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Guide to the Immortals

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loyal <strong>to</strong> <strong>the</strong> old ways. With <strong>the</strong> aid of Ka and Ixion, <strong>the</strong>y<br />

placed <strong>the</strong> still loyal communities inside <strong>the</strong> Hollow<br />

World, before <strong>the</strong> <strong>Immortals</strong> unleashed <strong>the</strong>ir punishment<br />

on <strong>the</strong> outer Nithian Empire, erasing it and its memory<br />

from <strong>the</strong> face of Mystara. Pflarr obviously didn’t forget<br />

his beloved hutaaka, and saved <strong>the</strong> wisest of <strong>the</strong>m,<br />

abandoning those who had grown <strong>to</strong>o decadent and<br />

stupid in <strong>the</strong>ir secluded valley on <strong>the</strong> surface world. With<br />

time however, he <strong>to</strong>ok a particular interest in lupins, a<br />

race of humanoids that later interbred with gnolls and<br />

hutaaka, and he helped <strong>the</strong>m spread all over <strong>the</strong> world<br />

trying <strong>to</strong> obtain <strong>the</strong>ir worship.<br />

Currently, Pflarr’s cult is almost absent on <strong>the</strong> outer<br />

world. He is worshipped only in Thothia, <strong>the</strong> only<br />

surviving Nithian colony, and in some lupin<br />

communities. Because of this he pays much more<br />

attention <strong>to</strong> <strong>the</strong> affairs of <strong>the</strong> hutaaka and Nithians of <strong>the</strong><br />

Hollow World.<br />

Personality: Pflarr doesn’t think like o<strong>the</strong>r immortals,<br />

probably because of his origin. What he’s mostly<br />

interested in are magical research and respect in <strong>the</strong> form<br />

of worship which he feels his followers must give him.<br />

When he notices that some of his followers don’t pay him<br />

his due tributes however, he doesn’t intervene <strong>to</strong> punish<br />

<strong>the</strong>m: he gives <strong>the</strong>m a chance <strong>to</strong> make penance and take<br />

<strong>the</strong> right path, and if <strong>the</strong>y refuse, he doesn’t hesitate<br />

simply <strong>to</strong> abandon <strong>the</strong>m, forgetting <strong>the</strong>m in no time at<br />

all. He prefers <strong>to</strong> concentrate on his loyal worshippers or<br />

create a new cult somewhere else ra<strong>the</strong>r than trying <strong>to</strong><br />

win back lost followers. In his mind, he owes nothing <strong>to</strong><br />

his worshippers, but ra<strong>the</strong>r it’s <strong>the</strong> contrary: <strong>the</strong>y must<br />

spend time <strong>to</strong> worship him and show him respect for all<br />

<strong>the</strong> blessings <strong>the</strong>y receive.<br />

The only being that really drives Pflarr out of his mind<br />

is Ranivorus, a permanent sign of <strong>the</strong> Nithian attempt at<br />

creating ano<strong>the</strong>r Pflarr (emulating <strong>the</strong> hutaaka race) and<br />

failing miserably. Pflarr hates Ranivorus with all his heart<br />

for <strong>the</strong> role he played in destroying Nithia and causing<br />

harm <strong>to</strong> his worshippers all over <strong>the</strong> world, and he<br />

doesn’t refrain from hindering his plots whenever he can.<br />

Patron: Rathanos<br />

Allies: Rathanos<br />

Enemies: Ranivorus, Thana<strong>to</strong>s<br />

Classic D&D Stats<br />

Followers' alignment: Any; clerics must be Neutral<br />

Favoured weapons: Khopesh (allowed all<br />

bludgeoning weapons)<br />

Clerics' skills & powers: +1 bonus <strong>to</strong> Intelligence,<br />

hear noise as thief of same level, +5% bonus <strong>to</strong> magical<br />

research of warding and protective spells<br />

D&D 3E Stats<br />

Domains: Energy, Magic, Knowledge, Protection<br />

Favoured weapon: Khopesh<br />

Source: HW, HWR2, WotI, SCS, Dragon #237<br />

103 <br />

PHARAMOND<br />

Patron of Ambition and Power<br />

Level, Alignment, Sphere: 23 rd (Empyreal), CN,<br />

Energy<br />

Symbol: A black whirlwind with florescent red forked<br />

lightning<br />

Portfolio: Magic, power, ambition, cleverness,<br />

dishonesty, deceit<br />

Worshipped in: Alphatia, Ochalea, Midlands, various<br />

outer planes including Old Alphatia<br />

Appearance: Pharamond is a human of average stature,<br />

with skin of an ashen pallor and veins that draw a blue<br />

spider web visible under <strong>the</strong> skin. His head is shaved and<br />

shiny, and he has a short black beard, a hooked nose and<br />

violet eyes that constantly shine. He wears a gorgeous<br />

crimson-coloured tunic decorated with protective runes, with<br />

an enormous hood that he uses <strong>to</strong> shade his face in <strong>the</strong>atrical<br />

manner, a belt of gold wires woven with precious gems, a<br />

pair of rods at <strong>the</strong> waist, and he holds a green crystal staff in<br />

his hand.<br />

His<strong>to</strong>ry (PROBABLE THEORY): Known as<br />

Karandas on Old Alphatia, Pharamond was a mage who<br />

became extremely powerful following several betrayals and<br />

well devised plans for eliminating his rivals. After <strong>the</strong><br />

destruction of his world, unlike <strong>the</strong> rest of his compatriots, he<br />

remained on an island drifting in space, managing <strong>to</strong> save<br />

himself thanks <strong>to</strong> his magic, and patiently reconstructed a<br />

small empire exploiting his magical knowledge. Following<br />

numerous journeys in <strong>the</strong> o<strong>the</strong>r planes he found what he was<br />

seeking (a way for attaining eternal life), and so began <strong>the</strong><br />

Path of <strong>the</strong> Paragon under <strong>the</strong> guide of Razud. After<br />

creating <strong>the</strong> famous Gammarian phase ship, training his<br />

apprentices, and stabilising <strong>the</strong> atmosphere in <strong>the</strong> Alphatian<br />

space creating a unique environment, he was <strong>the</strong>refore<br />

welcomed among <strong>the</strong> <strong>Immortals</strong> in 930 BC. Afterwards he<br />

was completely dedicated <strong>to</strong> accumulating new knowledge<br />

and power <strong>to</strong> scale <strong>the</strong> Hierarchy of Energy by any means.<br />

He has extended his influence <strong>to</strong> <strong>the</strong> new Alphatian Empire<br />

on Mystara, even if he has always shown more interest in <strong>the</strong><br />

outer planes and <strong>the</strong> o<strong>the</strong>r dimensions than in <strong>the</strong> Prime.<br />

Recently with <strong>the</strong> help of o<strong>the</strong>r <strong>Immortals</strong> (Mazikeen,<br />

Harrow, and Hircismus), he has prepared a plan <strong>to</strong> destroy<br />

several Mystaran Immortal candidates and favour o<strong>the</strong>rs<br />

from <strong>the</strong> outer planes and <strong>the</strong> Nightmare Dimension whom<br />

he sponsors. This was <strong>to</strong> augment his prestige within his<br />

Sphere, but it was unmasked after <strong>the</strong> loss of Mazikeen.<br />

Ixion judged Pharamond guilty for acts against <strong>the</strong> Prime,<br />

and he was demoted a level. It is only thanks <strong>to</strong> <strong>the</strong> efforts he<br />

has undertaken in <strong>the</strong> last decade that he has returned <strong>to</strong> his<br />

previous level.<br />

Personality: Pharamond is a power thirsty social<br />

climber, an ambitious Immortal who lives <strong>to</strong> command and<br />

impose his own ideas on o<strong>the</strong>rs. He prefers <strong>to</strong> surround<br />

himself with allied succubi who share his personality. He<br />

loves power for <strong>the</strong> infinite possibilities of action it gives him,<br />

and his philosophy is that any means (including deceit and<br />

brute force) is legitimate <strong>to</strong> achieve his own end. Harrow is

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