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January 2012 Volume 15 Number 1 - Educational Technology ...

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teacher/instructor continues to dominate the mindset of these learners (Churton, 2003), making them less<br />

independent. It is crucial to isolate the cultural traits that will enhance learning rather than dismissing all of them as<br />

deterrent to successful learning. AlGhazali’s six steps were adopted to address this particular issue.<br />

Problem<br />

identification<br />

and<br />

problem<br />

definition<br />

ANALYSIS PHASE Planning and needs assessment<br />

Needs<br />

analysis<br />

Researcher’s<br />

experience<br />

o Learner<br />

analysis<br />

o Learning<br />

environment<br />

analysis<br />

Reviewing past<br />

research<br />

Figure 2: The design and development research (DDR) processes<br />

Design and development of the learning console<br />

Theory<br />

development<br />

(Design<br />

principles)<br />

DESIGN PHASE<br />

Pre-production formative<br />

evaluation<br />

Design/concept<br />

walkthrough<br />

Establish product<br />

criteria<br />

Instantiation<br />

Design of the<br />

scaffolding tool<br />

DEVELOPMENT PHASE<br />

Production formative<br />

evaluation<br />

Prototype articulation<br />

Expert<br />

reviews<br />

Tryouts<br />

IMPLEMENTATION PHASE<br />

Implementation formative evaluation<br />

Revise design principles<br />

The first and second research questions were dealt with in the analysis, design, and development phase. As part of<br />

the design and development research agenda, a successful learning console was defined following an extensive<br />

literature review and survey of similar products. In addition, a survey was conducted on a group of distance learners,<br />

followed by several interview sessions. As a scaffolding tool, the learning console should meet the criteria of a<br />

scaffold. In this case, it meant a gradual transfer of responsibility and skills needed to complete particular tasks<br />

successfully (Brophy, 1999).It also meant that the learning console would allow the learners to self-manage the<br />

motivational aspects of task engagement (valuing, satisfaction) as they acquire the capacities for doing so.<br />

The principles that guided the design of the learning console were then developed. Apart from being derived from<br />

theories of adult learning, learner-centred learning, motivation, and motivational self-regulation, the design<br />

principles also have their underpinnings in the researcher’s experience and common knowledge in the field of online<br />

distance learning. Four broad principles guided the design of the learning console: (1) A learner’s learning needs and<br />

existing knowledge must be linked to all future learning, (2) A learner’s cultural background and prior experience<br />

plays an eminent role in the learning process, (3) Motivational factors, such as intrinsic motivation, attributions for<br />

learning, and personal goals, as well as the motivational characteristics of the learning tasks, play a significant role in<br />

the learning process, and (4) The ability to monitor one’s own learning and regulate one’s motivation to learn is<br />

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