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Guide to the Immortals

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uling <strong>the</strong> hin with wisdom for over thirty years. Shaerdon<br />

became <strong>the</strong> Five Shires when Gunzuth divided it among his<br />

five sons in BC 572, before resigning his position. So <strong>the</strong><br />

Shires were formed. This final act granted him immortality<br />

in <strong>the</strong> Sphere of Time, and he became one of <strong>the</strong> High<br />

Heroes, patron of <strong>the</strong> Five Shires and of <strong>the</strong> hin all over <strong>the</strong><br />

world. After some time, he sponsored Finidel, a human hero<br />

from Brasol, and helped him attain immortality after<br />

Finidel founded a kingdom where <strong>the</strong> hin left in Davania<br />

could live in peace with humans.<br />

Personality: Brindorhin/Gunzuth is a merry but<br />

pragmatic immortal, deeply fond of traditions and laws. He<br />

loves life deeply and teaches his worshippers <strong>to</strong> enjoy <strong>the</strong><br />

fruits of <strong>the</strong> earth and <strong>the</strong>ir job without trying <strong>to</strong> find cheap<br />

or unlawful ways <strong>to</strong> gain more wealth. The greatest treasure<br />

for any halfling is in fact <strong>the</strong> safety of his home and <strong>the</strong> love<br />

of his family. Coberham and Nob Nar are his two<br />

inseparable allies, <strong>to</strong>ge<strong>the</strong>r with his protégé, Finidel. He<br />

strongly opposes <strong>the</strong> immortal patrons of goblins and orcs,<br />

remembering <strong>the</strong> suffering that <strong>the</strong> hin endured at <strong>the</strong> hands<br />

of <strong>the</strong>se humanoids before his rise <strong>to</strong> power.<br />

Patron: Unknown [presumed Khoronus]<br />

Allies: Coberham, Nob Nar<br />

Enemies: Karaash, Yagrai, Wogar<br />

D&D Classic Stats<br />

Followers' Alignment: Any; Clerics must be Lawful<br />

Favoured Weapon: Rapier (allowed all bludgeoning<br />

weapons)<br />

Clerics' skills & powers: +1 bonus <strong>to</strong> Charisma,<br />

bonus S<strong>to</strong>ryteller general skill<br />

Paladins' skills & powers: Brindorhin's paladins are<br />

<strong>the</strong> so-called Hin Masters (see GAZ8 for more info)<br />

Spells: Ceremony (1 st ), holy meal (2 nd ), cornucopia (3 rd ),<br />

fertility* (3 rd , see arcane spell with same name, in place of<br />

cure stun*).<br />

D&D 3E Stats<br />

Domains: Time, Law, Good, Family<br />

Favoured weapon: Rapier<br />

Source: GAZ8<br />

BRISSARD<br />

(Ba Pian-Shu)<br />

Patron of Domination and Slavery<br />

Level, Alignment, Sphere: 10 th (Temporal), NE,<br />

Entropy<br />

Symbol: a chain prepared <strong>to</strong> form a horizontal “eight”<br />

Portfolio: Domination, slavery, oppression,<br />

circumvention<br />

Worshipped in: Alphatia, Esterhold, Ochalea<br />

Appearance: Brissard typically appears as a robust<br />

human of pallid complexion, with violet eyes and jet-black<br />

hair with blue highlights (<strong>the</strong> classic pure Alphatian), an<br />

expression of eternal cleverness and a deep and mellifluous<br />

voice, dressed in a short tunic and a pair of black trousers,<br />

with a whip at <strong>the</strong> belt.<br />

His<strong>to</strong>ry: In life, Brissard was a cleric of Talitha gifted<br />

with incredible guile and charisma. He adhered <strong>to</strong> <strong>the</strong><br />

teachings of his Immortal until achieving Immortality in<br />

<strong>the</strong> Sphere of Entropy about 630 BC, ensuring that <strong>the</strong><br />

cult of Talitha became a strong presence in <strong>the</strong> Alphatian<br />

Empire. He had taken advantage of <strong>the</strong> confused period<br />

of <strong>the</strong> civil war of unification. His cult was one of <strong>the</strong><br />

corners<strong>to</strong>nes in <strong>the</strong> formation of <strong>the</strong> new Alphatia,<br />

promoting <strong>the</strong> slavery and <strong>the</strong> class division that still<br />

characterises modern Alphatian society. Brissard gets<br />

particular devotion among <strong>the</strong> more arrogant and violent<br />

nobles of Esterhold and among <strong>the</strong> more able cheats and<br />

manipula<strong>to</strong>rs.<br />

Personality: Brissard acts as one of <strong>the</strong> more crafty<br />

and enterprising Entropic messengers and negotia<strong>to</strong>rs,<br />

capable of bending <strong>to</strong> his logic and <strong>to</strong> his will any<br />

individual thanks <strong>to</strong> his strength of will and distinct<br />

persuasive capacity. He is <strong>the</strong> patron of slavery and of<br />

mental and physical enslavement, and any means is valid<br />

in order <strong>to</strong> dominate o<strong>the</strong>rs, whe<strong>the</strong>r brute force, deceit,<br />

perverse logic, or blackmail. For this he is a fierce<br />

adversary of Saturnius, patron of liberty, and tends <strong>to</strong><br />

collaborate with several Entropics for his own advantage,<br />

in particular with Talitha.<br />

Patron: Talitha<br />

Allies: Talitha<br />

Enemies: Saturnius<br />

Classic D&D Stats<br />

Followers’ Alignment: Followers and clerics can have<br />

any alignment<br />

Favoured weapon: Chain (allowed all bludgeoning<br />

weapons, <strong>the</strong> whip, net and human-catcher)<br />

Clerics’ skills and powers: Power <strong>to</strong> paralyse a<br />

creature with a <strong>to</strong>uch with HD/level lower than that of<br />

<strong>the</strong> cleric (once per day, ST vs. Paralysis saves)<br />

D&D 3E Stats<br />

Domains: Entropy, Evil, Trickery, Slavery<br />

Favoured weapon: Spiked chain<br />

Source: IM2, WotI<br />

CALITHA STARBROW<br />

(Tallivai <strong>the</strong> Rootmaker, Felidae, Barramundje,<br />

Mo<strong>the</strong>r Ocean)<br />

Caretaker of <strong>the</strong> Sea Races, Patroness of Medi<strong>to</strong>r<br />

and Aquarendi, Lady of <strong>the</strong> Seas<br />

Level, Alignment, Sphere: 18 th (Celestial), NG, Time<br />

Symbol: A giant pearl enclosed in a mo<strong>the</strong>r of pearl<br />

Portfolio: Oceans, lakes and rivers, travel, fertility,<br />

good luck, sea elves, aquatic races, <strong>to</strong>rtles<br />

Worshipped in: Known World (Minrothad),<br />

Undersea, Savage Coast (Bellayne, Wallara, Tortle tribe<br />

lands)<br />

Appearance: Calitha is a charming elven maiden with<br />

shining mo<strong>the</strong>r-of-pearl skin, clad with garments made of<br />

shells and sea plants, with a glowing star-shaped diamond<br />

embedded on her forehead and a trident in her hand.<br />

His<strong>to</strong>ry: Calitha was born among <strong>the</strong> Aquarendi elves<br />

of Evergrun, shortly after <strong>the</strong>y left <strong>the</strong> sea <strong>to</strong> live among<br />

34

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