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Guide to the Immortals

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Multiverse. Intelligent flying species like rocs and giant eagles<br />

consider him <strong>the</strong>ir own ances<strong>to</strong>r.<br />

Patron: Unknown (probably none)<br />

Allies: Khoronus, Fugit<br />

Enemies: None (antipathy on <strong>the</strong> part of Ka)<br />

Classic D&D Stats<br />

Followers’ Alignment: Any; clerics must be Neutral<br />

Favoured weapon: Dagger (allowed mace and thrown<br />

weapons)<br />

Clerics’ skills and powers: Power of transforming<br />

in<strong>to</strong> a giant eagle once per day (gains <strong>the</strong> physical<br />

characteristics of <strong>the</strong> eagle, keeps his own mental<br />

characteristics, THAC0 and ST, cannot use any of his<br />

special powers), free train animals (flying) skill<br />

D&D 3E Stats<br />

Domains: Time, Good, Protection, Healing, Travel<br />

Favoured weapon: Dagger<br />

Source: Master and Immortal set<br />

SINBAD<br />

(The Celestial Traveller)<br />

Patron of Travellers and Explorers, Patron of<br />

Boldness and Discovery<br />

Level, Alignment, Sphere: 15 th (Celestial), NG,<br />

Thought<br />

Symbol: A white sail blown by <strong>the</strong> wind<br />

Portfolio: Travel, exploration, adventure, boldness, <strong>to</strong><br />

overcome any barrier or border<br />

Worshipped in: Bellissaria, Davania (Ice Peaks),<br />

Hollow World (Merry Pirate Seas), Known World<br />

(Ierendi, Minrothad, Thyatis, Ylaruam), Pearl Islands,<br />

Skothar (Tangor)<br />

Appearance: Sinbad is a male being in <strong>the</strong> prime of life<br />

clad like a sailor or an explorer. He always appears as a<br />

member of <strong>the</strong> ethnic group of <strong>the</strong> people watching him, and<br />

his true form is unknown.<br />

His<strong>to</strong>ry: Sinbad comes from a remote place of <strong>the</strong><br />

Multiverse, and no Immortal has ever managed <strong>to</strong> unveil<br />

his true his<strong>to</strong>ry or origin. He claims he was a sailor in his<br />

mortal life, and he discovered <strong>the</strong> path of <strong>the</strong> Epic Hero<br />

because of his travels and quests across <strong>the</strong> Multiverse,<br />

which made him wiser and more powerful. He does not<br />

remember who his patron was, but it is certain he<br />

appeared on Mystara before <strong>the</strong> Blackmoor civilization’s<br />

rise <strong>to</strong> power. Because of this, he encourages mortals <strong>to</strong><br />

abandon <strong>the</strong> safety of <strong>the</strong>ir homes <strong>to</strong> follow <strong>the</strong>ir own<br />

dreams of fame and glory. For Sinbad, travel and<br />

adventure are <strong>the</strong> ways that leads <strong>to</strong> wisdom,<br />

enlightenment, and perfection. Some <strong>Immortals</strong> say that<br />

all those who listen <strong>to</strong> Sinbad’s tale of his epic quests<br />

inevitably leave on a bold trek in<strong>to</strong> <strong>the</strong> unknown. In fact,<br />

this is just what his clerics do and preach, as <strong>the</strong>y have<br />

taken <strong>the</strong> vow of Eternal Wandering. There are indeed<br />

no settled clerics of Sinbad, and all <strong>the</strong> temples dedicated<br />

<strong>to</strong> this immortal are small structures maintained by local<br />

worshippers, not by resident clerics. (Priests can stay no<br />

more than one month in a single place before moving.)<br />

Persistent rumours among <strong>the</strong> Celestial Spheres whisper<br />

that Sinbad is in fact an Old One or <strong>the</strong>ir agent. O<strong>the</strong>rs<br />

think he may be one of <strong>the</strong> early <strong>Immortals</strong> who became<br />

lost while exploring <strong>the</strong> Vortex and later managed <strong>to</strong><br />

come back with a false identity. The truth, whatever it<br />

may be, has still <strong>to</strong> be revealed.<br />

Personality: Sinbad is a charismatic, unpredictable,<br />

and daring immortal, who is constantly on <strong>the</strong> lookout<br />

for new barriers <strong>to</strong> break, new risks <strong>to</strong> take, and new<br />

adventures <strong>to</strong> experience. Because of his dashing<br />

personality, he has a faithful ally in young Turmis, who<br />

shares his love for adventures and risks.<br />

Patron: Unknown (probably nobody)<br />

Allies: Turmis<br />

Enemies: None<br />

Classic D&D Stats<br />

Followers’ Alignment: Any<br />

Favoured weapon: Sabre (allowed all one-handed<br />

weapons)<br />

Clerics’ skills and powers: +2 bonus <strong>to</strong> ST vs. Fear,<br />

free general skills Direction Sense and Navigation, +2<br />

bonus <strong>to</strong> Survival general skill (not free)<br />

D&D 3E Stats<br />

Domains: Thought, Good, Travel, Courage<br />

Favoured weapon: Scimitar<br />

Source: WotI, Master and Immortal set<br />

SKULD<br />

Patroness of Fate, Keeper of <strong>the</strong> Future<br />

Level, Alignment, Sphere: 17 th (Celestial), N,<br />

Entropy<br />

Symbol: A head of a woman with a black veil that<br />

hides <strong>the</strong> face<br />

Portfolio: Future, fate, death, divination, visions<br />

Worshipped in: Hollow World (Antalians), Known<br />

World (Nor<strong>the</strong>rn Reaches, Heldannic Terri<strong>to</strong>ries), Norwold<br />

Appearance: Skuld is a tiny woman with an emaciated<br />

physique. A black veil perennially covers her face and a large<br />

hood hides her o<strong>the</strong>r features. She dresses in a black robe that<br />

completely envelops her, only exposing her hands with long<br />

tapered fingers that end with nails pointed like blades.<br />

His<strong>to</strong>ry (PROBABLE THEORY): No one is exactly<br />

sure about <strong>the</strong> past of Skuld, an extremely cold and detached<br />

entity. One thing is certain: despite her low profile in <strong>the</strong><br />

Entropic hierarchy, she is one of <strong>the</strong> most ancient <strong>Immortals</strong>.<br />

There are many s<strong>to</strong>ries circulating about her origins, on her<br />

true interests in <strong>the</strong> Multiverse, and especially on her link<br />

with two o<strong>the</strong>r <strong>Immortals</strong> of different Spheres. These two<br />

immortals are Urd (ancient Lawful hierarch of Matter who<br />

vanished during <strong>the</strong> Great Rain of Fire) and Verthandi<br />

(Neutral hierarch of Time who vanished from <strong>the</strong><br />

Multiverse by <strong>the</strong> end of <strong>the</strong> Fury of <strong>the</strong> <strong>Immortals</strong>).<br />

However, up <strong>to</strong> now no one has ever been able <strong>to</strong> discover<br />

her exact nature. The most credited hypo<strong>the</strong>sis among <strong>the</strong><br />

Celestial Spheres is all based on <strong>the</strong> fact that Urd,<br />

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