15.10.2012 Views

Actionscript 3 Entwicklerhandbuch

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ACTIONSCRIPT 3.0 ENTWICKLERHANDBUCH<br />

Sockets<br />

}<br />

// Bind to local port 8087<br />

serverSocket.bind( 8087, "127.0.0.1" );<br />

// Listen for connections<br />

serverSocket.listen();<br />

trace( "Listening on " + serverSocket.localPort );<br />

}<br />

catch(e:SecurityError)<br />

{<br />

trace(e);<br />

}<br />

public function connectHandler(event:ServerSocketConnectEvent):void<br />

{<br />

//The socket is provided by the event object<br />

var socket:Socket = event.socket as Socket;<br />

clientSockets.push( socket );<br />

}<br />

socket.addEventListener( ProgressEvent.SOCKET_DATA, socketDataHandler);<br />

socket.addEventListener( Event.CLOSE, onClientClose );<br />

socket.addEventListener( IOErrorEvent.IO_ERROR, onIOError );<br />

//Send a connect message<br />

socket.writeUTFBytes("Connected.");<br />

socket.flush();<br />

trace( "Sending connect message" );<br />

public function socketDataHandler(event:ProgressEvent):void<br />

{<br />

var socket:Socket = event.target as Socket<br />

//Read the message from the socket<br />

var message:String = socket.readUTFBytes( socket.bytesAvailable );<br />

trace( "Received: " + message);<br />

// Echo the received message back to the sender<br />

message = "Echo -- " + message;<br />

socket.writeUTFBytes( message );<br />

Letzte Aktualisierung 27.6.2012<br />

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