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Guide to the Immortals

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Classic D&D Stats<br />

Followers' alignment: Chaotic<br />

Favoured weapons: Flail and whip (allowed all<br />

bludgeoning weapons)<br />

Clerics' skills & powers: Clerics can inflict a<br />

non-mortal disease with <strong>to</strong>uch once a week; power <strong>to</strong><br />

control undead as Liege with HD equal <strong>to</strong> double cleric's<br />

level (max 40 HD); bonus +2 <strong>to</strong> general skills<br />

Necromancy and Demonology (not free)<br />

Avengers' skills & powers: Power <strong>to</strong> control undead<br />

as Liege with HD equal <strong>to</strong> avenger's level (max 20 HD);<br />

bonus +2 <strong>to</strong> any one of <strong>the</strong> following general skills:<br />

Necromancy or Demonology (not free)<br />

D&D 3E Stats<br />

Domains: Entropy, Chaos, Evil, Death, Corruption<br />

Favoured weapon: Heavy flail<br />

Source: Immortal set, WotI, SCS<br />

DIAMOND<br />

(Sun Spirit)<br />

Lord of all Lawful Dragons, The Sun Dragon<br />

Level, Alignment, Sphere: 16 th (Celestial), LN,<br />

Matter<br />

Symbol: A crown that resembles a snake swallowing<br />

its tail, with a huge diamond set on <strong>the</strong> snake's head<br />

Portfolio: Lawful dragons, order, wisdom, justice,<br />

<strong>to</strong>lerance<br />

Worshipped in: Norwold, Wallara Tribelands, and all<br />

Lawful draconic communities of Mystara<br />

Appearance: Diamond is a huge dragon with noble<br />

posture and commanding gaze, covered by scales that<br />

look like multifaceted diamonds that shine more brightly<br />

when exposed <strong>to</strong> light, giving his body a stark white<br />

colour and preventing anyone from staring directly at<br />

him without being blinded for more than a few seconds.<br />

His<strong>to</strong>ry: Diamond was born <strong>the</strong> child of a gold<br />

dragon and an eldar (ancient forefa<strong>the</strong>rs of <strong>the</strong> dragons,<br />

now extinct). He was confined <strong>to</strong> a human shape by his<br />

parents in order <strong>to</strong> protect and save him from those same<br />

renegade dragons that eventually killed his family. Under<br />

<strong>the</strong> identity of Thelvyn Foxeyes, oblivious <strong>to</strong> his own<br />

heritage, he grew among <strong>the</strong> Flaems as a simple peasant,<br />

and in <strong>the</strong> last decades of <strong>the</strong> V century AC he became<br />

involved in <strong>the</strong> war against <strong>the</strong> renegade dragons that<br />

threatened his homeland. After a long quest that carried<br />

him throughout <strong>the</strong> continent of Brun, he retrieved a<br />

fabled Blackmoorian artefact (<strong>the</strong> Dragonlord Suit) in <strong>the</strong><br />

lost outpost of Dragonwatch, and this allowed him <strong>to</strong><br />

become <strong>the</strong> second Dragonlord of Mystara. Thanks <strong>to</strong> his<br />

new powers, he was able <strong>to</strong> defeat <strong>the</strong> renegade dragons.<br />

Later he prevented an all-out war between Alphatia and<br />

<strong>the</strong> Norwold dragons that could have wrought havoc<br />

across all <strong>the</strong> Known World. Finally, after travelling <strong>to</strong><br />

<strong>the</strong> Great One's homeplane, he discovered <strong>the</strong> truth<br />

about his origins and turned in<strong>to</strong> his true shape, that of a<br />

gold dragon, becoming a King among <strong>the</strong> Mystaran<br />

dragons of Wyrmsteeth. A few years later a powerful<br />

entity organised an all-out invasion of gems<strong>to</strong>ne dragons<br />

<strong>to</strong> conquer Mystara. Thelvyn led an army of dragons<br />

against <strong>the</strong> invaders and repelled <strong>the</strong>m, killing <strong>the</strong>ir<br />

Overlord. After this last epic deed, <strong>the</strong> Great One<br />

acknowledged that he deserved <strong>to</strong> be raised as an<br />

immortal, and in AC 500 he became Diamond, <strong>the</strong><br />

current Sun Dragon, patron of Lawful dragons and of<br />

wise and benevolent mortals. Around AC 1001,<br />

Diamond was challenged and defeated by <strong>the</strong> new Master<br />

of Dracology, Prince Jaggar von Drachenfels. Prince<br />

Jaggar, however, decided <strong>to</strong> spare Diamond's life,<br />

choosing not <strong>to</strong> gain immortality himself; instead gaining<br />

an ally for life.<br />

Personality: Diamond is patient and has a great deal<br />

of goodwill, always ready <strong>to</strong> mediate and talk, but only<br />

when he finds somebody who is willing <strong>to</strong> talk. If he<br />

finds that somebody is lying <strong>to</strong> or cheating on him, his<br />

wrath comes as unexpectedly as it is lethal. He is deeply<br />

irritated by those who lie, cheat, or deceive <strong>the</strong><br />

benevolent people, and his punishment is always swift<br />

and merciless (and he teaches <strong>the</strong> same <strong>to</strong> his followers).<br />

He is a loyal ally of <strong>the</strong> Great Dragon and Ka <strong>the</strong><br />

Preserver, and likes Terra's companionship, since she has<br />

always shown her admiration <strong>to</strong>wards <strong>the</strong> draconic race.<br />

On <strong>the</strong> o<strong>the</strong>r hand, he despises Pearl and secretly watches<br />

her actions.<br />

Note: The draconic immortals (Sun, Moon and Star<br />

Dragon and <strong>the</strong> Great One) are replaced by o<strong>the</strong>r<br />

candidates when <strong>the</strong> previous ones die, so that position in<br />

<strong>the</strong> draconic pan<strong>the</strong>on is never vacant (o<strong>the</strong>rwise <strong>the</strong><br />

universal balance could be altered).<br />

Patron: The Great One<br />

Allies: The Great One, Ka, Terra<br />

Enemies: Pearl<br />

Classic D&D Stats<br />

Followers’ Alignment: Lawful<br />

Favoured weapon: Natural weapons (allowed all<br />

bludgeoning weapons and whichever type of dagger)<br />

Clerics’ skills and powers: +2 bonus <strong>to</strong> all attempts <strong>to</strong><br />

turn undead (in order <strong>to</strong> determine if <strong>the</strong> attempt<br />

succeeds, and <strong>to</strong> see how many HD are influenced),<br />

bonus draconic language, +2 bonus <strong>to</strong> <strong>the</strong> general skill<br />

Dracology (not free)<br />

Paladins’ skills and powers: +1 bonus <strong>to</strong> <strong>the</strong> natural<br />

AC<br />

D&D3E stats<br />

Domains: Matter, Law, Good, Dragons, Justice<br />

Favoured weapon: Natural weapons (bite or claws)<br />

Source: WotI, Master and Immortal set, OHP<br />

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