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Guide to the Immortals

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his own reckon badge, deformed by <strong>the</strong> explosion <strong>to</strong><br />

resemble a mirror-shield. The mirror was found and<br />

changed hands during <strong>the</strong> following generations, until<br />

Benekander was finally freed from his prison by a group<br />

of adventurers around AC 1001. He immediately<br />

unders<strong>to</strong>od that his essence had been transformed in<strong>to</strong><br />

something different, but only after experimenting with<br />

his new powers and ga<strong>the</strong>ring some news about <strong>the</strong><br />

Multiverse did he understand he had become a true<br />

Immortal thanks <strong>to</strong> <strong>the</strong> Radiance’s power.<br />

Personality: Benekander's primary goal is <strong>to</strong> protect<br />

humanity from immortals' interference. Since he is still<br />

quite uncomfortable around o<strong>the</strong>r immortals and has not<br />

yet accepted his new state of existence, he prefers <strong>the</strong><br />

company of mortals <strong>to</strong> his fellow immortals, and for now<br />

has not revealed his presence <strong>to</strong> <strong>the</strong> hierarchs of <strong>the</strong><br />

Spheres. He spends most of his time on Mystara under<br />

<strong>the</strong> mortal identity of Rheddrian, a well endowed<br />

merchant and an expert of <strong>the</strong> arcane arts, and has used<br />

his charisma and treasures <strong>to</strong> create a secret net of<br />

informers and allies. After AC 1010, he will also appear<br />

as Gareth <strong>to</strong> <strong>the</strong> Sindhi, using miracles <strong>to</strong> extend his base<br />

of followers and preaching freedom and respect among<br />

mortals.<br />

Patron: None (Radiance)<br />

Allies: None (nobody knows of his existence)<br />

Enemies: None (potentially all <strong>the</strong> immortals that<br />

manipulate <strong>the</strong> mortals)<br />

Classic D&D Stats<br />

Followers’ Alignment: Any; Clerics must be Lawful<br />

or Neutral<br />

Favoured weapon: None (allowed all bludgeoning<br />

weapons)<br />

Clerics’ skills and powers: Permanent Infravision 60<br />

feet.<br />

Paladins’ skills and powers: Lay on Hands<br />

D&D 3E Stats<br />

Domains: Energy, Good, Protection, Knowledge<br />

Favoured weapon: Light mace<br />

Source: WotI, PWA 1-3<br />

BRANDAN EARTHSHAKER<br />

Patron of <strong>the</strong> Snartan, Patron of Progress and<br />

Conquest, Crea<strong>to</strong>r of <strong>the</strong> Earthshaker<br />

Level, Alignment, Sphere: 3 rd (Initiate), LN, Matter<br />

Symbol: A fire red cogwheel<br />

Portfolio: Progress, invention, conquest, fire,<br />

technomancy, snartan gnomes<br />

Worshipped in: Davania (Vulcania)<br />

Appearance: He is a gnome of martial bearing, with a<br />

golden helmet on his head, protected by a cuirass of mesh<br />

with a white P incised on <strong>the</strong> chest above <strong>the</strong> image of a red<br />

cogwheel (<strong>the</strong> symbols of Snarta and Brandan).<br />

His<strong>to</strong>ry (PROBABLE THEORY): Brandan was a<br />

gnome that lived in <strong>the</strong> Republic of <strong>the</strong> Similars (Vulcania)<br />

around <strong>the</strong> III century AC. A great thinker and inven<strong>to</strong>r, he<br />

32 <br />

was <strong>the</strong> first <strong>to</strong> willingly push in<strong>to</strong> <strong>the</strong> Forbidden Lands, a<br />

mountainous region near <strong>to</strong> <strong>the</strong> Republic that was believed<br />

<strong>to</strong> be inhabited by terrifying creatures of fire. He studied <strong>the</strong><br />

proprieties of <strong>the</strong>se creatures which he regarded as <strong>the</strong> highest<br />

specimens of <strong>the</strong>ir kind. He also hoped <strong>to</strong> exploit <strong>the</strong>m,<br />

creating new weapons that could give <strong>the</strong> vic<strong>to</strong>ry <strong>to</strong> his<br />

compatriots in <strong>the</strong> war against <strong>the</strong> o<strong>the</strong>r gnomish clans.<br />

During his exploration he discovered fire elemental pupae,<br />

extremely docile but powerful elemental creatures. After<br />

many experiments, he discovered that <strong>the</strong> energy produced by<br />

<strong>the</strong>m was able <strong>to</strong> power many of his devices. Later, he came<br />

across an ancient Blackmoorian relic, a sort of enormous<br />

self-propelled machine used by <strong>the</strong> Grunland elves as a<br />

means of transport and excavation. Fascinated by <strong>the</strong><br />

magnitude and <strong>the</strong> complexity of <strong>the</strong> artefact, he spent <strong>the</strong><br />

following ten years studying it, but was unable <strong>to</strong> reproduce<br />

<strong>the</strong> original construction plans. Additionally, <strong>the</strong> power<br />

source of <strong>the</strong> machine was hopelessly corrupted, and Brandan<br />

was not able <strong>to</strong> understand <strong>the</strong> original without knowledge<br />

of Blackmoorian nuclear technology. With <strong>the</strong> ingenuity<br />

typical of <strong>the</strong> gnomes, he exploited <strong>the</strong> discovery of <strong>the</strong> fire<br />

elemental pupae and redesigned <strong>the</strong> machinery <strong>to</strong> make it<br />

function powered by <strong>the</strong>se creatures. After ano<strong>the</strong>r five years<br />

of <strong>to</strong>il, Brandan was able <strong>to</strong> repair <strong>the</strong> artefact and renamed<br />

it Earthshaker for <strong>the</strong> incredible tremors that it generated.<br />

The Immortal Garal admired his genius so much that he<br />

appeared and proposed a challenge: if he was able <strong>to</strong><br />

reconstruct and recover all <strong>the</strong> pieces of his invention for at<br />

least three times in three different incarnations, that would<br />

help him <strong>to</strong> continue on <strong>the</strong> path <strong>to</strong> Immortality. Brandan<br />

accepted and was successively reincarnated as a gnome mage,<br />

fighter and cleric, and each time was able <strong>to</strong> again find <strong>the</strong><br />

artefact, redesign it and make it function in <strong>the</strong> same way.<br />

At <strong>the</strong> end of his efforts, exploiting all <strong>the</strong> knowledge learned<br />

<strong>to</strong> that point, Brandan decided that for completing <strong>the</strong> Path<br />

of <strong>the</strong> Polymath he needed <strong>to</strong> do only one thing: create a<br />

perennial monument <strong>to</strong> his genius. So he returned <strong>to</strong> his<br />

people and, under <strong>the</strong> name of Dorfin, soon became a<br />

powerful general of <strong>the</strong> republican army thanks <strong>to</strong> <strong>the</strong><br />

martial skills acquired in one of his past lives. Guiding an<br />

expedition in <strong>the</strong> Forbidden Lands, Dorfin convinced his<br />

men that an Immortal by <strong>the</strong> name Brandan had revealed<br />

<strong>to</strong> him <strong>the</strong> location of a powerful weapon, and here he<br />

revealed <strong>the</strong> Earthshaker that he had previously rebuilt.<br />

Using his soldiers <strong>to</strong> recover more fire elemental pupae and<br />

new materials, Dorfin was in a position <strong>to</strong> upgrade <strong>the</strong><br />

Earthshaker and finally make it move <strong>to</strong> his liking. After<br />

placing his followers in <strong>the</strong> strategic points for operating <strong>the</strong><br />

machinery, Dorfin guided <strong>the</strong> Earthshaker <strong>to</strong> his homeland,<br />

where after many vic<strong>to</strong>ries it became <strong>the</strong> symbol of <strong>the</strong> hoi<br />

gnomes and was renamed Proboscidaemon (<strong>the</strong> symbol of <strong>the</strong><br />

Snartan Empire is indeed a white “P” in memory of <strong>the</strong><br />

Proboscidaemon). The last act that consecrated Brandan <strong>to</strong><br />

Immortality was <strong>the</strong> abolition of <strong>the</strong> Republic and <strong>the</strong><br />

institution of <strong>the</strong> Empire of Snarta (from <strong>the</strong> gnomish word<br />

for vic<strong>to</strong>ry), proclaiming himself Emperor Dorfin I in <strong>the</strong> VI<br />

century AC. After having destroyed <strong>the</strong> opposition of <strong>the</strong> old,<br />

Dorfin concentrated <strong>the</strong> Snartan resources in <strong>the</strong>

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