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S90 XS/S70 XS Reference Manual - zZounds.com

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Sub Category<br />

The Arpeggio categories are divided into sub categories as listed below. Because the sub categories are listed based<br />

on the music genre, it is easy to find the sub category appropriate for your desired music style.<br />

Sub Category List<br />

NOTE Arpeggio types belonging to the Sub Categories marked with an asterisk (*) contain certain velocity ranges,<br />

to each of which a different phrase is assigned. When a type of these categories is selected in the Voice<br />

mode, it is a good idea to set the Velocity Limit of each Element to the same range as below.<br />

Arpeggio Type Name<br />

Mega Voices and Mega Voice Arpeggios<br />

Normal Voices use velocity switching to make the sound quality and/or level of a Voice change<br />

according to how strongly or softly you play the keyboard. This makes these Voices respond naturally.<br />

However Mega Voices have a very <strong>com</strong>plex structure with many different layers that are not suitable for<br />

playing manually. Mega Voices were developed specifically to be played by Mega Voice arpeggios to<br />

produce incredibly realistic results. You should always use Mega Voices with Mega Voice Arpeggios<br />

(included in “GtMG” and “BaMG” category). For information about the Arpeggio type appropriate for<br />

each Mage Voice, refer to the Voice Type of the Arpeggio Type list in the Data List (separate PDF<br />

documentation).<br />

Rock Rock Z.Pad Zone Velocity for Pad*<br />

R&B R&B Filtr Filter<br />

Elect Electronic Exprs Expression<br />

Jazz Jazz Pan Pan<br />

World World Mod Modulation<br />

Genrl General Pbend Pitch Bend<br />

Comb Combination Asign Assign 1/2<br />

Zone Zone Velocity*<br />

Velocity ranges of each Arpeggio type<br />

2Z_*****: 1 – 90, 91 – 127<br />

4Z_*****: 1 – 70, 71 – 90, 91 – 110, 111 – 127<br />

8Z_*****: 1 – 16, 17 – 32, 33 – 48, 49 – 64, 65 – 80, 81 – 96, 97 – 108, 109 – 127<br />

PadL_*****: 1 – 1, 2 – 2, 3 – 127<br />

PadH_*****: 1 – 112, 113 – 120, 121 – 127<br />

The Arpeggio Types are named according to certain rules and abbreviations. Once you understand these rules and<br />

abbreviations, you will find it easy to browse through and select the desired Arpeggio Types.<br />

Arpeggio type with “_ES” at the end of the type name (example: HipHop1_ES)<br />

These Arpeggio types use the same multi track Arpeggio architecture as the MOTIF ES. This ES type of<br />

arpeggio has the following benefits: These arpeggios can create <strong>com</strong>plex notes and chords even when<br />

triggered by one note. The arpeggio closely follows the notes played on the keyboard (but the area<br />

where the arpeggio is assigned) allowing a good deal of harmonic freedom and the possibility to “solo”<br />

using these arpeggios. For details, see page 11.<br />

Arpeggio type with “_<strong>XS</strong>” at the end of the type name (example: Rock1_<strong>XS</strong>)<br />

These Arpeggios use a newly developed chord recognition technology to determine what notes should<br />

be played back by the Arpeggio. This <strong>XS</strong> type of arpeggio has the following benefits: The arpeggios<br />

respond only to any area on the keyboard where an <strong>XS</strong> type of arpeggio is assigned. Other areas of the<br />

keyboard do not effect the chord recognition. This allows very natural keyboard playing across the<br />

entire keyboard with arpeggio generated bass and backing parts. The arpeggio will always play<br />

harmonically correct parts. These are especially useful for bass and chordal backing parts. See page<br />

11 for more details.<br />

Arpeggio type with a normal name (example: UpOct1)<br />

In addition to the above types, there are three playback types: the Arpeggios created for use of Normal<br />

Voices and played back using only the played notes and their octave notes (page 11), the Arpeggios<br />

created for use of Drum Voices (page 11), and Arpeggios containing mainly non-note events (page 12).<br />

<strong>Reference</strong> <strong>Manual</strong><br />

Basic Structure<br />

Basic Structure<br />

Functional Blocks<br />

Tone Generator<br />

A/D Input<br />

Arpeggio<br />

Sequencer<br />

Audio Record/Play<br />

Controller<br />

Effect<br />

Internal Memory<br />

<strong>Reference</strong><br />

Voice<br />

Performance<br />

Multi<br />

SEQ Play<br />

Master<br />

Remote<br />

File<br />

Audio Rec/Play<br />

Utility<br />

Appendix<br />

About MIDI<br />

Display Messages<br />

Troubleshooting<br />

8

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