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Guide to the Immortals

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TRADE<br />

Granted powers: Appraise, Bluff, and Diplomacy are class skills<br />

for you.<br />

Spells of <strong>the</strong> Commerce domain<br />

1. Comprehend Languages<br />

2. Eagle's splendour<br />

3. Tongues<br />

4. Glibness<br />

5. Secret chest (Leomund's)<br />

6. Symbol of persuasion<br />

7. Marvellous mansion (Mordenkainen's)<br />

8. Word of recall<br />

9. Sympathy<br />

WILL<br />

Granted powers: You gain <strong>the</strong> Iron Will feat free.<br />

Spells of <strong>the</strong> Will domain<br />

1. Remove fear<br />

2. Aid<br />

3. Freedom of movement<br />

4. Dismissal<br />

5. Res<strong>to</strong>ration<br />

6. Break enchantment<br />

7. Banishment<br />

8. Mind blank<br />

9. Freedom<br />

VENGEANCE<br />

Granted powers: Once per day, if someone has harmed you in<br />

combat, you can make a strike of vengeance with a melee or<br />

ranged weapon against that foe on your next action. If this<br />

strike hits, you deal maximum damage.<br />

Spells of <strong>the</strong> Vengeance domain<br />

1. Doom<br />

2. Blindness/deafness<br />

3. Bes<strong>to</strong>w curse<br />

4. Crushing despair<br />

5. Symbol of pain<br />

6. Geas/quest<br />

7. Destruction<br />

8. Symbol of death<br />

9. S<strong>to</strong>rm of vengeance<br />

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