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3 Stemmebaseret interaktion - The Game Design Chronologist ...

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16 Litteraturliste<br />

Posterne i litteraturlisten er sorteret alfabetisk efter henvisning (forfatter, år), og ved<br />

flere poster med samme henvisning også kronologisk. Følgende formatering anvendes:<br />

Henvisning<br />

Titel, Forfatter(e)<br />

Udgiver, År<br />

Evt. Internetadresse<br />

16.1 Bøger<br />

Aronoff & Miller, 2001<br />

<strong>The</strong> Handbook of Linguistics, Mark Aronoff & Janie Rees-Miller<br />

Blackwell, 2001<br />

Austin, 1962<br />

How to Do Things with Words, J. L. Austin<br />

Harvard University Press, 1962<br />

Beck, 1999<br />

Extreme Programming Explained: Embrace Change, Kent Beck<br />

Addison-Wesley, 1999<br />

Bethke, 2003<br />

<strong>Game</strong> Development and Production, Eric Bethke<br />

Wordware Publishing, 2003<br />

Bourg & Seemann, 2004<br />

AI for <strong>Game</strong> Developers, David M. Bourg & Glenn Seemann<br />

O’ Reilly, 2004<br />

Buckland, 2005<br />

Programming <strong>Game</strong> AI by Example, Mat Buckland<br />

Wordware Publishing, 2005<br />

Crawford, 2003<br />

On <strong>Game</strong> <strong>Design</strong>, Chris Crawford<br />

Prentice Hall, 2003<br />

Crystal, 1985<br />

Linguistics, David Crystal<br />

Penguin, 1985 (second edition)<br />

110

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