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Guide to the Immortals

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mortals and immortals. For this same reason he has a<br />

heated rivalry against Valerias, guilty of refusing more<br />

than one of his advances and ridiculing him in front of<br />

<strong>the</strong> o<strong>the</strong>r immortals. To avenge himself he sponsored<br />

Kythria, a young immortal so similar <strong>to</strong> Valerias in many<br />

ways and a former cleric of <strong>the</strong> goddess of love, whom <strong>the</strong><br />

goddess had repudiated out of jealousy. He is also in<br />

competition with Harrow, a young immortal of <strong>the</strong><br />

Nightmare Dimension who hindered his plans <strong>to</strong>o many<br />

times and is now threatening his authority on <strong>the</strong><br />

Daendur elves. Harrow is also an ally of Loki in Hule,<br />

and Eiryndul considers this <strong>the</strong> worst of his sins, since<br />

Loki represents <strong>the</strong> negative face of Eiryndul: an<br />

immortal that uses cleverness and deceit <strong>to</strong> bring<br />

destruction.<br />

Patron: Rathanos<br />

Allies: Faunus, Korotiku, Zirchev, Kythria<br />

Enemies: Loki, Harrow, Valerias<br />

Classic D&D Stats<br />

Followers’ Alignment: Any; clerics must not be<br />

Lawful<br />

Favoured weapon: Short sword (allowed all Small<br />

sized weapons and blowgun)<br />

Clerics’ skills and powers: Find secret and hidden<br />

doors (1-3 on d6); thieves' skill Find Traps as thief of<br />

same level; one bonus general skill <strong>to</strong> choose between<br />

Trapbuilding, Acting and Deceiving<br />

D&D 3E Stats<br />

Domains: Energy, Chaos, Good, Trickery, Illusion<br />

Favoured weapon: Short sword<br />

Source: DotE, HW, WotI, SCS, OHP<br />

ETERNAL GENERAL<br />

(Fukyuu Daishou, Heng Shang)<br />

Patron of War and Battle, Patron of Discipline<br />

Level, Alignment, Sphere: 7 th (Temporal), LN,<br />

Matter<br />

Symbol: A charging black knight with a levelled lance<br />

Portfolio: War, battle, discipline, loyalty, vic<strong>to</strong>ry,<br />

pragmatism, soldiers and mercenaries<br />

Worshipped in: Alphatia, Bellissaria, Esterhold,<br />

Ochalea, Patera (Myoshima), Skothar (Jen, Thonia)<br />

Appearance: He is a fighter in translucent full plate<br />

armour, with <strong>the</strong> visor raised revealing a semi-transparent<br />

face marked by numerous scars, with his skin (or fur) dry<br />

and lined, a bandage over <strong>the</strong> left eye and a spark of<br />

uns<strong>to</strong>ppable fury in <strong>the</strong> o<strong>the</strong>r. He usually appears in <strong>the</strong><br />

saddle of a heavy warhorse (or a war-tiger) of dirty black<br />

fur, itself marked by battle, with a broadsword attached<br />

<strong>to</strong> his saddle and a lance in hand.<br />

His<strong>to</strong>ry: During his mortal life, The Eternal General<br />

practically lived on <strong>the</strong> battlefield starting when he lost<br />

his parents because of <strong>the</strong> war. The circumstances<br />

<strong>the</strong>refore made him more pragmatic and opportunistic<br />

since his adolescence, driving him <strong>to</strong> join a company of<br />

mercenaries for survival. From that moment <strong>the</strong> young<br />

45 <br />

Guthbrand (<strong>the</strong> mortal name of <strong>the</strong> General, a human of<br />

<strong>the</strong> Kingdom of Thonia in nor<strong>the</strong>rn Skothar) became an<br />

expert in <strong>the</strong> arts of war, serving as a mercenary in <strong>the</strong><br />

armies of numerous nations in various parts of Mystara<br />

during <strong>the</strong> VII century BC. With <strong>the</strong> passing of time he<br />

also discovered that this was <strong>the</strong> life he enjoyed <strong>the</strong> most.<br />

Attaining a certain fame and experience after years of<br />

service <strong>to</strong> <strong>the</strong> Alphatian crown in <strong>the</strong> war of conquest of<br />

Thyatis, Guthbrand swore fealty <strong>to</strong> a lawful church for<br />

pure opportunism: having always faithfully served any<br />

o<strong>the</strong>r master, but his status of paladin that was conferred<br />

by his service <strong>to</strong> <strong>the</strong> church brought numerous<br />

advantages and relatively few obligations. He also chose<br />

<strong>to</strong> continue fighting <strong>to</strong> become Immortal, as this was<br />

equally pragmatic, seeing that it was <strong>the</strong> only way of<br />

defeating death, an apparently unbeatable adversary that<br />

interfered with his lifestyle. Guthbrand was thus<br />

reincarnated by his patron in o<strong>the</strong>r warriors belonging <strong>to</strong><br />

different races and cultures: first of all he was a<br />

Nentsunian pirate, later an able Alphatian battle mage<br />

and finally a Myoshiman rakasta cleric, cultures whose<br />

codes of honour and discipline remarkably intrigued<br />

Guthbrand, so much so that once he achieved<br />

Immortality (in <strong>the</strong> VI century BC) he decided <strong>to</strong> also<br />

sponsor <strong>the</strong> samurai nobles of <strong>the</strong> Empire of Myoshima<br />

(where he is known as Fukyuu Daishou, <strong>the</strong> tradition in<br />

Myoshiman of his Immortal name).<br />

Personality: The Eternal General has only one<br />

principle: always being in <strong>the</strong> middle of <strong>the</strong> action. He<br />

has no interest in <strong>the</strong> motives that are behind any battle:<br />

<strong>the</strong> important thing is taking part in battle and winning<br />

it. For <strong>the</strong> General, <strong>the</strong> end always justifies <strong>the</strong> means,<br />

and <strong>the</strong> only acceptable aim for a soldier is <strong>the</strong> defeat of<br />

<strong>the</strong> enemy and triumph in battle. He isn’t brutal,<br />

unmerciful, or cruel: he simply doesn’t give any<br />

importance <strong>to</strong> <strong>the</strong> fate of those that are involved in battle,<br />

since <strong>the</strong> important thing is that <strong>the</strong>y had fought, despite<br />

<strong>the</strong> victims. The Eternal General preaches <strong>to</strong> his followers<br />

loyalty <strong>to</strong> his companions and obedience <strong>to</strong> commanders,<br />

but only on <strong>the</strong> basis that order and discipline are two<br />

winning weapons in a battle, and that <strong>the</strong>ir union was a<br />

strength when dealing with fighting. The Eternal General<br />

is <strong>the</strong> embodiment of <strong>the</strong> perfect soldier (or samurai) who<br />

fights <strong>to</strong> <strong>the</strong> last, following <strong>the</strong> orders of <strong>the</strong>ir superiors,<br />

without moral impediments or hesitation. His mythic<br />

figure was worshipped in a special way in <strong>the</strong> kingdom of<br />

Thonia (his homeland), Surshield and Randel (<strong>the</strong> most<br />

militaristic states of <strong>the</strong> Alphatian Empire), as well as by<br />

<strong>the</strong> rakasta of Myoshima and by <strong>the</strong> lupin shar-pei. He<br />

doesn’t have any stable allies or enemies of long standing:<br />

he is driven <strong>to</strong> compete for <strong>the</strong> positions of o<strong>the</strong>r<br />

Immortal patrons of battle and war, in particular Vanya,<br />

Thor, and Halav.<br />

Patron: Unknown [presumed Maat]<br />

Allies: None<br />

Enemies: Rivalry with Vanya, Thor and Halav<br />

Classic D&D Stats

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