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January 2012 Volume 15 Number 1 - Educational Technology ...

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Figure 1 illustrates how the abovementioned strategies fit into a generic self-regulation model (Grant, 2001) to<br />

support regulation of motivation of an adult online learner. The items in parentheses are elements that were not<br />

integrated in the scheme of this research. Nevertheless, their importance was not to be dismissed and should be<br />

considered for further research.<br />

Mechanism<br />

Needs<br />

Choice<br />

Relevance<br />

Value<br />

Mushāratah<br />

Goal<br />

setting<br />

Achievement motivation<br />

Goals<br />

Performance<br />

Mastery<br />

Motives<br />

Intrinsic<br />

Extrinsic<br />

Figure 1: Motivation related elements and motivational regulation strategies built into the scaffolding tool<br />

Methodology<br />

Develop action<br />

plan/plan for task<br />

Mu c ātabah<br />

Change what’s not working<br />

Do more of what works<br />

Reinforcement<br />

Mujāhadah<br />

Mechanism<br />

Direction<br />

Effort/Persistence<br />

Strategies<br />

o ( Cognitive)<br />

o ( Meta cognitive)<br />

o Motivational regulation<br />

Self consequating/mu c Murāqabah<br />

Act <br />

āqabah<br />

Interest enhancement<br />

Mastery self-talk/ muhāsabah<br />

Performance self-talk/<br />

murāqabah<br />

(Environmental control)<br />

Monitor<br />

Muhāsabah<br />

Evaluate<br />

Outcome/consequences<br />

competence<br />

reward<br />

satisfaction<br />

Mechanism<br />

Confidence<br />

Feedback<br />

Murāqabah<br />

The research methodology employed was grounded in the theoretical framework of design and development research<br />

(DDR) (Richey & Klein, 2007) that is theory driven, action oriented, interventionist orientated, participant centred,<br />

and collaborative. The features are similarly explained in the methodology of design experiment (Brown, 1992),<br />

development research (Van Den Akker, 1999), formative research (Reigeluth & Frick, 1999), design-based research<br />

(Bannan-Ritland, 2003), and educational design research (Plomp & Nieveen, 2007). A quick browse through recent<br />

publications in technology research shows an emerging trend in the adoption of this methodology in ICT research<br />

(Xie & Sharma, 2010; Shelton & Scoresby, 2010).<br />

In DDR, the main research goal is to develop instantiations or approaches for solving human teaching and learning<br />

while at the same time, construct a body of design principles that can guide future development efforts (Reeves,<br />

2000). In order to address the research questions, a functional prototype of the Learning console was developed and<br />

user-evaluated. The elements that characterized the DDR were as follows:<br />

1. the intensive and systematic preliminary investigation of problems in the context of a university’s online<br />

distance learning environment<br />

2. the systematic efforts in articulating the theoretical rationale for design choices<br />

3. the delivery of clear empirical evidence about the validity, practicality, and effectiveness of the learning console<br />

for the target group in their settings and<br />

140

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