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Download the Plane Maker Manual - X-Plane

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3.2. SHAPING THE FUSELAGE 19<br />

Simply click a point and drag it to change <strong>the</strong> fuselage shape <strong>the</strong>re. You can also double click a<br />

point to prevent it from being changed in a future smoothing operation (described in <strong>the</strong> section<br />

“Smoothing <strong>the</strong> Fuselage” below).<br />

The buttons Reset this section to vertical and Reset all sections to vertical are available<br />

in this tab as <strong>the</strong>y are in <strong>the</strong> Top/Bottom tab. However, it may be wise to confine your use of <strong>the</strong>m<br />

to <strong>the</strong> Top/Bottom tab, as you will not be able to see its effect in this view—<strong>the</strong> view is essentially<br />

without perspective, so a point that is far away looks <strong>the</strong> same as a much closer point with <strong>the</strong><br />

same up/down and left/right position.<br />

Smoothing <strong>the</strong> Fuselage<br />

The most basic smoothing operation that can be performed on <strong>the</strong> fuselage is <strong>the</strong> smoothing of<br />

individual cross-sections to an elliptical shape. This is done using <strong>the</strong> Ellipse button in <strong>the</strong> Section<br />

tab of <strong>the</strong> Fuselage dialog, as described in <strong>the</strong> section “The Cross-Sections Box” above.<br />

A much far<strong>the</strong>r-reaching version of this smoothing operation can also be performed. Using <strong>the</strong><br />

“Ellipse-Smooth Fuselage” option, located in <strong>the</strong> Special menu, will nudge all cross-sections of <strong>the</strong><br />

fuselage toward <strong>the</strong> elliptical shape that would be obtained using <strong>the</strong> Ellipse button. Repeatedly<br />

using <strong>the</strong> “Ellipse-Smooth Fuselage” will have an effect identical to clicking <strong>the</strong> Ellipse button on<br />

all stations in <strong>the</strong> fuselage.<br />

Adding O<strong>the</strong>r Bodies to <strong>the</strong> Fuselage<br />

Some aircraft have odd protrusions (such as a large fuel tank poking out from under <strong>the</strong> fuselage)<br />

or even special physical objects attached to <strong>the</strong>m. In this case, it may be best to model <strong>the</strong> fuselage<br />

itself as not having <strong>the</strong>se things. Instead, you might model <strong>the</strong>se things as separate “bodies”<br />

(physical objects) which intersect <strong>the</strong> fuselage. X-<strong>Plane</strong> doesn’t care whe<strong>the</strong>r <strong>the</strong> large protrusion<br />

on <strong>the</strong> underside of <strong>the</strong> aircraft is actually part of <strong>the</strong> fuselage or just ano<strong>the</strong>r object touching <strong>the</strong><br />

fuselage; it will model <strong>the</strong> aerodynamics <strong>the</strong> same way.<br />

In this case, you would model <strong>the</strong> o<strong>the</strong>r things using <strong>the</strong> Miscellaneous Bodies dialog box, found<br />

in <strong>the</strong> Standard menu.<br />

Each body created in this window is modeled almost identically to <strong>the</strong> fuselage; <strong>the</strong>re is a<br />

Section, Top/Bottom, and Front/Back tab for each body, just as <strong>the</strong>re is for <strong>the</strong> fuselage. To add<br />

a new body, simply click a new tab from <strong>the</strong> top of <strong>the</strong> window and check <strong>the</strong> box labeled “aircraft<br />

has this external fuel tank, float, or o<strong>the</strong>r external body,” as seen in Figure 3.12. You can add up<br />

to twenty miscellaneous bodies in this dialog box.<br />

Figure 3.12: Checking <strong>the</strong> “aircraft has this . . . body” box<br />

Finally, be aware of <strong>the</strong> Insert button, located between stations in <strong>the</strong> Cross-Sections box.<br />

Clicking this button will insert a new station between <strong>the</strong> stations on <strong>the</strong> left and right sides of

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