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Download the Plane Maker Manual - X-Plane

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2 1. INTRODUCTION TO PLANE MAKER<br />

1.2 An Overview of <strong>the</strong> <strong>Plane</strong> <strong>Maker</strong> Workflow<br />

There are as many different ways to go about working in <strong>Plane</strong> <strong>Maker</strong> as <strong>the</strong>re are aircraft designers.<br />

The following steps, though, serve as a good workflow sequence to start from when modeling in<br />

<strong>Plane</strong> <strong>Maker</strong>:<br />

1. Decide on a design.<br />

2. Create <strong>the</strong> fuselage, wings, and tail of <strong>the</strong> aircraft.<br />

3. Create secondary objects, such as landing gears and engine nacelles.<br />

4. Set up <strong>the</strong> systems and internal properties, including <strong>the</strong> engines, electrical systems, weight<br />

and balance, and viewpoints.<br />

5. Set up any additional features of <strong>the</strong> aircraft, such as added weapons or special controls.<br />

6. Create a 2-D instrument panel.<br />

7. Test-fly <strong>the</strong> aircraft in X-<strong>Plane</strong> and fine-tune <strong>the</strong> features of <strong>the</strong> aircraft from steps 2–6 as<br />

needed.<br />

8. Add textures, 3-D objects, extra liveries, etc.<br />

Steps 2–8 above will be covered in this manual; for Step 1, you’re on your own!

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