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3 Stemmebaseret interaktion - The Game Design Chronologist ...

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Rouse, 2005<br />

<strong>Game</strong> <strong>Design</strong>: <strong>The</strong>ory and Practice, Richard Rouse III<br />

Wordware, 2005<br />

Saeed, 2003<br />

Semantics<br />

Blackwell, 2004<br />

Salen & Zimmerman, 2004<br />

Rules of Play: game design fundamentals, Katie Salen & Eric Zimmerman<br />

MIT Press, 2004<br />

Searle, 1969<br />

Speech Acts, John R. Searle<br />

Cambridge University Press, 1969<br />

Snyder, 2003<br />

Paperprototyping, Carolyn Snyder<br />

Morgan Kaufmann, 2003<br />

Winograd & Flores, 1986<br />

Understanding Computers and Cognition, Terry Winograd & Fernando Flores<br />

Ablex Publishing, 1986<br />

16.2 Artikler og opslagsværker<br />

Adams, 2001<br />

Dogma 2001: A Challenge to <strong>Game</strong> <strong>Design</strong>ers, Ernest Adams<br />

Gamasutra, 2001<br />

http://www.gamasutra.com/features/20010129/adams_01.htm<br />

Adams, 2002<br />

Technology Inspires Creativity: Indie <strong>Game</strong> Jam Inverts Dogma 2001! , Ernest Adams<br />

Gamasutra, 2002<br />

http://www.gamasutra.com/features/20020531/adams_01.htm<br />

BusinessWeek, 14-10-2005<br />

Microsoft Seeds the Indie-<strong>Game</strong> Ecosystem<br />

BusinessWeek, 2005<br />

http://www.businessweek.com/innovate/content/oct2005/id20051014_827471.htm<br />

Costikyan, 2005<br />

Death to the <strong>Game</strong>s Industry: Long Live <strong>Game</strong>s, Greg Costikyan<br />

<strong>The</strong> Escapist, #8<br />

http://www.escapistmagazine.com/issue/8<br />

112

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