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January 2012 Volume 15 Number 1 - Educational Technology ...

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A correlation analysis was used to determine whether there was a relationship between prior use of either console or<br />

computer games and responses to whether students experienced presence in the assessment modules. This analysis<br />

used all 10 items specific to presence in the online survey correlated with responses to use of computer games and<br />

console games. There were no significant correlations between prior use of console games and students responses to<br />

being present in the SAVE Science modules. There were several significant relationships between prior use of<br />

computer games and responses to a sense of ‘being there’ inside Scientopolis (r= .172, p = .001), interacted with<br />

others in Scientopolis (r = .164, p = .002), made eye contact with others in Scientopolis (r = .172, p = .001), and<br />

smiled in response to someone in Scientopolis (r=.206, p =- .000). Students who used computer games prior to a<br />

SAVE Science module were more likely to indicate they acted as if they were present in the game environment.<br />

Findings from the post-module discussion<br />

The post discussion session was intended to assist the teachers’ attempts to connect the VE module back to<br />

classroom activities and discussions for the students. In this post module discussion, the teacher asked a number of<br />

questions about the students’ experience in the game module (see 3.0 above). Analysis of this discussion used the<br />

schema presented by Slater and Usoh (1993), where the ‘student talk’ was analyzed for iterations of first (I, we),<br />

second (you), or third (he, she, it, they) person references to experiences in the VE. The more first or second person<br />

references made, the more likely the students identified with the VE, hence more likely ‘presence’ had been<br />

achieved.<br />

While several of the students discussed issues of logistics in moving around in the VE, especially the second class of<br />

sixth graders who seemed to fixate on the logistics and game design features, overall students participating in the<br />

post-module discussion indicated their actions were akin to “being there” in the VE with Farmer Brown and other<br />

characters in both modules. Specifically, in response to the questions about what was the question/problem, and how<br />

did they try to solve the problem, students used the words “I,” “you” and “we” often to describe their actions in the<br />

module, along with phrases such as “he said” and “she said.” Two-thirds of the total comments included such<br />

utterances, with the remaining one-third comments merely stating facts to answer direct questions by the teacher.<br />

Students’ using these terms suggest they had identified with the VE enough to self identify with their avatar so they<br />

were “talking” or “interacting” with the characters in the VE. Table 5 summarizes the types of “talk” from the<br />

students.<br />

Table 5. Summary of student talk by category<br />

Category of statements made by students <strong>Number</strong> of instances<br />

Factual (statements of facts relative to the module) 29<br />

“I” statements 35<br />

“We” statements 3<br />

“You” statements 13<br />

Total number of statements 80<br />

Examples of students “being there” include:<br />

Children who worked with module 1, Sheep Trouble, said things like (seventh graders, ages 12-13):<br />

“I talked with the farmer and the townspeople.”<br />

“I went to like all the sheep and I noticed that all like the new ones were really skinny but then like all the<br />

older ones were like really fat.”<br />

“You can measure it’s weight, height, if it’s a male or female.”<br />

“You’re solving someone’s problem.”<br />

“We used the tools to help us.”<br />

Children who worked with the module 2, Weather Module, said things like (sixth graders, ages 11-12):<br />

“I went to the lady with the newspapers and I talked to each other person…”<br />

“I went to each town and used the sci tools and I recorded like the temperature and wind speed.”<br />

“I like went to the newspaper lady. I wrote down like the information on the newspapers. I would write the<br />

heading and write down the wind speed.”<br />

“You had to figure out why Scientopolis was having a drought and you had to go to each different place and<br />

figure it out.”<br />

60

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