICADA EN EDUCACIÓN

Mg. Luis Alberto Hunicken

e-mail

lhunicken@unrn.edu.ar

Advisor

Mg. Alejandro Héctor González

Scientist Consultant

Dra. Alcira Estela Vallejos

Thesis defense date

21 de diciembre de 2020

SEDICI

http://sedici.unlp.edu.ar/handle/10915/112436

Gamification and adaptive learning

for the development of competences:

The case of the Algorithms and Data

Structures subjec

Keywords: Gamification; Adaptive learning; Moodle; Serious games, Algorithms

Motivation

Several are the triggers that motivated the realization of this

thesis. On the one hand, the assurance that the application

of the techno-pedagogical tools learned during the master’s

degree would improve teaching practice; on the other,

that with those same tools one could try to develop the

capacities of the students; finally, that the participation

and enthusiasm of teachers and students could be improved

and the academic results obtained could be measured and

compared with those of previous years. He “imagined” (in

the sense of Whitehead (1991), “imagine the solution of the

problem”) that, through challenges, awards, collaborative

and participatory work and the permanent display of

progress and progress of students in the development of

the game / subject would produce a positive change in them.

This would be reflected in a more entertaining way to go

through the subject, with greater motivation and dedication

to its study and to the probable improvement of results.

Overall objective

Analyze the process of implementing a didactic strategy of

gamification and adaptive learning in the subject “Algorithms

and data structures” of the Bachelor of Systems of the UNRN,

in relation to the development of skills related to reflection,

autonomy, self-assessment, analysis and responsibility.

Specific objectives

• Inquire about the state of the art regarding gamification

in higher education.

• Survey the current situation of adaptive learning and its

application in the university.

• Describe the functionalities available in the virtual Moodle

teaching and learning environment to

implement adaptive learning and gamification.

• Analyze the development of the skills of analysis,

reflection, autonomy, self-evaluation and responsibility of

students in the development of a pilot experience in the

subject Algorithms and Data Structure of the Bachelor’s

Degree in Systems of the National University of Río Negro.

• Analyze the corresponding academic results and the

relationship between the implemented proposal and the

motivation and participation of the students in the experience.

Thesis contributions

The thesis concludes that the application of the combination

of Gamification and Adaptive Learning in the Algorithms

and Data Structures Subject has shown that it has favored

the development of the students’ Reflection, Analysis, Selfassessment,

Autonomy and Responsibility skills. Also that

academic values have been improved in terms of shelling

and higher levels of promotion and approval of the subject.

No student who regularized the course of the subject in

the cohort on which the fieldwork of the thesis was carried

out, has the final exam pending after the first round of

final exams after finishing the course. This means that they

should not take this subject again, an issue that was also

frequent in students: they passed the subject as regular but

then either did not pass the final exam within the regulatory

deadlines to do so (two years) or did not appear in time and

regularity beat them. The instrumentation was done with

Moodle: the software allowed the process to be carried out

properly with native functionality, without the need to resort

to third-party software. Therefore, the contributions of the

thesis can be summarized in two main aspects. On the one

hand, the process, the methodology used to transform an

abstract subject into a challenge, is described in detail. On

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