3 Stemmebaseret interaktion - The Game Design Chronologist ...
3 Stemmebaseret interaktion - The Game Design Chronologist ...
3 Stemmebaseret interaktion - The Game Design Chronologist ...
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Rouse, 2005<br />
<strong>Game</strong> <strong>Design</strong>: <strong>The</strong>ory and Practice, Richard Rouse III<br />
Wordware, 2005<br />
Saeed, 2003<br />
Semantics<br />
Blackwell, 2004<br />
Salen & Zimmerman, 2004<br />
Rules of Play: game design fundamentals, Katie Salen & Eric Zimmerman<br />
MIT Press, 2004<br />
Searle, 1969<br />
Speech Acts, John R. Searle<br />
Cambridge University Press, 1969<br />
Snyder, 2003<br />
Paperprototyping, Carolyn Snyder<br />
Morgan Kaufmann, 2003<br />
Winograd & Flores, 1986<br />
Understanding Computers and Cognition, Terry Winograd & Fernando Flores<br />
Ablex Publishing, 1986<br />
16.2 Artikler og opslagsværker<br />
Adams, 2001<br />
Dogma 2001: A Challenge to <strong>Game</strong> <strong>Design</strong>ers, Ernest Adams<br />
Gamasutra, 2001<br />
http://www.gamasutra.com/features/20010129/adams_01.htm<br />
Adams, 2002<br />
Technology Inspires Creativity: Indie <strong>Game</strong> Jam Inverts Dogma 2001! , Ernest Adams<br />
Gamasutra, 2002<br />
http://www.gamasutra.com/features/20020531/adams_01.htm<br />
BusinessWeek, 14-10-2005<br />
Microsoft Seeds the Indie-<strong>Game</strong> Ecosystem<br />
BusinessWeek, 2005<br />
http://www.businessweek.com/innovate/content/oct2005/id20051014_827471.htm<br />
Costikyan, 2005<br />
Death to the <strong>Game</strong>s Industry: Long Live <strong>Game</strong>s, Greg Costikyan<br />
<strong>The</strong> Escapist, #8<br />
http://www.escapistmagazine.com/issue/8<br />
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