Guide to the Immortals
Guide to the Immortals
Guide to the Immortals
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herself. Vanya appreciates above all those followers who<br />
never hesitate when faced with danger, but are prepared<br />
<strong>to</strong> test <strong>the</strong>ir faith and <strong>the</strong>ir force of will against impossible<br />
challenges. On <strong>the</strong> o<strong>the</strong>r hand, she despises cowardice<br />
and doesn’t hesitate <strong>to</strong> punish cowards and trai<strong>to</strong>rs. For<br />
Vanya, war is an art that must be appreciated, practiced<br />
and undertaken seriously. She believes, in fact, that war<br />
and conquest are <strong>the</strong> major forces that influence <strong>the</strong><br />
his<strong>to</strong>ry and culture of any society. War tests people’s<br />
willpower and resourcefulness, where only <strong>the</strong> best<br />
survive <strong>to</strong> improve <strong>the</strong> world. Likewise, conquest<br />
stimulates progress, since it brings <strong>to</strong>ge<strong>the</strong>r different<br />
civilizations (<strong>the</strong> vic<strong>to</strong>rious and <strong>the</strong> defeated ones) and<br />
forces <strong>the</strong>m <strong>to</strong> confront each o<strong>the</strong>r, mixing elements of<br />
both <strong>to</strong> generate new ideas, new possibilities, and new<br />
paradigms. Vanya also knows that war brings destruction<br />
and desperation, and that if <strong>the</strong> conqueror is not wise, <strong>the</strong><br />
risk of negating all <strong>the</strong> benefits of <strong>the</strong> conquest with its<br />
dysfunctions (tyranny, abuse, and indolence were <strong>the</strong><br />
mark of <strong>the</strong> Milenian conquerors <strong>to</strong> her) is high.<br />
Therefore, only those who master <strong>the</strong> art of war will be<br />
capable of choosing <strong>the</strong> future of <strong>the</strong> world, and for this<br />
reason, she trains her followers <strong>to</strong> cover this role. Vanya<br />
does not like <strong>to</strong> maintain <strong>the</strong> status quo, since her vision<br />
of <strong>the</strong> world reflects her personality: ever changing and<br />
full of possibilities, much like any battle. She blesses <strong>the</strong><br />
winners: she does not care <strong>the</strong> purpose of <strong>the</strong> battle; she<br />
just cares for vic<strong>to</strong>ry and <strong>the</strong> glory that comes with it.<br />
Vanya shows no mercy <strong>to</strong>wards <strong>the</strong> losers or <strong>the</strong> weak<br />
ones, and she does not care <strong>to</strong> promote kingdoms or laws<br />
that will eventually led <strong>to</strong> stagnation and <strong>the</strong>refore <strong>to</strong><br />
indulgence and sloth. She encourages battle and war <strong>to</strong><br />
streng<strong>the</strong>n her followers and shape healthier future<br />
generations, so that <strong>the</strong> more skilled (not just <strong>the</strong><br />
stronger) will be vic<strong>to</strong>rious.<br />
Remembering her distress under <strong>the</strong> Milenians’ yoke,<br />
Vanya has never forgiven <strong>the</strong>m and passionately fights<br />
against those <strong>Immortals</strong> who protect <strong>the</strong> Milenians<br />
(Halav and Petra above all); adding <strong>to</strong> her enemies<br />
Rathanos because of his male chauvinist pomposity.<br />
Patron: Khoronus<br />
Allies: None<br />
Enemies: Rathanos, Halav, Petra, rivalry with <strong>the</strong><br />
Eternal General<br />
Classic D&D Stats<br />
Followers’ Alignment: Any<br />
Favoured weapon: Short sword and spear (allowed<br />
longsword, bastard sword, dagger, gladius and<br />
two-handed sword)<br />
Clerics’ skills and powers: Free Fighting Instinct<br />
general skill; +2 bonus <strong>to</strong> two general skills among <strong>the</strong><br />
following (not free): Alertness, Ride, Authority, Military<br />
Tactics, Courage, Danger Sense, Terrorise<br />
Avengers' and Paladins' skills and powers: Lay on<br />
Hands, free Authority general skill<br />
D&D 3E Stats<br />
Domains: Time, War, Strength, Courage<br />
133 <br />
Favoured weapon: Sword (one type <strong>to</strong> choose among:<br />
longsword, short sword and greatsword)<br />
Source: M1, DotE, WotI, HW, HWR3, SCS, CoM<br />
WAYLAND<br />
(Svarog, Volund, Vulcan)<br />
Patron of Metallurgy, Master of Constructions,<br />
Patron of Smiths and Armourers, <strong>the</strong> Gods' Smith<br />
Level, Alignment, Sphere: 21 st (Empyreal), TN,<br />
Matter<br />
Symbol: A hammer floating over an anvil<br />
Portfolio: Metallurgy, smiths & armourers, engineers<br />
& builders, magical creations<br />
Worshipped in: Known World (Nor<strong>the</strong>rn Reaches,<br />
Heldann, Darokin), Norwold, Isle of Dawn, Alphatia,<br />
Hollow World (Traldars and Antalians)<br />
Appearance: A wiry and bearded smith wearing a large<br />
lea<strong>the</strong>r apron and linen trousers, showing his broad chest<br />
while wielding a heavy hammer in his right hand. The<br />
race he belongs <strong>to</strong> varies, according <strong>to</strong> which followers he<br />
appears <strong>to</strong>, but he always sports a short black beard, grey<br />
eyes and a slightly hunched back.<br />
His<strong>to</strong>ry (PROBABLE THEORY): Wayland was a<br />
skilled Antalian smith who lived in <strong>the</strong> XXII century BC.<br />
Thanks <strong>to</strong> <strong>the</strong> friendship he struck with some dwarven<br />
craftsmen he managed <strong>to</strong> discover <strong>the</strong> secret of forging iron<br />
way ahead of time (his kinsmen were still in <strong>the</strong> bronze age),<br />
and this allowed him <strong>to</strong> manufacture titanic weapons for <strong>the</strong><br />
most famous heroes of his time (Thor, Heimdall, Frey and<br />
Freyja). This helped him acquire a divine aura in <strong>the</strong> eyes of<br />
his fellow men, and it attracted Kagyar’s attention, who<br />
sponsored him on <strong>the</strong> path of <strong>the</strong> Polymath. He was <strong>the</strong>n<br />
reincarnated as a dwarf (Weland), a gnome (Wielandt),<br />
and an elf (Volund), and thanks <strong>to</strong> his metalworking talent,<br />
each time he managed <strong>to</strong> fulfil his quest: finding and forging<br />
anew Odin’s sword, Balmung. This was how he earned his<br />
place in <strong>the</strong> Sphere of Matter in <strong>the</strong> XX century BC.<br />
Personality: Also known as <strong>the</strong> Gods’ Smith,<br />
Wayland is famous for creating many of <strong>the</strong> Immortal<br />
artefacts found around <strong>the</strong> world, as well as for being<br />
chief architect of Pandius, <strong>the</strong> City of <strong>Immortals</strong> located<br />
on <strong>the</strong> moon Matera. He is always busy with creating<br />
some new kind of magic item, and he has a distinctive<br />
gruff and aloof character that he developed during his<br />
dwarven incarnation. He protects all artisans, in<br />
particular smiths and armourers whom he’s fond of, and<br />
gives his blessings <strong>to</strong> all those who like <strong>to</strong> create magic<br />
weapons, armours, and golems. He’s a trusted ally of<br />
Kagyar and Odin and has worked in a team with<br />
Polunius many times, sharing a common passion for<br />
building and magic. He has a friendly rivalry with<br />
Ilmarinen, ano<strong>the</strong>r talented Immortal artisan.<br />
Patron: Unknown [presumed Kagyar]<br />
Allies: Kagyar, Odin, Polunius<br />
Enemies: None<br />
Classic D&D Stats<br />
Followers' alignment: Any