Guide to the Immortals
Guide to the Immortals
Guide to the Immortals
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FUGIT<br />
Level, Alignment, Sphere: 22 nd (Empyreal), LN,<br />
Time<br />
Symbol: A serpent biting its tail (<strong>the</strong> Ouroboros,<br />
symbol of eternity and <strong>the</strong> circular nature of time)<br />
Portfolio: Persevere <strong>the</strong> flow of time, memory,<br />
his<strong>to</strong>ry, experience, knowledge, temporal paradoxes<br />
Worshipped in: Yavdlom<br />
Appearance: Fugit look like a man so old he appears<br />
ageless, with a bald head, a short white beard, many<br />
wrinkles that frame a face with a wise and calm aspect, but<br />
in which are two bright, attentive, and inquisitive eyes,<br />
wearing a light blue long tunic that appears liquid due <strong>to</strong> its<br />
folds and <strong>to</strong> <strong>the</strong> reflections that continually ripple through it.<br />
To <strong>the</strong> eyes of an observer, Fugit is enveloped by an aura<br />
that makes him appear divided in<strong>to</strong> hundreds of images that<br />
repeat, after a few fractions of a second delay, all of his<br />
movements.<br />
His<strong>to</strong>ry (PROBABLE THEORY): The origins of<br />
Fugit and <strong>the</strong> way in which he became Immortal are quite<br />
bizarre. He came from <strong>the</strong> Temporal Prime (<strong>the</strong> plane of <strong>the</strong><br />
temporal flow that surrounds each reality), in which he lived<br />
in symbiosis with o<strong>the</strong>rs of his race. Because of <strong>the</strong><br />
interference of some carnifex in <strong>the</strong> temporal flow, members<br />
of his race were magically attracted <strong>to</strong>ward portals that led<br />
<strong>to</strong> Mystara. Here <strong>the</strong>y were imprisoned and utilised for<br />
experiments that helped <strong>the</strong> carnifex in <strong>the</strong>ir attempts <strong>to</strong><br />
achieve <strong>the</strong> <strong>to</strong>tal control of space-time. Last among <strong>the</strong><br />
survivors of this impossible struggle, Fugit was able <strong>to</strong><br />
communicate with <strong>the</strong> Immortal Simurgh, advising him of<br />
how much had happened. Simurgh tried his best <strong>to</strong> help<br />
Fugit's people (by now reduced <strong>to</strong> a few dozen individuals),<br />
but <strong>the</strong> tragedy by now was inevitable. For <strong>the</strong> <strong>Immortals</strong><br />
(warned by Simurgh) <strong>the</strong>re just remained one final drastic<br />
solution. Understanding well that if <strong>the</strong>y didn’t do anything,<br />
o<strong>the</strong>r worlds would also be in danger, Fugit accepted <strong>the</strong><br />
proposal of <strong>the</strong> <strong>Immortals</strong> of Mystara, and he was made <strong>the</strong><br />
instrument of <strong>the</strong>ir revenge. In <strong>the</strong> final ceremony that<br />
should fully open <strong>to</strong> <strong>the</strong> carnifex <strong>the</strong> space-time portal,<br />
making <strong>the</strong>m <strong>Immortals</strong> and capable of unlocking <strong>the</strong> gates<br />
of <strong>the</strong> prison of <strong>the</strong> Entity of Elsewhere, Fugit became <strong>the</strong><br />
catalyst of <strong>the</strong> power of <strong>the</strong> <strong>Immortals</strong> resulting in <strong>the</strong> failure<br />
of <strong>the</strong> ritual of <strong>the</strong> carnifex and a surge of anti-time that<br />
completely ruined all <strong>the</strong> civilisation. A few survivors were<br />
taken by <strong>the</strong> <strong>Immortals</strong> and sealed in <strong>the</strong> Wells of Exile<br />
forever. Following <strong>the</strong> ritual, Fugit survived and again<br />
found himself changed by <strong>the</strong> energy which had coursed<br />
through him; his essence became that of an Immortal. From<br />
that moment he was devoted <strong>to</strong> <strong>the</strong> Sphere of Time, and he<br />
became <strong>the</strong> defender of <strong>the</strong> Temporal Plane and of <strong>the</strong><br />
reality of <strong>the</strong> Multiverse. In <strong>the</strong> following centuries Fugit<br />
participated in <strong>the</strong> construction of <strong>the</strong> Drop of Forgetfulness<br />
in order <strong>to</strong> remove <strong>the</strong> dangerous memory of Nithia from<br />
Mystara. He was also involved in <strong>the</strong> destruction of <strong>the</strong><br />
chronomancer rebels of Vertiloch and <strong>to</strong> operations of<br />
temporal tidiness/police more or less unknown.<br />
Personality: Fugit is an expert on <strong>the</strong> his<strong>to</strong>ry of <strong>the</strong><br />
Multiverse, a methodical student of <strong>the</strong> Temporal Plane and<br />
of its characteristics, and has <strong>the</strong> important responsibility<br />
entrusted <strong>to</strong> him by <strong>the</strong> Hierarch of Time of watching <strong>the</strong><br />
temporal paradoxes on Mystara. He is known as <strong>the</strong> Keeper<br />
of Memory, and he is a sort of supervisor and hunter for <strong>the</strong><br />
Sphere of Time. His duty is <strong>to</strong> moni<strong>to</strong>r, from his homeplane<br />
(Tempus), whoever has dealings with <strong>the</strong> temporal plane<br />
and imprison those that abuse it. Fugit is charged with<br />
facing and eliminating anti-time practises, like <strong>the</strong> excessive<br />
use of spells of longevity, abuse of artefacts of time travelling,<br />
or temporal tunnels, since <strong>the</strong>y oppose <strong>the</strong> natural creep of<br />
time. Fugit is obstinate and methodical, but unflinching in<br />
<strong>the</strong> defence of his ideas and of <strong>the</strong> irresistible creep of time.<br />
He is an unrelenting execu<strong>to</strong>r who is greatly amused by <strong>the</strong><br />
study of paradoxes and how <strong>to</strong> find and punish those that<br />
threaten <strong>the</strong> known temporal reality. He is also one of <strong>the</strong><br />
principal enemies of <strong>the</strong> Hollow World, and for this is an<br />
adversary of Ka, Ixion, and Korotiku (Ordana has been<br />
forgiven for a time due <strong>to</strong> <strong>the</strong> “intercession” of Khoronus),<br />
who he considers <strong>to</strong>o true <strong>to</strong> <strong>the</strong> rules, heartless and deprived<br />
of imagination or compassion. Civilisations should be<br />
allowed or chosen <strong>to</strong> disappear by looking not only at <strong>the</strong>ir<br />
current his<strong>to</strong>rical situation, but also at <strong>the</strong>ir impact on <strong>the</strong><br />
future. If <strong>the</strong>y simply cannot survive by <strong>the</strong>ir own feeble<br />
efforts or due <strong>to</strong> <strong>the</strong>ir own mistakes, <strong>the</strong>y will be allowed <strong>to</strong><br />
disappear. If <strong>the</strong>ir conduct endangers o<strong>the</strong>r cultures and<br />
wider terri<strong>to</strong>ries, <strong>the</strong>y will be chosen <strong>to</strong> disappear <strong>to</strong> prevent<br />
that danger (as was done with Nithia). However, unlike his<br />
allies Khoronus and Simurgh (much more diplomatic), <strong>the</strong><br />
authoritative and rigid character of Fugit often drives him<br />
<strong>to</strong> demonise <strong>the</strong> behaviour of <strong>the</strong> three patrons of <strong>the</strong> Hollow<br />
World and <strong>to</strong> openly condemn <strong>the</strong>m, a thing that naturally<br />
inspires <strong>the</strong>ir hate and serves <strong>to</strong> paint Fugit as an excited<br />
and destructive dogmatist (traits that are also often<br />
attributed <strong>to</strong> him by mortals, seeing his connection with <strong>the</strong><br />
unrelenting flow of time and <strong>the</strong> inevitability of death).<br />
Patron: None<br />
Allies: Khoronus, Simurgh<br />
Enemies: Ka, Ixion, Korotiku, all those that threaten<br />
<strong>the</strong> evolution of his<strong>to</strong>ry or <strong>the</strong> temporal flow<br />
Classic D&D Stats<br />
Followers' alignment: Any; clerics must be Lawful or<br />
Neutral<br />
Favoured weapon: Scy<strong>the</strong> (allowed all bludgeoning<br />
weapons)<br />
Clerics’ skills and powers: Extraordinary power of<br />
celerity once per day (can have two actions for 1d4<br />
round), free sense time skill, +2 bonus <strong>to</strong> any one<br />
knowledge or his<strong>to</strong>ry skill (not free)<br />
D&D 3E Stats<br />
Domains: Time, Law, Knowledge, Oracle<br />
Favoured weapon: Scy<strong>the</strong><br />
Source: IM2<br />
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