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Download the Plane Maker Manual - X-Plane

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20 3. SHAPING THE BODY OF AN AIRCRAFT<br />

<strong>the</strong> button. From <strong>the</strong>re, you can of course use <strong>the</strong> Copy and Paste buttons to move your stations<br />

around. Note that you can only use <strong>the</strong> Insert button when you have fewer than 20 stations.<br />

3.3 Shaping <strong>the</strong> Wings<br />

Wings in <strong>Plane</strong> <strong>Maker</strong> are composed of individual wing sections. A very simple wing might be made<br />

up of a single wing section, while a very complex wing might be made up of four or more wing<br />

sections. Each wing section can have control surfaces added, such as ailerons, elevators, or flaps.<br />

Fur<strong>the</strong>rmore, each wing section can have its cross-sectional shape (its airfoil) set independently of<br />

o<strong>the</strong>r sections.<br />

Setting <strong>the</strong> Basic Features<br />

To create and modify wing sections, open <strong>the</strong> Wings dialog box from <strong>the</strong> Standard menu.<br />

The Wings dialog box houses a number of tabs whose contents all look identical. The only<br />

difference between <strong>the</strong>m is that, whereas <strong>the</strong> tabs labeled “wing” and “horizontal stabilizer” control<br />

two identical wing sections mirrored on ei<strong>the</strong>r side of <strong>the</strong> fuselage, <strong>the</strong> tabs labeled “vertical<br />

stabilizer” control only a single wing section.<br />

When you click on any of <strong>the</strong> tabs, you will see three boxes in <strong>the</strong> window: <strong>the</strong> Foil Specs box,<br />

<strong>the</strong> texture fine-tuning box, and <strong>the</strong> Element Specs box.<br />

The Foil Specs box controls all <strong>the</strong> basic properties of a wing section. All wing sections have<br />

<strong>the</strong> following properties:<br />

• a semi-length, <strong>the</strong> length of <strong>the</strong> wing section from its root to its tip when measured 25% of<br />

<strong>the</strong> way back from <strong>the</strong> wing’s leading edge,<br />

• a root chord length, <strong>the</strong> width of <strong>the</strong> wing section where it is closest to <strong>the</strong> fuselage,<br />

• a tip chord length, <strong>the</strong> width of <strong>the</strong> wing section where it is far<strong>the</strong>st from <strong>the</strong> fuselage,<br />

• a sweep angle, <strong>the</strong> angle backward or forward that <strong>the</strong> wing is pointing (when viewed from<br />

above),<br />

• a dihedral angle, <strong>the</strong> upward or downward angle of <strong>the</strong> wing section relative to horizontal,<br />

and<br />

• a location.<br />

Figure 3.13 shows <strong>the</strong> foil specifications not including <strong>the</strong> location controls; for information on<br />

using <strong>the</strong> standard location controls, see <strong>the</strong> section “How Positions Are Set in <strong>Plane</strong> <strong>Maker</strong>” at<br />

<strong>the</strong> beginning of this chapter.<br />

In most cases, a wing is composed of more than one wing section. In this case, you could specify<br />

<strong>the</strong> location of <strong>the</strong> outer wing sections manually so that <strong>the</strong>y meet up with <strong>the</strong> next sections closest<br />

to <strong>the</strong> fuselage. However, in <strong>the</strong> upper right corner of <strong>the</strong> Fuselage dialog box is a drop-down menu<br />

labeled “snap to,” as seen in Figure 3.14. To snap a wing section to ano<strong>the</strong>r one—that is, to have<br />

<strong>Plane</strong> <strong>Maker</strong> automatically align <strong>the</strong> root of <strong>the</strong> section you’re applying <strong>the</strong> snap to with <strong>the</strong> tip of<br />

<strong>the</strong> section you choose—simply click <strong>the</strong> drop down button and click on <strong>the</strong> wing section to snap<br />

to.<br />

To <strong>the</strong> right of <strong>the</strong> Foil Specs box is <strong>the</strong> texture box, used for fine-tuning <strong>the</strong> painted texture on<br />

<strong>the</strong> aircraft (alternately known as a skin or a livery). For information on working with paint textures

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