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Download the Plane Maker Manual - X-Plane

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44 3. SHAPING THE BODY OF AN AIRCRAFT<br />

really makes sense to create <strong>the</strong> pylons after you have created <strong>the</strong> engines <strong>the</strong>mselves, as described<br />

in <strong>the</strong> section “Creating <strong>the</strong> Engines” of Chapter 4.)<br />

Modeling a pylon is very similar to modeling a wing—a pylon just ends up being a short,<br />

stubby, oddly shaped wing, which might itself be attached to a real wing. In light of this, <strong>the</strong><br />

controls found in <strong>the</strong> Engine Pylons dialog box are identical to those in <strong>the</strong> Wings dialog box, with<br />

a couple exceptions. For information on using <strong>the</strong> standard wing controls, see <strong>the</strong> section “Shaping<br />

<strong>the</strong> Wings” above.<br />

Figure 3.44: An Airbus A380’s engine pylon (thanks to Wikimedia Commons user David.Monniaux<br />

for <strong>the</strong> photo)<br />

The most important thing to note is that unlike in <strong>the</strong> creation of a wing, each pylon is place with<br />

respect to <strong>the</strong> engine to which it is (assumedly) attached—it is not placed relative to <strong>the</strong> aircraft’s<br />

reference point. Since engines in <strong>Plane</strong> <strong>Maker</strong> are just points from which thrust is generated, this<br />

works well.<br />

Figure 3.45: The “engine has pylon” checkbox

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