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Important point<br />

During the first round, the players calculate<br />

by themselves the socio-economic<br />

and environmental impact of the scenario<br />

(i.e. the land use plan). For this,<br />

note books and calculators are provided.<br />

More information about the parameters<br />

and calculations are available in<br />

Toolbox 2.<br />

Introduction to the<br />

virtual landscape<br />

The 12 villagers selected to serve as VLMC members are first<br />

introduced to a virtual landscape on the game board comprising<br />

100 cells of one hectare each. There are 12 coloured role<br />

play cards: eight of these are red, two are yellow and two are<br />

green. The VLMC members each draw one of these cards in<br />

order to define their particular role as either farmers (villagers)<br />

or district officials during the role play.<br />

• The eight VLMC members who drew the red cards represent<br />

the villagers<br />

• The two VLMC members who drew the yellow cards represent<br />

staff of the Economic Development Division; their<br />

First<br />

round<br />

The aim of the first round is to familiarize the VLMC members<br />

with the game. The land cover/use (agricultural area, forest<br />

area, shrub, plantation, village area, grass land) is represented<br />

on the game board in a virtual landscape of 100 1 ha cells. The<br />

players are asked to allocate land uses to each plot without<br />

modifying its land cover. The land uses associated to each land<br />

cover are summarised in the following table.<br />

Land cover<br />

Agricultural area<br />

Land use<br />

Rotational crop area<br />

Permanent crop area<br />

TOOLBOX 3 ‘PLUP Fiction’ role play<br />

aim is to increase the income generated by the whole vil-<br />

Forest area<br />

Conservation forest<br />

lage as much as possible.<br />

Protection forest<br />

• The two VLMC members who drew the green cards represent<br />

staff of the District Forest and Environment Division;<br />

their aim is to preserve biodiversity and manage carbon<br />

Shrub<br />

Production forest<br />

Shrub<br />

stocks.<br />

Plantation<br />

Plantation<br />

Village area<br />

Village area<br />

Grasslands<br />

Natural grasslands<br />

Improved pasture<br />

The players allocate the agricultural land (the yellow cells on<br />

the virtual landscape) to either rotational crops or permanent<br />

crops, the forest area (the green cells) to conservation, protection<br />

and production forest, and the grasslands to either natural<br />

grassland or improved pasture. They also choose the livestock<br />

zones and management strategy (e.g. free roaming, fences...).<br />

53

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