3 Stemmebaseret interaktion - The Game Design Chronologist ...
3 Stemmebaseret interaktion - The Game Design Chronologist ...
3 Stemmebaseret interaktion - The Game Design Chronologist ...
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6<br />
Indholdsfortegnelse<br />
I. INDLEDNING….………………………………………………….………...9<br />
1 PROBLEMSTILLING ................................................................................................................12<br />
1.1 AFGRÆNSNING ......................................................................................................................13<br />
II. TEORI...............................................................................15<br />
2 SPROG.........................................................................................................................................16<br />
2.1 SEKS PERSPEKTIVER ..............................................................................................................17<br />
2.1.1 Fonetik.............................................................................................................................18<br />
2.1.2 Fonologi ..........................................................................................................................19<br />
2.1.3 Morfologi.........................................................................................................................19<br />
2.1.4 Syntaks.............................................................................................................................19<br />
2.1.5 Semantik ..........................................................................................................................20<br />
2.1.5.1 Semiotik............................................................................................................................... 21<br />
2.1.6 Pragmatik ........................................................................................................................22<br />
2.1.6.1 Sprog som handling..............................................................................................................22<br />
2.2 OPSUMMERING......................................................................................................................25<br />
3 STEMMEBASERET INTERAKTION.......................................................................................26<br />
3.1 TALEGENKENDELSE...............................................................................................................27<br />
3.2 TALESYNTESE .......................................................................................................................30<br />
3.3 DIALOGMANAGEMENT...........................................................................................................32<br />
3.3.1 Multimodalitet..................................................................................................................33<br />
3.4 OPSUMMERING......................................................................................................................34<br />
4 COMPUTERSPIL .......................................................................................................................35<br />
4.1 MENINGSFULD LEG................................................................................................................36<br />
4.2 DESIGN .................................................................................................................................38<br />
4.3 SYSTEMER ............................................................................................................................40<br />
4.4 INTERAKTIVITET....................................................................................................................41<br />
4.5 HÅNDHOLDTE COMPUTERSPIL................................................................................................43<br />
4.6 OPSUMMERING......................................................................................................................44<br />
5 TEORETISK DELKONKLUSION.............................................................................................46<br />
III. METODE..........................................................................49<br />
6 SYSTEMUDVIKLING................................................................................................................50<br />
6.1 DESIGN AF PROJEKTETS SYSTEMUDVIKLINGSMETODE .............................................................51<br />
6.1.1 Prototyping......................................................................................................................52<br />
6.2 OPSUMMERING......................................................................................................................53<br />
7 UDVIKLING AF COMPUTERSPIL..........................................................................................54<br />
7.1 INDIE DEVELOPER..................................................................................................................55<br />
7.2 DESIGNDOKUMENTET ............................................................................................................58<br />
7.3 OPSUMMERING......................................................................................................................59<br />
8 INNOVATION.............................................................................................................................60<br />
8.1 TECHNOLOGY INSPIRATION....................................................................................................61