Guide to the Immortals
Guide to the Immortals
Guide to the Immortals
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uling <strong>the</strong> hin with wisdom for over thirty years. Shaerdon<br />
became <strong>the</strong> Five Shires when Gunzuth divided it among his<br />
five sons in BC 572, before resigning his position. So <strong>the</strong><br />
Shires were formed. This final act granted him immortality<br />
in <strong>the</strong> Sphere of Time, and he became one of <strong>the</strong> High<br />
Heroes, patron of <strong>the</strong> Five Shires and of <strong>the</strong> hin all over <strong>the</strong><br />
world. After some time, he sponsored Finidel, a human hero<br />
from Brasol, and helped him attain immortality after<br />
Finidel founded a kingdom where <strong>the</strong> hin left in Davania<br />
could live in peace with humans.<br />
Personality: Brindorhin/Gunzuth is a merry but<br />
pragmatic immortal, deeply fond of traditions and laws. He<br />
loves life deeply and teaches his worshippers <strong>to</strong> enjoy <strong>the</strong><br />
fruits of <strong>the</strong> earth and <strong>the</strong>ir job without trying <strong>to</strong> find cheap<br />
or unlawful ways <strong>to</strong> gain more wealth. The greatest treasure<br />
for any halfling is in fact <strong>the</strong> safety of his home and <strong>the</strong> love<br />
of his family. Coberham and Nob Nar are his two<br />
inseparable allies, <strong>to</strong>ge<strong>the</strong>r with his protégé, Finidel. He<br />
strongly opposes <strong>the</strong> immortal patrons of goblins and orcs,<br />
remembering <strong>the</strong> suffering that <strong>the</strong> hin endured at <strong>the</strong> hands<br />
of <strong>the</strong>se humanoids before his rise <strong>to</strong> power.<br />
Patron: Unknown [presumed Khoronus]<br />
Allies: Coberham, Nob Nar<br />
Enemies: Karaash, Yagrai, Wogar<br />
D&D Classic Stats<br />
Followers' Alignment: Any; Clerics must be Lawful<br />
Favoured Weapon: Rapier (allowed all bludgeoning<br />
weapons)<br />
Clerics' skills & powers: +1 bonus <strong>to</strong> Charisma,<br />
bonus S<strong>to</strong>ryteller general skill<br />
Paladins' skills & powers: Brindorhin's paladins are<br />
<strong>the</strong> so-called Hin Masters (see GAZ8 for more info)<br />
Spells: Ceremony (1 st ), holy meal (2 nd ), cornucopia (3 rd ),<br />
fertility* (3 rd , see arcane spell with same name, in place of<br />
cure stun*).<br />
D&D 3E Stats<br />
Domains: Time, Law, Good, Family<br />
Favoured weapon: Rapier<br />
Source: GAZ8<br />
BRISSARD<br />
(Ba Pian-Shu)<br />
Patron of Domination and Slavery<br />
Level, Alignment, Sphere: 10 th (Temporal), NE,<br />
Entropy<br />
Symbol: a chain prepared <strong>to</strong> form a horizontal “eight”<br />
Portfolio: Domination, slavery, oppression,<br />
circumvention<br />
Worshipped in: Alphatia, Esterhold, Ochalea<br />
Appearance: Brissard typically appears as a robust<br />
human of pallid complexion, with violet eyes and jet-black<br />
hair with blue highlights (<strong>the</strong> classic pure Alphatian), an<br />
expression of eternal cleverness and a deep and mellifluous<br />
voice, dressed in a short tunic and a pair of black trousers,<br />
with a whip at <strong>the</strong> belt.<br />
His<strong>to</strong>ry: In life, Brissard was a cleric of Talitha gifted<br />
with incredible guile and charisma. He adhered <strong>to</strong> <strong>the</strong><br />
teachings of his Immortal until achieving Immortality in<br />
<strong>the</strong> Sphere of Entropy about 630 BC, ensuring that <strong>the</strong><br />
cult of Talitha became a strong presence in <strong>the</strong> Alphatian<br />
Empire. He had taken advantage of <strong>the</strong> confused period<br />
of <strong>the</strong> civil war of unification. His cult was one of <strong>the</strong><br />
corners<strong>to</strong>nes in <strong>the</strong> formation of <strong>the</strong> new Alphatia,<br />
promoting <strong>the</strong> slavery and <strong>the</strong> class division that still<br />
characterises modern Alphatian society. Brissard gets<br />
particular devotion among <strong>the</strong> more arrogant and violent<br />
nobles of Esterhold and among <strong>the</strong> more able cheats and<br />
manipula<strong>to</strong>rs.<br />
Personality: Brissard acts as one of <strong>the</strong> more crafty<br />
and enterprising Entropic messengers and negotia<strong>to</strong>rs,<br />
capable of bending <strong>to</strong> his logic and <strong>to</strong> his will any<br />
individual thanks <strong>to</strong> his strength of will and distinct<br />
persuasive capacity. He is <strong>the</strong> patron of slavery and of<br />
mental and physical enslavement, and any means is valid<br />
in order <strong>to</strong> dominate o<strong>the</strong>rs, whe<strong>the</strong>r brute force, deceit,<br />
perverse logic, or blackmail. For this he is a fierce<br />
adversary of Saturnius, patron of liberty, and tends <strong>to</strong><br />
collaborate with several Entropics for his own advantage,<br />
in particular with Talitha.<br />
Patron: Talitha<br />
Allies: Talitha<br />
Enemies: Saturnius<br />
Classic D&D Stats<br />
Followers’ Alignment: Followers and clerics can have<br />
any alignment<br />
Favoured weapon: Chain (allowed all bludgeoning<br />
weapons, <strong>the</strong> whip, net and human-catcher)<br />
Clerics’ skills and powers: Power <strong>to</strong> paralyse a<br />
creature with a <strong>to</strong>uch with HD/level lower than that of<br />
<strong>the</strong> cleric (once per day, ST vs. Paralysis saves)<br />
D&D 3E Stats<br />
Domains: Entropy, Evil, Trickery, Slavery<br />
Favoured weapon: Spiked chain<br />
Source: IM2, WotI<br />
CALITHA STARBROW<br />
(Tallivai <strong>the</strong> Rootmaker, Felidae, Barramundje,<br />
Mo<strong>the</strong>r Ocean)<br />
Caretaker of <strong>the</strong> Sea Races, Patroness of Medi<strong>to</strong>r<br />
and Aquarendi, Lady of <strong>the</strong> Seas<br />
Level, Alignment, Sphere: 18 th (Celestial), NG, Time<br />
Symbol: A giant pearl enclosed in a mo<strong>the</strong>r of pearl<br />
Portfolio: Oceans, lakes and rivers, travel, fertility,<br />
good luck, sea elves, aquatic races, <strong>to</strong>rtles<br />
Worshipped in: Known World (Minrothad),<br />
Undersea, Savage Coast (Bellayne, Wallara, Tortle tribe<br />
lands)<br />
Appearance: Calitha is a charming elven maiden with<br />
shining mo<strong>the</strong>r-of-pearl skin, clad with garments made of<br />
shells and sea plants, with a glowing star-shaped diamond<br />
embedded on her forehead and a trident in her hand.<br />
His<strong>to</strong>ry: Calitha was born among <strong>the</strong> Aquarendi elves<br />
of Evergrun, shortly after <strong>the</strong>y left <strong>the</strong> sea <strong>to</strong> live among<br />
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