3 Stemmebaseret interaktion - The Game Design Chronologist ...
3 Stemmebaseret interaktion - The Game Design Chronologist ...
3 Stemmebaseret interaktion - The Game Design Chronologist ...
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16 Litteraturliste<br />
Posterne i litteraturlisten er sorteret alfabetisk efter henvisning (forfatter, år), og ved<br />
flere poster med samme henvisning også kronologisk. Følgende formatering anvendes:<br />
Henvisning<br />
Titel, Forfatter(e)<br />
Udgiver, År<br />
Evt. Internetadresse<br />
16.1 Bøger<br />
Aronoff & Miller, 2001<br />
<strong>The</strong> Handbook of Linguistics, Mark Aronoff & Janie Rees-Miller<br />
Blackwell, 2001<br />
Austin, 1962<br />
How to Do Things with Words, J. L. Austin<br />
Harvard University Press, 1962<br />
Beck, 1999<br />
Extreme Programming Explained: Embrace Change, Kent Beck<br />
Addison-Wesley, 1999<br />
Bethke, 2003<br />
<strong>Game</strong> Development and Production, Eric Bethke<br />
Wordware Publishing, 2003<br />
Bourg & Seemann, 2004<br />
AI for <strong>Game</strong> Developers, David M. Bourg & Glenn Seemann<br />
O’ Reilly, 2004<br />
Buckland, 2005<br />
Programming <strong>Game</strong> AI by Example, Mat Buckland<br />
Wordware Publishing, 2005<br />
Crawford, 2003<br />
On <strong>Game</strong> <strong>Design</strong>, Chris Crawford<br />
Prentice Hall, 2003<br />
Crystal, 1985<br />
Linguistics, David Crystal<br />
Penguin, 1985 (second edition)<br />
110