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Guide to the Immortals

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nation founded by Alphatian expatriates and based on<br />

rigid philosophic doctrine.<br />

Personality: Koryis is <strong>the</strong> typical pacifist, faithful <strong>to</strong><br />

<strong>the</strong> order that rejects any cutting instrument and <strong>to</strong> a<br />

creed that says that it is possible <strong>to</strong> resolve all problems<br />

and disagreement with dialogue. For this he is not greatly<br />

followed by <strong>the</strong> ardent and chaotic Alphatians, and not is<br />

not closely watched even by <strong>the</strong> more vehement and<br />

warlike <strong>Immortals</strong>. His only allies are Alphatia,<br />

Guidarezzo, <strong>the</strong> Shaper, and Razud (<strong>the</strong> third more on<br />

and off), while all <strong>the</strong> Entropic bringers of chaos and<br />

destruction are his enemies; in particular Alphaks, who<br />

he’s known since both were mortal and who he has never<br />

forgiven for <strong>the</strong> devastation caused <strong>to</strong> Old Alphatia.<br />

Patron: Unknown [presumed Pax]<br />

Allies: Alphatia, Guidarezzo, The Shaper, Razud<br />

Enemies: Alphaks and all patrons of destruction<br />

Classic D&D Stats<br />

Followers’ Alignment: Neutral or Lawful; clerics<br />

must be Lawful<br />

Favoured weapon: None (allowed all one-handed<br />

bludgeoning weapons)<br />

Clerics’ skills and powers: +1 bonus <strong>to</strong> Charisma,<br />

clerics can freely cast protection from evil once per day<br />

(considered a magical ability); +2 bonus <strong>to</strong> diplomacy and<br />

ora<strong>to</strong>ry skills (not free). The clerics of Koryis cannot cast<br />

<strong>the</strong> reversed forms of healing and resurrection spells.<br />

D&D 3E Stats<br />

Domains: Thought, Law, Good, Persuasion<br />

Favoured weapon: Light mace<br />

Source: M1, DotE, HW, WotI, HWR3<br />

KURTULMAK<br />

(The Shining One, Kutul)<br />

Patron of Kobolds<br />

Level, Alignment, Sphere: 9 th (Temporal), CN,<br />

Energy<br />

Symbol: An elegantly decorated horned helmet<br />

Portfolio: Kobolds and cayma, stealth, traps, tactics,<br />

guile, war, fire<br />

Worshipped in: Savage Coast (Cay), Known World<br />

(Rockhome, Darokin, Broken Lands, Nor<strong>the</strong>rn Reaches),<br />

underground communities of kobolds<br />

Appearance: Kurtulmak is a kobold of uncommon<br />

stature (about 1m), dressed in glowing white plate<br />

armour with a shining short sword on his belt.<br />

His<strong>to</strong>ry: Kurtulmak was a brilliant kobold leader and<br />

an able strategist, given of great charisma and acumen.<br />

During his adventures he came across an ancient artefact,<br />

a glowing suit of armour able <strong>to</strong> blind his enemies, and<br />

was <strong>the</strong>refore nicknamed by his followers “The Shining<br />

One.” After leading, with Queen Ubdala, <strong>the</strong><br />

expedition against Rockhome in 493 BC, which ended in<br />

<strong>the</strong> disastrous rout of Sardal Pass, Kurtulmak managed <strong>to</strong><br />

lead some of kobold survivors through <strong>the</strong> caverns<br />

beneath <strong>the</strong> dwarven lands, emerging in <strong>the</strong> Nor<strong>the</strong>rn<br />

Reaches. After having caused <strong>the</strong> destruction and <strong>the</strong><br />

76 <br />

dispersion of <strong>the</strong> gnomish community that lived in <strong>the</strong><br />

Falun caverns, in Soderfjord, Kurtulmak founded a small<br />

kobold kingdom. This began his long rise <strong>to</strong> <strong>the</strong> path of<br />

Immortality, eventually entering in<strong>to</strong> <strong>the</strong> Sphere of<br />

Energy at <strong>the</strong> end of <strong>the</strong> V century BC. After his<br />

disappearance, <strong>the</strong> kingdom fell victim <strong>to</strong> rivalry among<br />

his followers, and now only part of <strong>the</strong> kobolds of<br />

Soderfjord worship him as protec<strong>to</strong>r.<br />

Personality: Kurtulmak is <strong>the</strong> patron of <strong>the</strong> kobolds<br />

and embodies <strong>the</strong>ir classic values: guile, quickness,<br />

subterfuge, rigour, and tactics. To his followers, he has<br />

handed down clever stratagems and deadly ruses that<br />

have made <strong>the</strong> kobolds very insidious, He is a master of<br />

tactics, which allowed his followers <strong>to</strong> face <strong>the</strong> enemies<br />

without fighting <strong>the</strong>m directly, instead using <strong>the</strong><br />

characteristics of <strong>the</strong> terrain or <strong>the</strong> enemy’s own strength<br />

against him. His sacred element is fire (as unpredictable<br />

and dangerous as him). He is <strong>the</strong> sworn enemy of Garal<br />

and Kagyar for having destroyed or annoyed gnomish<br />

and dwarven colonies in <strong>the</strong> underground. He struggles<br />

with Hircismus for being recognised as <strong>the</strong> sole patron of<br />

<strong>the</strong> kobolds of Soderfjord, and is on <strong>the</strong> black list of<br />

Halav only for being a humanoid.<br />

Patron: Unknown [presumed Pharamond]<br />

Allies: None<br />

Enemies: Garal, Kagyar, Halav, Hircismus<br />

Classic D&D Stats<br />

Followers’ Alignment: Any; clerics must be Chaotic<br />

or Neutral<br />

Favoured weapon: Short sword (allowed all<br />

bludgeoning weapons, nets and daggers)<br />

Clerics’ skills and powers: Power of emitting a flash<br />

of light once per day, that dazzles all present (ST vs.<br />

Paralysis at –2), excluding <strong>the</strong> followers of Kurtulmak,<br />

imposing a penalty of –4 <strong>to</strong> all attack rolls for 1d6 round;<br />

<strong>the</strong> power is only effective in a partially or <strong>to</strong>tally dark<br />

area; free underground orientation skill<br />

Avengers’ skills and powers: Thief ability hide in<br />

shadows as a thief of equal level<br />

D&D 3E Stats<br />

Domains: Energy, Chaos, War, Fire<br />

Favoured weapon: Short sword<br />

Source: GAZ10, GAZ7, HW, WotI, SCS<br />

KYTHRIA<br />

(Aphrodite)<br />

Patroness of Desire, Lust and Beauty<br />

Level, Alignment, Sphere: 2 nd (Initiate), CN, Energy<br />

Symbol: A heart-shaped ruby<br />

Portfolio: Passion, sensuality, lust, beauty, Ierendi<br />

Worshipped in: Known World (Ierendi)<br />

Appearance: Kythria is a young woman with a<br />

provocative and sensual look, with large eyes that change<br />

colour <strong>to</strong> cast languid or innocent looks, scarlet and<br />

voluptuous lips, a perfectly tanned complexion with some<br />

beauty-spots in just <strong>the</strong> right places, full figure and lissom<br />

curves, with a cascade of jet-black hair that reaches <strong>to</strong> <strong>the</strong>

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