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3 Stemmebaseret interaktion - The Game Design Chronologist ...

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6<br />

Indholdsfortegnelse<br />

I. INDLEDNING….………………………………………………….………...9<br />

1 PROBLEMSTILLING ................................................................................................................12<br />

1.1 AFGRÆNSNING ......................................................................................................................13<br />

II. TEORI...............................................................................15<br />

2 SPROG.........................................................................................................................................16<br />

2.1 SEKS PERSPEKTIVER ..............................................................................................................17<br />

2.1.1 Fonetik.............................................................................................................................18<br />

2.1.2 Fonologi ..........................................................................................................................19<br />

2.1.3 Morfologi.........................................................................................................................19<br />

2.1.4 Syntaks.............................................................................................................................19<br />

2.1.5 Semantik ..........................................................................................................................20<br />

2.1.5.1 Semiotik............................................................................................................................... 21<br />

2.1.6 Pragmatik ........................................................................................................................22<br />

2.1.6.1 Sprog som handling..............................................................................................................22<br />

2.2 OPSUMMERING......................................................................................................................25<br />

3 STEMMEBASERET INTERAKTION.......................................................................................26<br />

3.1 TALEGENKENDELSE...............................................................................................................27<br />

3.2 TALESYNTESE .......................................................................................................................30<br />

3.3 DIALOGMANAGEMENT...........................................................................................................32<br />

3.3.1 Multimodalitet..................................................................................................................33<br />

3.4 OPSUMMERING......................................................................................................................34<br />

4 COMPUTERSPIL .......................................................................................................................35<br />

4.1 MENINGSFULD LEG................................................................................................................36<br />

4.2 DESIGN .................................................................................................................................38<br />

4.3 SYSTEMER ............................................................................................................................40<br />

4.4 INTERAKTIVITET....................................................................................................................41<br />

4.5 HÅNDHOLDTE COMPUTERSPIL................................................................................................43<br />

4.6 OPSUMMERING......................................................................................................................44<br />

5 TEORETISK DELKONKLUSION.............................................................................................46<br />

III. METODE..........................................................................49<br />

6 SYSTEMUDVIKLING................................................................................................................50<br />

6.1 DESIGN AF PROJEKTETS SYSTEMUDVIKLINGSMETODE .............................................................51<br />

6.1.1 Prototyping......................................................................................................................52<br />

6.2 OPSUMMERING......................................................................................................................53<br />

7 UDVIKLING AF COMPUTERSPIL..........................................................................................54<br />

7.1 INDIE DEVELOPER..................................................................................................................55<br />

7.2 DESIGNDOKUMENTET ............................................................................................................58<br />

7.3 OPSUMMERING......................................................................................................................59<br />

8 INNOVATION.............................................................................................................................60<br />

8.1 TECHNOLOGY INSPIRATION....................................................................................................61

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