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Guide to the Immortals

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construction of more Earthshakers and in <strong>the</strong> combination of<br />

some of <strong>the</strong>m <strong>to</strong> create a true self-moving city, Snartapolis,<br />

his everlasting monument <strong>to</strong> his own greatness. It was at this<br />

point that, finishing his path, Brandan could finally become<br />

Immortal in <strong>the</strong> Sphere of Matter.<br />

Personality: From <strong>the</strong> moment of his ascension,<br />

Brandan has been exclusively interested in <strong>the</strong> snartan<br />

gnomes, exhorting his descendents <strong>to</strong> a more aggressive<br />

military policy and <strong>to</strong> stimulate <strong>the</strong> technological and<br />

scientific research for <strong>the</strong> production of new Earthshakers.<br />

Unfortunately <strong>the</strong> secret of <strong>the</strong> technology of <strong>the</strong> Earthshaker<br />

has been partially s<strong>to</strong>len by some rival gnome clans when a<br />

pair of Snartan artefacts fell in<strong>to</strong> enemy hands, and this has<br />

made <strong>the</strong> war in Vulcania much more competitive. Brandan<br />

thinks that <strong>the</strong> Snartans need <strong>to</strong> have <strong>to</strong>tal control of <strong>the</strong><br />

terri<strong>to</strong>ry for <strong>the</strong> acquisition of new resources with which <strong>to</strong><br />

advance <strong>the</strong>ir culture, and that war is <strong>the</strong> only means which<br />

he deems suitable <strong>to</strong> his aim. Due <strong>to</strong> his belligerent nature he<br />

has entered in<strong>to</strong> competition and in open contrast both with<br />

his ancient patron Garal, who hasn’t appreciated <strong>the</strong><br />

escalation brought by <strong>the</strong> Snartans in <strong>the</strong> conflicts among <strong>the</strong><br />

Vulcanian gnomes, and with Zugzul, patron of <strong>the</strong> fire<br />

giants who is convinced that Brandan has s<strong>to</strong>len his protégées<br />

who should be his by right (<strong>the</strong> domination of <strong>the</strong> fire<br />

elemental pupae and Vulcania).<br />

Patron: Unknown [presumed Garal]<br />

Allies: None<br />

Enemies: Garal, Zugzul<br />

Classic D&D Stats<br />

Followers’ Alignment: Lawful or Neutral<br />

Favoured weapon: Short spear (allowed all small<br />

weapons)<br />

Clerics’ skills and powers: +2 bonus <strong>to</strong> one general<br />

skill (not free) from <strong>the</strong> following list (cleric’s choice)<br />

technomancy, magic arcana, fantasy physics or fantasy<br />

engineering.<br />

D&D 3E Stats<br />

Domains: Matter, Law, Fire, War<br />

Favoured weapon: Half spear<br />

Source: CoM (as Brandan Earth–Mover)<br />

BRINDORHIN<br />

Patron of Halflings, High Hero and Protec<strong>to</strong>r of<br />

<strong>the</strong> Five Shires, Patron of Abundance<br />

Level, Alignment, Sphere: 13 th (Celestial), LG, Time<br />

Symbol: A golden ear of wheat<br />

Portfolio: Halflings (hin), patriotism, safety, family,<br />

prosperity, wealth<br />

Worshipped in: Known World (Five Shires, Darokin,<br />

Minrothad, Karameikos), Alphatia, Davania<br />

Appearance: Brindorhin is an elderly hin with a noble<br />

appearance and a still strong physique, with curly white hair<br />

and long greying sideburns, clad in rich garments but<br />

barefoot, always smoking his favourite pipe and flashing an<br />

assuring and warm smile.<br />

His<strong>to</strong>ry (PROBABLE THEORY): In BC 1500,<br />

besieged by <strong>the</strong> more numerous Neathar tribes from <strong>the</strong><br />

33 <br />

north, Brindorhin's fa<strong>the</strong>r Faranor led a great migration of<br />

halflings from <strong>the</strong>ir homeland of Brasol <strong>to</strong> <strong>the</strong> sou<strong>the</strong>rn coasts<br />

of Brun, taking <strong>the</strong> same path that a thousand years ago <strong>the</strong><br />

elves of <strong>the</strong> second migration from Grunland had taken <strong>to</strong><br />

reach Ilsundal. Faranor merely wanted <strong>to</strong> find a safe haven<br />

for his kin and <strong>to</strong> establish his new kingdom. He finally<br />

sailed across <strong>the</strong> Addakian Sound, reaching <strong>the</strong> sou<strong>the</strong>rn<br />

fringes of <strong>the</strong> Serpent Peninsula. Here <strong>the</strong>y spotted some<br />

Sheyallia elves living in <strong>the</strong> jungles, and remembering well<br />

<strong>the</strong>ir good relationship with <strong>the</strong> elves of <strong>the</strong> past generations.<br />

Faranor convinced his kin <strong>to</strong> settle <strong>the</strong>re in order <strong>to</strong> profit<br />

from <strong>the</strong> elves' protection. Unfortunately, after a hin<br />

generation it became clear that <strong>the</strong> region was ripe with<br />

dangerous flora and fauna, belligerent Tanagoro humans<br />

encroached <strong>the</strong>ir lands and even <strong>the</strong> elves did not behave<br />

that kindly <strong>to</strong>wards <strong>the</strong>m, refusing <strong>to</strong> aid <strong>the</strong> Halflings as<br />

<strong>the</strong>y had hoped. So after finding <strong>the</strong> trail followed by <strong>the</strong><br />

majority of Ilsundal's elves, Brindorhin <strong>to</strong>ok all <strong>the</strong> halflings<br />

under his guidance after his fa<strong>the</strong>r's death and initiated <strong>the</strong><br />

Second Migration. After some months <strong>the</strong> hin built ano<strong>the</strong>r<br />

fleet and sailed eastward, reaching <strong>the</strong> Five Shires region. In<br />

this land, still un<strong>to</strong>uched by humans, Brindorhin found <strong>the</strong><br />

survivors of <strong>the</strong> Glantrian Catastrophe, <strong>the</strong> friendly and<br />

peaceful elves of <strong>the</strong> Gentle Folk (Truedyl clan), and he<br />

finally was convinced <strong>the</strong>y had reached <strong>the</strong>ir promised land.<br />

So <strong>the</strong> hin settled in <strong>the</strong> region <strong>the</strong>y renamed Deepland,<br />

living side by side with <strong>the</strong> kind elves and building <strong>the</strong> Keep<br />

of Faerdinel, where <strong>the</strong>y amassed all <strong>the</strong>ir treasures.<br />

After resisting an orcish invasion in BC 1254 and<br />

repelling numerous raids organised by Traldar pirates<br />

against <strong>the</strong>ir coastal settlements, at <strong>the</strong> end of BC 1200,<br />

Brindorhin discovered an ancient Taymoran artefact in <strong>the</strong><br />

sou<strong>the</strong>rn grot<strong>to</strong>s. When he activated it, he was transported<br />

nearly 250 years in <strong>the</strong> future. He emerged from <strong>the</strong> caves<br />

and discovered <strong>the</strong> elves had vanished around BC 1000 and<br />

that a horde of humanoids from <strong>the</strong> north had invaded and<br />

conquered his homeland. Brindorhin immediately organised<br />

a resistance militia and led <strong>the</strong> First Upheaval in BC<br />

965-964, dislodging <strong>the</strong> humanoids and founding <strong>the</strong> new<br />

realm of Hindon. At this point, Khoronus contacted<br />

Brindorhin and explained him what he needed <strong>to</strong> do in<br />

order <strong>to</strong> advance in his path <strong>to</strong>wards immortality in <strong>the</strong><br />

sphere arriving in BC 915, when Hindon had been<br />

conquered by <strong>the</strong> dwarvish tyrant Loktal and renamed <strong>the</strong><br />

Glittering Land. In BC 912, after years of skirmishes and<br />

intrigues, Brindorhin was able <strong>to</strong> start <strong>the</strong> Second Upheaval<br />

and end Loktal's tyranny. The hin drove <strong>the</strong> dwarves and<br />

orcs from beyond <strong>the</strong>ir mountains and founded <strong>the</strong> new<br />

kingdom of Shaerdon. Unfortunately, <strong>the</strong> hin's freedom<br />

lasted only ten years, because after Brindorhin left <strong>the</strong>m, <strong>the</strong>y<br />

were not able <strong>to</strong> stay united. Divided <strong>the</strong>y fell under <strong>the</strong><br />

humanoids' incursions. During his last comeback,<br />

Brindorhin appeared as Gunzuth <strong>the</strong> Clanless. In BC 610<br />

he led <strong>the</strong> hin <strong>to</strong> revolt against <strong>the</strong> human and humanoid<br />

invaders, after a century of clashes known as <strong>the</strong> Time of<br />

Heroes that started with <strong>the</strong> Third Upheaval, led by<br />

Coberham Shadowglint. Gunzuth was <strong>the</strong>n appointed first<br />

Sheriff of Shaerdon, founding <strong>the</strong> <strong>to</strong>wn of Shire<strong>to</strong>n and

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