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departments / schools<br />

Bachelor of Science, Computer<br />

Information Technology<br />

(121-122 credit hours)<br />

1. English and Communications<br />

ENGL 10400 English Composition<br />

ENGL 22000 Technical Report Writing<br />

COM 11400 Fundamentals of Speech Communications<br />

2. Mathematics and Science<br />

MA 14700 Algebra and Trigonometry for Technology<br />

MA 20500 Discrete Mathematics for IT<br />

STAT 30100 Elementary Statistical Methods<br />

3. Natural Science — defined as one of the following: Science 11200, Astronomy,<br />

Geology, Biology, Physics or Chemistry.<br />

4. Humanities and Social Science<br />

Humanities — defined as one of the following: American History, English Literature,<br />

Modern Language, Philosophy, World History, World Literature, or Aesthetics (Fine Arts,<br />

Music, and Theater).<br />

Social Sciences — defined as one of the following: Anthropology, Communication,<br />

Economics, Political Science, Psychology or Sociology<br />

5. Open Elective — (Consisting of 3 credit hours)<br />

6. Computer Information Technology<br />

ITS 10000 Information Technology Fundamentals<br />

ITS 11000 Web Systems Technologies<br />

ITS 12000 Introduction to Human-Computer Interaction<br />

ITS 13500 Operating Systems Technologies<br />

ITS 14000 Introduction to Computer Algorithms and Logic<br />

ITS 17000 Networking Technologies<br />

ITS 20000 Ethical and Legal Issues in IT<br />

ITS 24000 IT Programming Fundamentals<br />

ITS 24500 Integrative Programming<br />

ITS 25000 Fundamentals of Information Assurance<br />

ITS 26000 Applied Database Technologies<br />

ITS 27000 Internetworking Technologies<br />

ITS 33000 Advanced Operating Systems<br />

ITS 34000 Advanced Programming<br />

ITS 35000 Systems Assurance<br />

ITS 35200 Disaster Recovery and Planning<br />

ITS 36000 Distributed Application Architecture and Design<br />

ITS 36200 Distributed Application Development<br />

ITS 36400 Database Modeling and Implementation<br />

ITS 37000 Data Communications and Networking<br />

ITS 37200 System Administration and Management<br />

ITS 45000 Software Assurance<br />

ITS 45200 Computer Forensics<br />

ITS 45400 Assured Systems Design and Implementation<br />

ITS 46200 Application Integration<br />

ITS 47000 Large Scale High Performance Systems<br />

ITS 47200 Network Design and Implementation<br />

ITS 48000 IT Project Development and Management<br />

ITS 49000 Senior Project/Undergraduate Research<br />

Program Notes:<br />

1. The program requirements are determined by the date a student officially<br />

becomes a CIT major.<br />

2. A student who is not qualified to take at least ENGL 10400 and MA 14700<br />

courses is considered deficient and cannot take any ITS courses until the<br />

deficiency is removed.<br />

3. A grade of a “C”or better is required in each ITS major course. ITS courses in<br />

which lower grades have been received must be retaken before progressing<br />

to the next course in the sequence. An incomplete is not considered a passing<br />

grade.<br />

4. Only two ITS courses may be repeated because of an unsatisfactory (D or F)<br />

grade. These courses may only be repeated one time.<br />

5. No student shall choose the pass/not pass option for an ITS course. Advisor<br />

agreement is required for any other course.<br />

6. Students must meet the <strong>University</strong> requirements for freshman experience,<br />

general education, and experiential learning prior to graduation. Students will<br />

utilize general education selective with advisor consent in the category listed.<br />

7. It is expected that students taking 20000, 30000, 40000 level courses have<br />

taken all of the previous levels courses regardless of prerequisites.<br />

Computer Graphics Technology (CGT)<br />

The following are the Program Educational Objectives (PEO’s) for the<br />

Baccalaureate Degree in Computer Graphics Technology (CGT):<br />

Program Educational Objective 1:<br />

The program will produce graduates that are primed for successful careers in the<br />

disciplines associated with or related to computer graphics technology.<br />

Program Educational Objective 2:<br />

The program will produce graduates that will understand the overall human<br />

context in which computer graphics technology activities take place.<br />

Program Educational Objective 3:<br />

The program will produce graduates that will developconceptual principles,<br />

processes, and techniques essential to all areas of computer graphics and digital<br />

media production.<br />

Program Educational Objective 4:<br />

The program will produce graduates that will work and interact, through hands-on<br />

experiences, to design, develop, produce, and edit electronically generated imagery<br />

using a wide range of sophisticated graphical tools and techniques.<br />

Program Educational Objective 5:<br />

The program will produce graduates that are capable of working within a team<br />

framework to accomplish a common computer graphics goal and communicate<br />

with a range of audiences.<br />

Program Educational Objective 6:<br />

The program will produce graduates that are life-long learners who engage within<br />

communities for which Computer Graphics can serve.<br />

Program Educational Objective 7:<br />

The program will produce graduates that are computer graphics technologists<br />

with applied research, critical thinking, and problem solving skills in the evolving<br />

field of computer graphics.<br />

The Computer Graphics Technology program is designed to prepare students<br />

for employment as graphics technicians. Students work in computer labs developing<br />

their graphics skills, techniques, concepts, and management ability through<br />

individual and team-based projects.<br />

Graduates of this program work as graphics practitioners to produce engineering<br />

drawings, technical manuals, multimedia products, technical illustrations, and<br />

web pages.<br />

The courses in the curriculum developskills and knowledge critical to all<br />

areas of computer graphics specialization. They embrace the teaching of ten (10)<br />

core behaviors including<br />

134 | departments / schools

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