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Download the Plane Maker Manual - X-Plane

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12 3. SHAPING THE BODY OF AN AIRCRAFT<br />

3. Still in <strong>the</strong> Section tab, move those rough cross-section shapes to <strong>the</strong> appropriate distances<br />

above or behind <strong>the</strong> reference point.<br />

4. Go to <strong>the</strong> Top/Bottom tab and drag <strong>the</strong> points around in three dimensions, possibly with<br />

reference to a background image.<br />

5. Alternate between <strong>the</strong> three tabs to fine-tune <strong>the</strong> shape.<br />

The Section Tab<br />

In <strong>the</strong> top-center of <strong>the</strong> Section tab’s window is a checkbox labeled “aircraft has fuselage.” By<br />

default, this box is checked; if <strong>the</strong> aircraft is a flying wing or ano<strong>the</strong>r such oddity, it may need to<br />

be unchecked.<br />

If you need to use <strong>the</strong> shape data from ano<strong>the</strong>r file, you can use <strong>the</strong> two buttons in <strong>the</strong> upper<br />

right of <strong>the</strong> window, labeled Import Weapon Body and Import Aircraft Body. These will<br />

set <strong>the</strong> fuselage shape based on data from ei<strong>the</strong>r a weapon or ano<strong>the</strong>r aircraft, respectively.<br />

You can save a description of <strong>the</strong> fuselage (or some o<strong>the</strong>r note about it) in <strong>the</strong> text box in <strong>the</strong><br />

bottom right corner of <strong>the</strong> window, labeled “part description.”<br />

Aside from <strong>the</strong>se miscellaneous controls, <strong>the</strong> Section tab has four main divisions. These are<br />

<strong>the</strong> Body Data box, <strong>the</strong> Body Location box, <strong>the</strong> Body Texture box, and <strong>the</strong> Cross-Sections box,<br />

described in <strong>the</strong> following sections.<br />

The Body Data Box<br />

Figure 3.5: The Body Data portion of <strong>the</strong> Section tab<br />

The Body Data portion of <strong>the</strong> window, seen in Figure 3.5, controls <strong>the</strong> basic features of <strong>the</strong><br />

fuselage. It is, effectively, your first stop when designing a new fuselage. The “number stations”<br />

field sets how many individual cross-sections <strong>Plane</strong> <strong>Maker</strong> will link toge<strong>the</strong>r to form your aircraft’s<br />

body. In most cases, setting this at <strong>the</strong> maximum of 20 is not a bad idea, as each additional station<br />

will allow you greater control over <strong>the</strong> body’s shape. In any case, you will probably want to add

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