08.05.2015 Views

Guide to the Immortals

Guide to the Immortals

Guide to the Immortals

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Appearance: The Water Elemaster is a colossal<br />

androgen humanoid (around 20 feet tall) made of water<br />

and ice.<br />

His<strong>to</strong>ry: The current Water Elemaster is an elemental<br />

that found <strong>the</strong> way <strong>to</strong> immortality at <strong>the</strong> dawn of time,<br />

asserting his rule over <strong>the</strong> Elemental Plane of Water <strong>to</strong><br />

grant balance and stability inside that plane. Nobody<br />

knows whe<strong>the</strong>r he was sponsored by ano<strong>the</strong>r immortal or<br />

not (and he is not telling anybody). Even <strong>the</strong> ancient<br />

immortals do not know, although <strong>the</strong>y assert that he’s<br />

held his position as long as <strong>the</strong>y can remember. Aside<br />

from his home plane and a few outer planes aligned with<br />

Time and filled with aquatic creatures, he does not care<br />

about <strong>the</strong> existence of o<strong>the</strong>r creatures or o<strong>the</strong>r planes of<br />

existence, and for this reason his cult is not present on<br />

Mystara.<br />

Personality: Like all <strong>the</strong> Elemasters, he is a Neutral<br />

being that rules his subjects whilst leaving <strong>the</strong>m a great<br />

degree of freedom. He leaves <strong>the</strong> day-<strong>to</strong>-day<br />

administration of <strong>the</strong> various regions of <strong>the</strong> Elemental<br />

worlds <strong>to</strong> <strong>the</strong> many nobles of his court, which has a<br />

pyramid-like organization, and he prefers <strong>to</strong> concentrate<br />

on <strong>the</strong> extraplanar relationships with o<strong>the</strong>r immortals and<br />

Elemasters. He <strong>to</strong>lerates <strong>the</strong> infighting and <strong>the</strong> occasional<br />

intraplanar wars among his nobles, as long as it does not<br />

threaten <strong>the</strong> overall stability of <strong>the</strong> plane. For this reason,<br />

he alternates long periods of silence with periods of<br />

constant edicts and iron fist policy. As with all o<strong>the</strong>r<br />

elemasters, he does not like <strong>to</strong> share his position with<br />

power-hungry nobles and for this reason, he hampers any<br />

possible attempt at challenging his rule over <strong>the</strong> Plane of<br />

Water. This paranoia has reached <strong>the</strong> point of preventing<br />

any of his subjects <strong>to</strong> discover <strong>the</strong> path <strong>to</strong> immortality,<br />

and become immortal; in fear of being replaced (since he<br />

knows <strong>the</strong>re can be only one Elemaster for each element<br />

<strong>to</strong> maintain balance in <strong>the</strong> Multiverse). The Water<br />

Elemaster own nature inclines him <strong>to</strong> be friendly with <strong>the</strong><br />

immortals of <strong>the</strong> Sphere of Time, and he is a loyal ally of<br />

sea-loving Protius, while he opposes <strong>the</strong> Elemaster of<br />

Earth because of <strong>the</strong> laws of nature that make Water and<br />

Earth opposing elements.<br />

Patron: Unknown [presumed none]<br />

Allies: Protius<br />

Enemies: Earth Elemaster<br />

Classic D&D Stats<br />

Followers' Alignment: Any<br />

Favoured weapon: Natural weapons (allowed all<br />

piercing weapons)<br />

Clerics' skills and powers: +1 bonus <strong>to</strong> Wisdom, +2<br />

bonus <strong>to</strong> three general skills related <strong>to</strong> healing and water<br />

(not free)<br />

D&D 3E Stats<br />

Domains: Time, Water, Healing, Sea, Cold<br />

Favoured weapon: Natural weapons (slam)<br />

Source: Immortal set<br />

143 <br />

KERSY<br />

Patroness of Witchcraft and Charms<br />

Level, Alignment, Sphere: 10 th (Temporal), CN,<br />

Matter<br />

Symbol: A pair of feminine eyes with long lashes<br />

Portfolio: Magic, witchcraft, charms, egocentricity,<br />

enjoying life<br />

Worshipped in: Outer plane of Old Alphatia<br />

Appearance: Kersy appears <strong>to</strong> be a most beautiful, milky<br />

skinned woman, with a head of long raven hair, languid<br />

and sensual, with amber coloured eyes, dressed in a long<br />

tunic of white silk that shows her form.<br />

His<strong>to</strong>ry (PROBABLE THEORY): The his<strong>to</strong>ry of<br />

Kersy is unique among those of <strong>Immortals</strong> and is indelibly<br />

linked <strong>to</strong> <strong>the</strong> rise of Koryis. In fact, during <strong>the</strong> path of <strong>the</strong><br />

Epic Hero Koryis arrived in a little known outer plane with<br />

<strong>the</strong> intent of purifying himself before facing <strong>the</strong> last test that<br />

would finally take him <strong>to</strong> Immortality. According <strong>to</strong> <strong>the</strong><br />

legend, whoever slept in this plane linked <strong>to</strong> <strong>the</strong> Sphere of<br />

Matter could drive from his soul any thoughts contrary <strong>to</strong> his<br />

nature.<br />

Koryis meant <strong>to</strong> remove from his soul all <strong>the</strong> aggressive<br />

and chaotic tendencies, that until now he had controlled and<br />

hidden, so that he would be able <strong>to</strong> face his last trial without<br />

being in danger of yielding <strong>to</strong> his instincts. It was only <strong>the</strong><br />

following morning, after a restless night populated by many<br />

strange dreams, that Koryis awoke and found himself lying<br />

next <strong>to</strong> an extremely beautiful and nude woman in his bed.<br />

Bewildered, he thought that he was dealing with some<br />

demon that had arrived during <strong>the</strong> night <strong>to</strong> tempt him, and<br />

immediately tried <strong>to</strong> dispel it; but when she opened her eyes<br />

and addressed him, <strong>the</strong>y both knew that a miracle had<br />

happened. The woman was Kersy (<strong>the</strong> feminine form of <strong>the</strong><br />

name Koryis in Alphatian), <strong>the</strong> incarnation of <strong>the</strong> more<br />

chaotic, egocentric, and dangerous thoughts of Koryis,<br />

representing his dark side in <strong>the</strong> most insidious form for<br />

Koryis – <strong>the</strong> female. Kersy unders<strong>to</strong>od what had happened,<br />

and began <strong>to</strong> trick Koryis. She attempted <strong>to</strong> calm him and<br />

attract him in<strong>to</strong> her arms, understanding that this was <strong>the</strong><br />

fantasy of her twin’s soul. However, Koryis, whose anxieties<br />

had indeed fled thanks <strong>to</strong> <strong>the</strong> sleep, wasn’t tempted, and<br />

instead asked <strong>the</strong> woman <strong>to</strong> remain in <strong>the</strong> grot<strong>to</strong> until he<br />

returned. After dressing and giving her clo<strong>the</strong>s <strong>to</strong> cover<br />

herself, Koryis used his powers <strong>to</strong> supply her with food and<br />

water in abundance, and <strong>to</strong> summon friendly creatures <strong>to</strong><br />

protect and watch her in his absence, while he left <strong>to</strong> finish<br />

his epic quest. Kersy didn’t waste time, and in a few days,<br />

using her incredible persuasive gifts, she convinced her<br />

keepers <strong>to</strong> follow her orders. The vital energy that Kersy<br />

shared with Koryis had obviously disoriented <strong>the</strong> creatures,<br />

and so <strong>the</strong>y had <strong>to</strong> obey <strong>the</strong> woman, who was able <strong>to</strong> leave<br />

<strong>the</strong> outer plane and arrive on Old Alphatia in <strong>the</strong> last<br />

decade before its destruction. Here she became <strong>the</strong> concubine<br />

of a powerful archmage, and learned from him all <strong>the</strong> secrets<br />

of <strong>the</strong> magic of charming, gaining fame as a dangerous witch<br />

however charming she may be. In her mind, <strong>the</strong>re was only<br />

one important objective: <strong>to</strong> again find Koryis (her lost half)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!