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Analysis of Sales Promotion Effects on Household Purchase Behavior

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As menti<strong>on</strong>ed before, Figure 2.3 is <strong>on</strong>e possible representati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> the extended<br />

problem-solving process. All variables shown are usually functi<strong>on</strong>ing in <strong>on</strong>e way or another<br />

in extended problem solving. This is because <str<strong>on</strong>g>of</str<strong>on</strong>g> the influences <str<strong>on</strong>g>of</str<strong>on</strong>g> involvement,<br />

differentiati<strong>on</strong>, and absence <str<strong>on</strong>g>of</str<strong>on</strong>g> time pressure. When these influences are not present,<br />

however, some stages such as external search are skipped altogether, and alternative<br />

evaluati<strong>on</strong>s take an alternative form, known as limited problem solving.<br />

The c<strong>on</strong>sumpti<strong>on</strong> process appears to begin with an external stimulus striking the<br />

c<strong>on</strong>sumer’s informati<strong>on</strong> processing. In reality, there are at least three ways an act <str<strong>on</strong>g>of</str<strong>on</strong>g><br />

c<strong>on</strong>sumpti<strong>on</strong> is initiated: (1) an external stimulus (e.g., display) is detected and acted up<strong>on</strong>;<br />

(2) a physiological agitati<strong>on</strong> within the c<strong>on</strong>sumer presses for equilibrium (e.g., hunger); or<br />

(3) a psychological imbalance strives for resoluti<strong>on</strong> (e.g., desire for novelty). The last two<br />

ways are both internal forces that may drive purchase behavior.<br />

This model will not be dealt with in depth, but we have to note that not every<br />

element or process within the model comes into play in every real-world decisi<strong>on</strong>. At this<br />

time in the development <str<strong>on</strong>g>of</str<strong>on</strong>g> our knowledge <str<strong>on</strong>g>of</str<strong>on</strong>g> c<strong>on</strong>sumer behavior, three frequently<br />

occurring sub-processes can be identified: impulse buying, habitual purchase behavior, or<br />

c<strong>on</strong>sumpti<strong>on</strong> problem solving (Bagozzi 1986). When we buy things <strong>on</strong> impulse, it is<br />

generally because an external (e.g., display) or internal (e.g., deprivati<strong>on</strong>) stimulus has<br />

caught our attenti<strong>on</strong>, and the product is easy to acquire. Not many thoughts occur. Rather,<br />

emoti<strong>on</strong>al or motivati<strong>on</strong>al processes are primarily at work. These, however, may occur<br />

below the level <str<strong>on</strong>g>of</str<strong>on</strong>g> self-awareness.<br />

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