Guide to the Immortals
Guide to the Immortals
Guide to the Immortals
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Classic D&D Stats<br />
Followers' alignment: Chaotic<br />
Favoured weapons: Flail and whip (allowed all<br />
bludgeoning weapons)<br />
Clerics' skills & powers: Clerics can inflict a<br />
non-mortal disease with <strong>to</strong>uch once a week; power <strong>to</strong><br />
control undead as Liege with HD equal <strong>to</strong> double cleric's<br />
level (max 40 HD); bonus +2 <strong>to</strong> general skills<br />
Necromancy and Demonology (not free)<br />
Avengers' skills & powers: Power <strong>to</strong> control undead<br />
as Liege with HD equal <strong>to</strong> avenger's level (max 20 HD);<br />
bonus +2 <strong>to</strong> any one of <strong>the</strong> following general skills:<br />
Necromancy or Demonology (not free)<br />
D&D 3E Stats<br />
Domains: Entropy, Chaos, Evil, Death, Corruption<br />
Favoured weapon: Heavy flail<br />
Source: Immortal set, WotI, SCS<br />
DIAMOND<br />
(Sun Spirit)<br />
Lord of all Lawful Dragons, The Sun Dragon<br />
Level, Alignment, Sphere: 16 th (Celestial), LN,<br />
Matter<br />
Symbol: A crown that resembles a snake swallowing<br />
its tail, with a huge diamond set on <strong>the</strong> snake's head<br />
Portfolio: Lawful dragons, order, wisdom, justice,<br />
<strong>to</strong>lerance<br />
Worshipped in: Norwold, Wallara Tribelands, and all<br />
Lawful draconic communities of Mystara<br />
Appearance: Diamond is a huge dragon with noble<br />
posture and commanding gaze, covered by scales that<br />
look like multifaceted diamonds that shine more brightly<br />
when exposed <strong>to</strong> light, giving his body a stark white<br />
colour and preventing anyone from staring directly at<br />
him without being blinded for more than a few seconds.<br />
His<strong>to</strong>ry: Diamond was born <strong>the</strong> child of a gold<br />
dragon and an eldar (ancient forefa<strong>the</strong>rs of <strong>the</strong> dragons,<br />
now extinct). He was confined <strong>to</strong> a human shape by his<br />
parents in order <strong>to</strong> protect and save him from those same<br />
renegade dragons that eventually killed his family. Under<br />
<strong>the</strong> identity of Thelvyn Foxeyes, oblivious <strong>to</strong> his own<br />
heritage, he grew among <strong>the</strong> Flaems as a simple peasant,<br />
and in <strong>the</strong> last decades of <strong>the</strong> V century AC he became<br />
involved in <strong>the</strong> war against <strong>the</strong> renegade dragons that<br />
threatened his homeland. After a long quest that carried<br />
him throughout <strong>the</strong> continent of Brun, he retrieved a<br />
fabled Blackmoorian artefact (<strong>the</strong> Dragonlord Suit) in <strong>the</strong><br />
lost outpost of Dragonwatch, and this allowed him <strong>to</strong><br />
become <strong>the</strong> second Dragonlord of Mystara. Thanks <strong>to</strong> his<br />
new powers, he was able <strong>to</strong> defeat <strong>the</strong> renegade dragons.<br />
Later he prevented an all-out war between Alphatia and<br />
<strong>the</strong> Norwold dragons that could have wrought havoc<br />
across all <strong>the</strong> Known World. Finally, after travelling <strong>to</strong><br />
<strong>the</strong> Great One's homeplane, he discovered <strong>the</strong> truth<br />
about his origins and turned in<strong>to</strong> his true shape, that of a<br />
gold dragon, becoming a King among <strong>the</strong> Mystaran<br />
dragons of Wyrmsteeth. A few years later a powerful<br />
entity organised an all-out invasion of gems<strong>to</strong>ne dragons<br />
<strong>to</strong> conquer Mystara. Thelvyn led an army of dragons<br />
against <strong>the</strong> invaders and repelled <strong>the</strong>m, killing <strong>the</strong>ir<br />
Overlord. After this last epic deed, <strong>the</strong> Great One<br />
acknowledged that he deserved <strong>to</strong> be raised as an<br />
immortal, and in AC 500 he became Diamond, <strong>the</strong><br />
current Sun Dragon, patron of Lawful dragons and of<br />
wise and benevolent mortals. Around AC 1001,<br />
Diamond was challenged and defeated by <strong>the</strong> new Master<br />
of Dracology, Prince Jaggar von Drachenfels. Prince<br />
Jaggar, however, decided <strong>to</strong> spare Diamond's life,<br />
choosing not <strong>to</strong> gain immortality himself; instead gaining<br />
an ally for life.<br />
Personality: Diamond is patient and has a great deal<br />
of goodwill, always ready <strong>to</strong> mediate and talk, but only<br />
when he finds somebody who is willing <strong>to</strong> talk. If he<br />
finds that somebody is lying <strong>to</strong> or cheating on him, his<br />
wrath comes as unexpectedly as it is lethal. He is deeply<br />
irritated by those who lie, cheat, or deceive <strong>the</strong><br />
benevolent people, and his punishment is always swift<br />
and merciless (and he teaches <strong>the</strong> same <strong>to</strong> his followers).<br />
He is a loyal ally of <strong>the</strong> Great Dragon and Ka <strong>the</strong><br />
Preserver, and likes Terra's companionship, since she has<br />
always shown her admiration <strong>to</strong>wards <strong>the</strong> draconic race.<br />
On <strong>the</strong> o<strong>the</strong>r hand, he despises Pearl and secretly watches<br />
her actions.<br />
Note: The draconic immortals (Sun, Moon and Star<br />
Dragon and <strong>the</strong> Great One) are replaced by o<strong>the</strong>r<br />
candidates when <strong>the</strong> previous ones die, so that position in<br />
<strong>the</strong> draconic pan<strong>the</strong>on is never vacant (o<strong>the</strong>rwise <strong>the</strong><br />
universal balance could be altered).<br />
Patron: The Great One<br />
Allies: The Great One, Ka, Terra<br />
Enemies: Pearl<br />
Classic D&D Stats<br />
Followers’ Alignment: Lawful<br />
Favoured weapon: Natural weapons (allowed all<br />
bludgeoning weapons and whichever type of dagger)<br />
Clerics’ skills and powers: +2 bonus <strong>to</strong> all attempts <strong>to</strong><br />
turn undead (in order <strong>to</strong> determine if <strong>the</strong> attempt<br />
succeeds, and <strong>to</strong> see how many HD are influenced),<br />
bonus draconic language, +2 bonus <strong>to</strong> <strong>the</strong> general skill<br />
Dracology (not free)<br />
Paladins’ skills and powers: +1 bonus <strong>to</strong> <strong>the</strong> natural<br />
AC<br />
D&D3E stats<br />
Domains: Matter, Law, Good, Dragons, Justice<br />
Favoured weapon: Natural weapons (bite or claws)<br />
Source: WotI, Master and Immortal set, OHP<br />
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