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Download the Plane Maker Manual - X-Plane

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88 8. MODIFYING THE APPEARANCE OF AN AIRCRAFT<br />

Figure 8.1: Editing <strong>the</strong> portion of <strong>the</strong> image used to texture <strong>the</strong> left side of <strong>the</strong> fuselage<br />

To create this starting-point texture, open <strong>the</strong> Special menu and click Output Texture Map<br />

Starting Points. This will create one or two PNG files, depending on your use of <strong>the</strong> “use second<br />

texture” checkboxes. For instance, Figure 8.2 shows <strong>the</strong> starting-point image file created for a Van’s<br />

RV-7. If you have not changed <strong>the</strong> locations of your aircraft’s bodies using <strong>the</strong> Visual Texture<br />

Regions, X-<strong>Plane</strong> will use <strong>the</strong> default locations, sizes, and shapes for each of your aircraft’s pieces.<br />

These image file(s) will be saved in your aircraft’s folder with <strong>the</strong> proper names. The first image<br />

(or <strong>the</strong> only one, as <strong>the</strong> case may be) will be called [ACF file name] paint.png. The second image,<br />

where applicable, will be called [ACF file name] paint2.png. Note that in order for <strong>Plane</strong> <strong>Maker</strong><br />

and X-<strong>Plane</strong> to find <strong>the</strong> image textures, <strong>the</strong>y must keep <strong>the</strong>se names.<br />

Note that images used with an aircraft file must have dimensions (in pixels) that are a power of<br />

two. For instance, <strong>the</strong> image could have a resolution of 512 x 2048, 1024 x 1024, 2048 x 1024, and<br />

so on, with a maximum resolution of 2048 x 2048. The files that <strong>Plane</strong> <strong>Maker</strong> outputs will abide<br />

by <strong>the</strong>se rules.<br />

Using <strong>the</strong> starting-point images from <strong>Plane</strong> <strong>Maker</strong>, you can create painted or photo-realistic<br />

textures. After modifying <strong>the</strong> image files, open <strong>the</strong> Special menu and click Reload Textures (or<br />

press <strong>the</strong> T key) to refresh <strong>the</strong> textures from your files.<br />

For a step-by-step guide to creating a simple photo-realistic texture, see this tutorial on <strong>the</strong><br />

X-<strong>Plane</strong> Wiki.<br />

Fine-Tuning a Paint Job<br />

As discussed in <strong>the</strong> section above, <strong>the</strong> Visual Texture Regions dialog box can be used to modify<br />

<strong>the</strong> portion of your texture image used for each part of <strong>the</strong> aircraft. Modifying <strong>the</strong>se regions using<br />

<strong>the</strong> mouse, however, will always be limited in precision.

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