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Guide to the Immortals

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Only during his last incarnation did he become Minroth,<br />

a valiant and heroic adventurer from <strong>the</strong> coastal region, who<br />

led a great number of Nithians southwards <strong>to</strong> settle <strong>the</strong><br />

unexplored isles where his patroness Maat had revealed he<br />

would find a great holy treasure. He founded Harbor<strong>to</strong>wn<br />

in BC 1100 and his followers gradually spread across <strong>the</strong><br />

islands, while he became a leading figure among <strong>the</strong> settlers,<br />

inspiring <strong>the</strong>m with a philosophy based on hope and<br />

greatness that later became known as Minrothism. He<br />

revealed <strong>to</strong> his followers that <strong>the</strong> Minrothad Isles was a holy<br />

site and that only <strong>the</strong> chosen could live here and prosper,<br />

because it was <strong>the</strong> only place you could find <strong>the</strong> secret for<br />

eternal happiness. Minroth suddenly disappeared, after<br />

finding <strong>the</strong> artefact he was seeking, <strong>to</strong> complete his path <strong>to</strong><br />

immortality elsewhere. The settlers began <strong>to</strong> believe he was<br />

an Immortal who had chosen <strong>the</strong>m <strong>to</strong> guard his sacred isles<br />

and that he would return <strong>to</strong> grant <strong>the</strong>m eternal joy, and as a<br />

result, Minrothism is deeply rooted within all<br />

Minrothaddans.<br />

Minroth himself became an Immortal of Matter during<br />

<strong>the</strong> XI century BC and he later sent his followers great signs<br />

<strong>to</strong> streng<strong>the</strong>n <strong>the</strong>ir faith in him. Minrothism (and its<br />

followers) escaped <strong>the</strong> Nithians’ fate but remains largely<br />

confined <strong>to</strong> Minrothad.<br />

Personality: Minroth is a wise and good willed<br />

Immortal, who occasionally sends his followers omens <strong>to</strong><br />

inspire <strong>the</strong>m <strong>to</strong> peaceful cooperation. He prefers <strong>to</strong> watch<br />

over <strong>the</strong>ir lives without interfering and teach <strong>the</strong>m that<br />

<strong>the</strong> best way <strong>to</strong> happiness is through self-esteem,<br />

dedication <strong>to</strong> one’s work, and hope. Hope is <strong>the</strong> central<br />

point of Minrothism: <strong>the</strong> faithful must hope for a better<br />

future created by <strong>the</strong> chosen of Minroth, a life where only<br />

those who work with honesty and passion can become<br />

wealthy and attain true happiness.<br />

Patron: Unknown [presumed Maat]<br />

Allies: Maat<br />

Enemies: None<br />

Classic D&D Stats<br />

Followers' alignment: Any; Clerics must be Lawful<br />

Favoured weapon: Mace (allowed all bludgeoning<br />

weapons and short bow)<br />

Clerics' spells & powers: +1 bonus <strong>to</strong> Charisma, +2<br />

bonus <strong>to</strong> ST vs. mind Spells, bonus skill <strong>to</strong> choose among<br />

Orientation, Persuasion or Appraise.<br />

Minroth's clerics can only eat, wear and use items<br />

created in <strong>the</strong> Minrothad Isles.<br />

D&D 3E Stats<br />

Domains: Matter, Law, Good, Trade<br />

Favoured weapon: Mace (light or heavy)<br />

Source: GAZ9, WotI<br />

MRIKITAT<br />

(Boss Great Rat)<br />

Patron of Wererats, Lord of <strong>the</strong> Sewers, Master<br />

of Theft<br />

Level, Alignment, Sphere: 19 th (Empyreal), CN,<br />

Time<br />

Symbol: A triangular piece of orange cheese<br />

Portfolio: Wererats, stealth, thieves<br />

Worshipped in: Known World (Darokin, Thyatis)<br />

and small communities of wererats<br />

Appearance: Mrikitat is a rat-faced humanoid with a<br />

malicious look, a hungry smile, penetrating blue eyes,<br />

and sleek fur that is as black as <strong>the</strong> night. A fine gold ring<br />

pierces his ear, and he wears a wide belt from which<br />

hangs a thin bladed sword in a bejewelled scabbard.<br />

His<strong>to</strong>ry: Mrikitat was <strong>the</strong> first wererat <strong>to</strong> appear on<br />

Mystara in 411 AC, awakened from his animal state by<br />

some magical experiments <strong>to</strong> which he fell victim. It gave<br />

him an uncommon intelligence and <strong>the</strong> ability <strong>to</strong> change<br />

form. Once he unders<strong>to</strong>od his potential, Mrikitat was<br />

able <strong>to</strong> mix among <strong>the</strong> humans assuming <strong>the</strong> identity of<br />

Marcus Titus (a thief in <strong>the</strong> city of Thyatis) and became<br />

quite skilled in <strong>the</strong> thievish arts and intrigue. When<br />

Mrikitat later learnt of <strong>the</strong> <strong>Immortals</strong>, he began <strong>to</strong> plan <strong>to</strong><br />

become one of <strong>the</strong>m – <strong>to</strong> gain a power greater still than<br />

that which he already had. In 451 AC he founded a secret<br />

city in <strong>the</strong> sewers of Thyatis (called <strong>the</strong> “Great City”) by<br />

ga<strong>the</strong>ring <strong>to</strong>ge<strong>the</strong>r thousands of his kind, and with which<br />

he began <strong>to</strong> control many trades. Subsequently, he gained<br />

<strong>the</strong> favour of Vanya, who directed him <strong>to</strong>wards <strong>the</strong> Path<br />

of <strong>the</strong> Dynast, and when in 491 AC Mrikitat successfully<br />

found a time-travelling artefact, assuring <strong>the</strong> continuation<br />

of his race, he fulfilled <strong>the</strong> last step for rising in <strong>the</strong><br />

Sphere of Time.<br />

Personality: Since he became Immortal, Mrikitat’s<br />

only interest is <strong>to</strong> assist <strong>the</strong> rise of <strong>the</strong> wererat race all over<br />

<strong>the</strong> world, seeking any way <strong>to</strong> give <strong>the</strong>m a more<br />

developed intelligence, a plan that has brought about <strong>the</strong><br />

creation of <strong>the</strong> greater wererats (a stronger, more astute<br />

breed of lycanthrope than its ances<strong>to</strong>rs). Mrikitat is<br />

astute, unfaithful and extremely voracious, and never<br />

hesitates <strong>to</strong> betray his Immortal collabora<strong>to</strong>rs if it is <strong>to</strong> his<br />

own advantage.<br />

Patron: Vanya<br />

Allies: None<br />

Enemies: Ruaidhri Hawkbane, Asterius<br />

Classic D&D Stats<br />

Followers’ Alignment: Clerics and followers must be<br />

Neutral or Chaotic<br />

Favoured weapon: Natural weapons (allowed all small<br />

slashing weapons and <strong>the</strong> sap)<br />

Clerics’ skills and powers: +1 bonus <strong>to</strong> Dexterity,<br />

thief abilities hide in shadows, move silently and hear noise<br />

as a thief of equal level (wearing armour can penalise <strong>the</strong><br />

use of <strong>the</strong> last two abilities)<br />

D&D 3E Stats<br />

Domains: Time, Chaos, Trickery, Stealth<br />

Favoured weapon: Short sword<br />

Source: PC4<br />

90

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