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Guide to the Immortals

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had corrupted <strong>the</strong>m, <strong>to</strong> be reincarnated as Beastmen), while<br />

o<strong>the</strong>rs fled and survived in <strong>the</strong>ir grotesque new forms. Idris<br />

wandered around consumed by hatred and spite for a long<br />

time, until she was driven insane and died alone in <strong>the</strong><br />

sou<strong>the</strong>rn continent.<br />

Ordana had something different in mind for her,<br />

however. She reincarnated Idris's soul in a new elven body,<br />

stripped her of her memories, and gave her a second chance<br />

<strong>to</strong> redeem or be damned forever. Idris grew up among <strong>the</strong><br />

Hatwa elves after <strong>the</strong> Great Rain of Fire in <strong>the</strong> south-eastern<br />

region of Davania, separated from <strong>the</strong> o<strong>the</strong>r elves living in<br />

Grunland. Hard pressed by <strong>the</strong> colder climate, constant<br />

earthquakes, and <strong>the</strong> coming of a tribe of warlike<br />

humanoids, <strong>the</strong> Nunjars. Idris fought with all her bravery<br />

for decades <strong>to</strong> survive. However, after a century she realized<br />

that her clan had not improved <strong>the</strong>ir condition, and she<br />

came <strong>to</strong> <strong>the</strong> conclusion that if she had not done something<br />

soon, <strong>the</strong>y would have been doomed in a matter of centuries.<br />

To enable her people’s survival, she conjured <strong>the</strong> powers of<br />

Entropy and struck a deal with Hel, who once again<br />

meddled with her life. Hel revealed Idris <strong>the</strong> location where<br />

she had hidden <strong>the</strong> Altar of <strong>the</strong> Stars, a powerful artefact she<br />

had used <strong>to</strong> create <strong>the</strong> Nunjars. Again, Idris fell victim <strong>to</strong><br />

her ego, and she betrayed Ordana and her kin by favouring<br />

<strong>the</strong> unnatural fusion between elves and humanoids and<br />

creating <strong>the</strong> N'djatwa, an aberration in Mo<strong>the</strong>r Forest's eyes.<br />

Idris was <strong>the</strong>n overcome by <strong>the</strong> memories of her past life and<br />

was transformed again in<strong>to</strong> a monstrous creature. Only <strong>the</strong>n<br />

did she understand that Ordana had cursed her <strong>to</strong> live<br />

forever unaware by her sins, surrounded by <strong>the</strong> love of <strong>the</strong><br />

race she had twice betrayed, only <strong>to</strong> lose everything because of<br />

her corrupted soul; <strong>the</strong>n start everything over and over again.<br />

The centuries passed, and in her last incarnation Idris<br />

became known as Black Wing, <strong>the</strong> tenth member of <strong>the</strong><br />

Korrigans (a group of powerful elven adventurers living in<br />

<strong>the</strong> Wendarian forests). Because of her thirst for power,<br />

instead of preventing a great catastrophe that had been<br />

foreseen by one of her companions she actually caused it.<br />

Then she found herself infected by <strong>the</strong> radiations of <strong>the</strong><br />

Glantrian Catastrophe. After she came back <strong>to</strong> <strong>the</strong> elven<br />

lands, desperate <strong>to</strong> hide her guilt and find a cure <strong>to</strong> her state,<br />

she betrayed her companions by perverting one of <strong>the</strong> ten<br />

sacred nodes of Wendar. During a blasphemous ceremony<br />

she found a way of curing herself and getting rid of her curse<br />

forever; she became a lich. Unfortunately this action<br />

corrupted a big area of <strong>the</strong> forest which later became known<br />

as Dark Woods of Baamor (where Baamor is <strong>the</strong> corrupted<br />

ancient elven term Baaq-Mor, which means Dark Wing).<br />

When her companions discovered her horrible deed, <strong>the</strong>y<br />

chased her away from <strong>the</strong>ir lands, and she settled north of<br />

<strong>the</strong> Mengul Mountains, in <strong>the</strong> Denagothian plateau. There<br />

she embarked on <strong>the</strong> path of Entropy under Hel's patronage<br />

<strong>to</strong> exact her vengeance over <strong>the</strong> Korrigans, patrons of <strong>the</strong><br />

nearby Wendarian elves. She created a kingdom bent on<br />

annihilation of <strong>the</strong> elven race and was finally able <strong>to</strong> become<br />

immortal in BC 1380.<br />

Personality: Idris hates every living elf, because <strong>the</strong>y<br />

remind her of <strong>the</strong> perfection she lost. She also despises<br />

61 <br />

Ordana, who is considered <strong>the</strong> source of her <strong>to</strong>rments and<br />

troubles. For this reason she is obsessed with erasing <strong>the</strong> elven<br />

race from <strong>the</strong> universe using and protecting instead <strong>the</strong><br />

humanoids (who somehow bear with <strong>the</strong>m <strong>the</strong> heritage of<br />

her first followers) and <strong>the</strong> dragons (who she thinks are<br />

linked <strong>to</strong> true perfection because of her bestial form). She is<br />

convinced that only by creating a magical crossbreed of<br />

humanoids and dragons that mortals will attain perfection<br />

and her followers will take <strong>the</strong> right place in <strong>the</strong> world. For<br />

this reason she turned Denagoth in<strong>to</strong> her private labora<strong>to</strong>ry,<br />

corrupting many dragons and earning <strong>the</strong> hatred of <strong>the</strong><br />

draconic immortals as well. She is well known as patroness<br />

of nagas and wyverns <strong>to</strong>o, since she spawned <strong>the</strong>m in her<br />

bestial form, and she's very much interested in those elven<br />

cultures who somehow got twisted and corrupted (like <strong>the</strong><br />

N'djatwa).<br />

Patron: Unknown [presumed Hel]<br />

Allies: Hel<br />

Enemies: Ordana, <strong>the</strong> Korrigans, Ilsundal, Mealiden,<br />

Eiryndul, Calitha, <strong>the</strong> Great One, Diamond, Pearl, Opal<br />

Classic D&D Stats<br />

Followers' alignment: Any; clerics must be Chaotic<br />

Favoured weapon: Whip (allowed all bludgeoning<br />

weapons and natural weapons)<br />

Clerics' skills & powers: Mark of Idris (all wyverns<br />

and nagas will not attack <strong>the</strong> cleric unless threatened), +2<br />

bonus <strong>to</strong> hit vs. elves, free draconic <strong>to</strong>ngue<br />

Avengers' skills & powers: Mark of Idris (see above),<br />

+2 bonus <strong>to</strong> damage vs. elves<br />

D&D 3E Stats<br />

Domains: Entropy, Evil, Corruption, Dragons,<br />

Vengeance<br />

Favoured weapon: Heavy mace<br />

Source: X11<br />

ILIRIC<br />

(Negyavim)<br />

Patron of Magic, Patron of Ambition<br />

Level, Alignment, Sphere: 8 th (Temporal), NE,<br />

Energy<br />

Symbol: A quarterstaff crossed with an open<br />

parchment<br />

Portfolio: Magic, knowledge, greed, egoism, ambition<br />

Worshipped in: Savage Coast (Herath), Hule,<br />

Midlands<br />

Appearance: Iliric appears <strong>to</strong> be a human of about<br />

thirty with a healthy and vigorous visage about 1.80m<br />

tall, with hazel eyes and an apprehensive look, his upper<br />

lip adorned with a black and well-groomed moustache,<br />

jet-black hair combed backwards and pomaded, dressed<br />

in a long black tunic decorated with little reassuring silver<br />

runes and a knotty staff in hand.<br />

His<strong>to</strong>ry: Iliric was born in <strong>the</strong> Dravish city of Bylot in<br />

<strong>the</strong> XIV century BC. After a long apprenticeship,<br />

equalled <strong>the</strong> power of his master and <strong>to</strong>ok <strong>the</strong> post. His<br />

dream was <strong>to</strong> achieve absolute power, equalling <strong>the</strong><br />

<strong>Immortals</strong>. He knew that he could achieve his goal only

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