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January 2012 Volume 15 Number 1 - Educational Technology ...

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y personalised context examples in the CAI sessions. Generally speaking, students of middle and low<br />

problem-solving ability had positive mathematical belief after their exposure to personalised context<br />

examples CAI.<br />

Frith, Jaftha and Prince (2004) found that when students used interactive spreadsheet-based computer tutorials in<br />

a mathematical literacy course, it brought to the foreground theories relating to the role of computer technology<br />

as a mediator for learning of mathematics. Outcomes showed that simple definitions of disadvantage were<br />

inadequate to account for the poor performance of students in the lower quartile. Olkun, Altun and Smith (2005)<br />

investigated the possible impacts of computers on Turkish fourth-grade students' geometry scores and further<br />

geometric learning. The study used a pretest–intervention–posttest experimental design. Results showed that<br />

students who did not have computers at home initially had lower geometry scores. The result suggested that at<br />

schools, it seemed more effective to integrate mathematical content and technology in a manner that enabled<br />

students to make playful mathematical discoveries.<br />

Ashton, Beevers, Korabinski and Youngson (2006) indicated that in a mathematical examination on paper, partial<br />

credit was normally awarded for an answer that was not correct but nevertheless contained some of the correct<br />

working. Assessments on computers normally marked an incorrect answer wrong and awarded no marks. This<br />

can lead to discrepancies between marks awarded for the same examination given in the two different media. In<br />

light of the findings, developments to the assessment engine have been made and some questions redesigned for<br />

use in real automated examinations. The results were obtained as part of the Project for Assessments in Scotland<br />

using Information <strong>Technology</strong> (PASS-IT), a major collaborative programme involving the leading educational<br />

agencies in Scotland.<br />

Based on Polya’s four problem-solving steps (understanding the problem, devising a plan, carrying out the plan<br />

and looking back), Ma and Wu (2000) designed a set of interesting, active learning materials for teaching.<br />

Research outcomes indicated both students’ learning interest and achievement had improved. Chang (2004)<br />

incorporated strategies such as key-point marking, diagram illustration and answer review in the problem-solving<br />

process and developed a process-oriented, computer-aided mathematics problem solving system. The system was<br />

applied mathematical questions (mainly elementary-level arithmetic computation) with fifth graders as the<br />

subjects of the empirical study. Results showed that the system was effective in enhancing low-achievers’<br />

problem-solving ability.<br />

Chang et al. (2006) proposed a computer-assisted system named MathCAL, the design of which was based on the<br />

following four problem-solving stages: (1) understanding the problem, (2) making a plan, (3) executing the plan<br />

and (4) reviewing the solution. A sample of 130 fifth-grade students (average 11 years old) completed a range of<br />

elementary school mathematical problems. The result showed that MathCAL was effective in improving the<br />

performance of students with lower problem solving ability. These assistances improved students’ problemsolving<br />

skills in each stage.<br />

Summary of the discourse above reveals that computer-assisted mathematics-problem-solving systems have a<br />

positive impact on children’s problem-solving ability.<br />

System design and Framework<br />

The system design of this study is based on the mathematical problem-solving process proposed by Polya (1945).<br />

It guides the children to think and solve the mathematical questions by using tag questions. Graphical<br />

representation strategy used in addition and subtraction for lower achievement children proposed by Fuson &<br />

Willis (1989) was taken as a reference for main design of strategy guide in solving the mathematics problem. In<br />

the study of Fuson & Willis, they found that in the situation of addition and subtraction, when the semantic<br />

structure conflicts with the solving strategy to get the unknown value, students might feel the answer is hardly to<br />

get. Fuson & Willis developed a schematic drawing to assist the lower achievement students to solve the problem<br />

in addition and subtraction with single step. The questions would be divided into four types based on the<br />

schematic drawings: (1) PUT-TOGETHER, (2) CHANGE-GET-MORE, (3) CHANGE-GET-LESS, and (4) COMPARE.<br />

Refer to Figure 1.<br />

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