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Guide to the Immortals

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group of innocents without any subterfuge (like quartering<br />

or devouring <strong>the</strong> babies of a village or raping vestal virgins<br />

of all <strong>the</strong> temples in <strong>the</strong> region, or even ravish and burn<br />

alive <strong>the</strong> mo<strong>the</strong>rs of a community, etc.). The deed must be<br />

of a unique kind, potentially completed over an extended<br />

period, and requires <strong>the</strong> sacrifice of at least 500 victims.<br />

Trial: The Destroyer must succeed in permanently<br />

destroying an artefact of Thought, having had it made by<br />

exponents of that Sphere and <strong>the</strong>n having <strong>to</strong>rtured and<br />

o<strong>the</strong>rwise humiliated <strong>the</strong>m.<br />

Task: The Destroyer must find a Major artefact of <strong>the</strong><br />

Sphere of Entropy, which must have been lost or be held<br />

by a group of guardians (often members of a rival or<br />

opposing cult). The candidate must recover <strong>the</strong> artefact<br />

with brute force (openly facing his enemies without deceit<br />

or subterfuge) and kill whoever attempts <strong>to</strong> s<strong>to</strong>p him. If he<br />

had <strong>the</strong> aid of allies in completing his Task, once he is in<br />

possession of <strong>the</strong> artefact he must also eliminate <strong>the</strong>m<br />

(with only <strong>the</strong> exception of his successor, if he’s present -<br />

see Testimony for why).<br />

Testimony: The Destroyer must find and train a<br />

successor who is dedicated <strong>to</strong> <strong>the</strong> same ideals as he is, and<br />

this successor must gain at least 12 levels whilst in <strong>the</strong><br />

service of <strong>the</strong> aspiring Immortal. The Destroyer must treat<br />

his pupil in <strong>the</strong> most brutal way possible, having taken<br />

care <strong>to</strong> raise him in his traditions of violence and cruelty,<br />

even while preventing his being killed by anyone (though<br />

life is <strong>the</strong> only requirement, <strong>the</strong> successor may become<br />

disabled due <strong>to</strong> injuries etc), until he is not able <strong>to</strong> stand<br />

him. In any case <strong>the</strong> successor must not be removed and if<br />

necessary must be made a slave in order <strong>to</strong> constantly<br />

accompany <strong>the</strong> Destroyer in his exploits; if <strong>the</strong> candidate<br />

should kill him before <strong>the</strong> Testimony is completed or he<br />

isn’t able <strong>to</strong> avoid <strong>the</strong> death of his successor, he must find<br />

a new pupil and start afresh with him.<br />

It’s a fur<strong>the</strong>r task of <strong>the</strong> candidate <strong>to</strong> create an item of<br />

legendary destructive power that corrupts its user,<br />

increasing <strong>the</strong> influence of entropy in <strong>the</strong> world. The<br />

Destroyer must <strong>the</strong>n have this item fall in<strong>to</strong> <strong>the</strong> hands of<br />

his successor, and when he uses it against <strong>the</strong> candidate in<br />

order <strong>to</strong> usurp his position, <strong>the</strong> Destroyer must liquidate<br />

his disciple in a spectacular and painful manner in front of<br />

many witnesses. The candidate isn’t allowed <strong>to</strong> create an<br />

item that immediately causes <strong>the</strong> death of its user: <strong>to</strong> <strong>the</strong><br />

contrary, it must be made in a way that his disciple can<br />

come <strong>to</strong> know of all <strong>the</strong> items powers and is able <strong>to</strong> use it<br />

against him. It’s not important if <strong>the</strong> successor uses allies<br />

in <strong>the</strong> battle or faces <strong>the</strong> Destroyer alone: <strong>the</strong> candidate<br />

must take part in <strong>the</strong> encounter without any outside aid,<br />

facing everyone else before killing <strong>the</strong> successor.<br />

MANIPULATOR<br />

This is <strong>the</strong> path that opposes that of <strong>the</strong> Polymath and<br />

in general <strong>the</strong> Sphere of Matter. Those people who follow<br />

this path deceive and betray anyone <strong>to</strong> attain <strong>the</strong>ir desires,<br />

adore manipulating people and infringing <strong>the</strong> rules for<br />

personal gratification, and by this activity attract <strong>the</strong><br />

12 <br />

attention of <strong>the</strong> entropic powers as a perfect representative<br />

of chaos. Whoever successfully completes <strong>the</strong> path of <strong>the</strong><br />

Manipula<strong>to</strong>r will be obsessed by <strong>the</strong> idea of corrupting<br />

and destroying order and Matter (thus becoming a sworn<br />

enemy of that Sphere in particular).<br />

Quest: During his Task (see below) <strong>the</strong> Manipula<strong>to</strong>r<br />

must be accompanied by at least 4 characters, each of <strong>the</strong>se<br />

must belong <strong>to</strong> one of <strong>the</strong> following classes: Fighter (or<br />

Monk or Paladin), Cleric (or Druid), Wizard (or Sorcerer<br />

or Bard) and Thief (or Barbarian or Ranger). His<br />

companions should be no higher than five levels more<br />

than <strong>the</strong> character. During <strong>the</strong> task <strong>the</strong> Quest of <strong>the</strong><br />

Manipula<strong>to</strong>r is <strong>to</strong> obtain <strong>the</strong> confidence of his<br />

companions, saving <strong>the</strong>n betraying <strong>the</strong>m one after <strong>the</strong><br />

o<strong>the</strong>r and causing <strong>the</strong>ir deaths. The betrayal must be<br />

noticed by each of <strong>the</strong> victims at <strong>the</strong> moment of his death,<br />

in such a way that <strong>the</strong> Manipula<strong>to</strong>r gets enjoyment from<br />

his deed; <strong>the</strong> Quest is achieved when <strong>the</strong> pre-selected<br />

fourth victim dies.<br />

Trial: After having achieved his Quest and completed<br />

his Task, <strong>the</strong> Manipula<strong>to</strong>r must seek a candidate <strong>to</strong><br />

Immortality in one of <strong>the</strong> o<strong>the</strong>r four Spheres and join him<br />

as an ally, pretending help but in reality hindering his<br />

mission. The aim of <strong>the</strong> Trial is <strong>to</strong> corrupt <strong>the</strong> soul of <strong>the</strong><br />

aspiring Immortal, making him fall <strong>to</strong> Entropy or<br />

manipulating events in such a way that his attempt <strong>to</strong><br />

become Immortal ultimately fails. This manipulation<br />

must ultimately cause <strong>the</strong> death of <strong>the</strong> candidate, which<br />

cannot happen by <strong>the</strong> direct action of <strong>the</strong> Manipula<strong>to</strong>r<br />

(usually <strong>the</strong> Manipula<strong>to</strong>r is able <strong>to</strong> lead his victim <strong>to</strong><br />

suicide or is able <strong>to</strong> get him killed by an adversary by<br />

failing <strong>to</strong> aid him at <strong>the</strong> most critical moment). If <strong>the</strong><br />

attempt fails <strong>the</strong> Manipula<strong>to</strong>r can try again as long as his<br />

victim doesn’t unmask him: in this case he is forced <strong>to</strong><br />

abandon <strong>the</strong> candidate and must find ano<strong>the</strong>r.<br />

Task: The Manipula<strong>to</strong>r must recover an artefact of <strong>the</strong><br />

Sphere of Entropy <strong>to</strong> use during his Testimony,<br />

preventing it from being destroyed until he becomes<br />

Immortal. If <strong>the</strong> artefact becomes lost or ruined, <strong>the</strong><br />

Manipula<strong>to</strong>r must find ano<strong>the</strong>r and keep it until <strong>the</strong><br />

moment of his ascension. It isn’t necessary that he always<br />

carries it with him, but he must find <strong>the</strong> means <strong>to</strong> use it in<br />

his Testimony (he can naturally also use it at o<strong>the</strong>r times if<br />

<strong>the</strong> need arises).<br />

Testimony: The Manipula<strong>to</strong>r must complete a<br />

corrupting deed of epic proportions, like replacing <strong>the</strong><br />

official creed of a nation with an entropic religion, creating<br />

or using an artefact that corrupts (physically or<br />

psychologically) at least 1,000 people, and so on, in a way<br />

that increases <strong>the</strong> influence of entropy in <strong>the</strong> world. This<br />

deed must be of such extent that it attracts all possible<br />

adventurers drawn from <strong>the</strong> ranks of order and of Good<br />

that act in <strong>the</strong> region, in a fashion that leads <strong>to</strong> him having<br />

<strong>to</strong> directly face <strong>the</strong>m whilst completing his work.

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