Guide to the Immortals
Guide to the Immortals
Guide to the Immortals
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and bend him <strong>to</strong> her will and make him her slave and lover.<br />
Therefore she very quietly arrived at <strong>the</strong> court of Alphas IV<br />
(<strong>the</strong> future demon Alphaks), and became one of his lovers.<br />
With <strong>the</strong> passing of time and <strong>the</strong> escalation of <strong>the</strong> rivalry<br />
between <strong>the</strong> Followers of Air and of Fire, Kersy knew that<br />
Old Alphatia was heading <strong>to</strong>wards civil war, and she tried<br />
<strong>to</strong> advise Alphas by using her enchantress arts on him <strong>to</strong> stem<br />
<strong>the</strong> diatribe before it was <strong>to</strong>o late. It was because of her that<br />
Alphaks ended <strong>the</strong> philosophical contest between <strong>the</strong> two<br />
alignments, declaring arbitrarily his faction of Fire <strong>the</strong><br />
winner. This was <strong>the</strong> final straw, and it is what changed an<br />
academic question in<strong>to</strong> a truly global magic war. It<br />
destroyed Old Alphatia and Kersy fled among <strong>the</strong> outer<br />
planes, escaping <strong>the</strong> disaster and <strong>the</strong> vengeance of <strong>the</strong> mad<br />
Alphaks. Shortly afterwards, something suddenly changed<br />
within of her, and she knew that she had become Immortal.<br />
When she sought <strong>to</strong> understand why, Koryis appeared before<br />
her and explained things: he had completed his journey, and<br />
was now an Immortal. Given <strong>the</strong>ir linked life essences Kersy<br />
had also immediately changed, and was now linked <strong>to</strong> <strong>the</strong><br />
opposite Sphere, that of Matter. Unluckily for her, Kersy<br />
didn’t have a patron that could protect and instruct her, or<br />
even <strong>the</strong> possibility of claiming a home plane. She <strong>the</strong>refore<br />
decided <strong>to</strong> remain hidden from <strong>the</strong> various <strong>Immortals</strong>, and<br />
<strong>to</strong> continue <strong>to</strong> live, indulge her pleasures, and wander <strong>the</strong><br />
outer planes, never forgetting that her objective was <strong>to</strong> get<br />
Koryis <strong>to</strong> swear eternal fidelity <strong>to</strong> her. However, because of<br />
<strong>the</strong> extreme contrast between <strong>the</strong> two characters, Koryis has<br />
always refused <strong>to</strong> help or humour Kersy. She has ended up<br />
living on <strong>the</strong> Isle of Paradise, a flying continent in <strong>the</strong> plane<br />
of Old Alphatia, attracting travellers and making <strong>the</strong>m her<br />
own servants, and protecting herself and her island thanks <strong>to</strong><br />
her great magic powers, waiting for <strong>the</strong> right moment <strong>to</strong><br />
conquer Koryis’s soul.<br />
Kersy is a very shy Immortal, who normally tries <strong>to</strong> not<br />
show her own powers. She does not even possess a<br />
manifestation form, but is imprisoned in <strong>the</strong> mortal form<br />
that she had at <strong>the</strong> moment of <strong>the</strong> ascension of Koryis,<br />
precisely that of an attractive, young Alphatian woman.<br />
However, her essence is Immortal, and she, <strong>the</strong>refore, doesn’t<br />
age and is much more resilient than common mortals are.<br />
She can also draw on her Immortal power in order <strong>to</strong> create<br />
any magic effect, but in order <strong>to</strong> avoid discovery she prefers<br />
<strong>to</strong> use her powers of Alphatian magic and doesn’t meddle in<br />
immortal affairs. Only Koryis knows her true his<strong>to</strong>ry and<br />
objectives, but he stays away from her as though he is afraid<br />
of her. However, he doesn’t begrudge using powerful<br />
emissaries <strong>to</strong> study <strong>the</strong> affected and protect her, in <strong>the</strong> fear<br />
that any harm brought <strong>to</strong> her could <strong>the</strong>n also affect him.<br />
Patron: None<br />
Allies: None<br />
Enemies: None<br />
Classic D&D Stats<br />
Followers’ Alignment: Any<br />
Favourite weapon: None (allowed all small weapons)<br />
Clerics’ skills and powers: Kersy does not have clerics<br />
D&D 3E Stats<br />
144 <br />
Domains: Matter, Chaos, Magic, Persuasion<br />
Favoured weapon: Dagger<br />
Source: M1<br />
LAND<br />
Patron of Earth Elementals, Guardian of <strong>the</strong><br />
Elemental Plane of Earth<br />
Level, Alignment, Sphere: 21 st (Empyreal), LN,<br />
Matter<br />
Symbol: A s<strong>to</strong>newall<br />
Portfolio: Earth elementals, order, strength,<br />
protecting <strong>the</strong> Elemental plane of Earth<br />
Worshipped in: Elemental Plane of Earth<br />
Appearance: Land is a huge headless humanoid made<br />
of rocks, earth, and soil.<br />
His<strong>to</strong>ry (PROBABLE THEORY): Land was an earth<br />
elemental from <strong>the</strong> plane of Earth who is directly descended<br />
from Terra’s lineage. Due <strong>to</strong> his fealty and devotion <strong>to</strong> his<br />
old ances<strong>to</strong>r, Terra <strong>to</strong>ok a special interest in Land and tried<br />
<strong>to</strong> lead him through <strong>the</strong> path <strong>to</strong> immortality. Knowing that<br />
this act would greatly offended <strong>the</strong> Elemaster of Earth, she<br />
convinced Land <strong>to</strong> swear loyalty and eternal servitude <strong>to</strong> <strong>the</strong><br />
Elemaster before embarking on <strong>the</strong> path of <strong>the</strong> Polymath,<br />
and this pleased <strong>the</strong> ancient immortal.<br />
After Land attained immortality (during Blackmoor’s rise<br />
on Mystara), <strong>the</strong> Elemaster immediately <strong>to</strong>ok <strong>the</strong><br />
opportunity <strong>to</strong> remember his oath, and since <strong>the</strong>n Land has<br />
served two masters: Terra and <strong>the</strong> Elemaster of Earth;<br />
following <strong>the</strong> orders of both. He is, thus, in a difficult<br />
position, always obliged <strong>to</strong> mediate between <strong>the</strong> two parties<br />
without betraying ei<strong>the</strong>r of <strong>the</strong>m. He’s <strong>the</strong> ultimate defender<br />
of earth elementals and is in charge of guarding <strong>the</strong> plane of<br />
earth against planar interference of any kind; a duty he<br />
performs with <strong>the</strong> outmost efficiency and even bouts of<br />
sadism.<br />
Patron: Unknown [presumed Terra]<br />
Allies: Terra, Elemaster of Earth<br />
Enemies: Elemaster of Water<br />
Classic D&D Stats<br />
Followers' alignment: Lawful or Neutral<br />
Favoured weapon: Natural weapons (allowed all<br />
bludgeoning weapons)<br />
Clerics' skills & powers: +1 bonus <strong>to</strong> Strength, free<br />
general skill Endurance<br />
D&D 3E Stats<br />
Domains: Matter, Law, Earth, Strength<br />
Favoured weapon: Natural weapons (slam)<br />
Source: IM2<br />
LUCA<br />
Patroness of <strong>the</strong> Proteans<br />
Level, Alignment, Sphere: 12 th (Temporal), N, Time<br />
Symbol: An ochre coloured amoeba<br />
Portfolio: Life, proteans, origin of <strong>the</strong> cosmos<br />
Worshipped in: Astral and Outer Planes<br />
Appearance: Luca is a great-ochre coloured amoeboid<br />
creature deprived of a clear nucleus and of sensory organs,