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Guide to the Immortals

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grant <strong>to</strong> his defenders are half of those granted <strong>to</strong> his<br />

clerics.<br />

Domains: The list of <strong>the</strong> Domains available for <strong>the</strong><br />

clergymen according <strong>to</strong> <strong>the</strong> D&D Third Edition (3E and<br />

3.5E) rules. Domains au<strong>to</strong>matically included in <strong>the</strong> list of<br />

Domains are those that refer <strong>to</strong> <strong>the</strong> Immortal’s<br />

Alignment (Good or Evil, Chaos or Law) and <strong>the</strong><br />

Domain relating <strong>to</strong> <strong>the</strong> Sphere it belongs <strong>to</strong> (Energy,<br />

Entropy, Matter, Thought or Time). They are followed<br />

by a list of 1 <strong>to</strong> 4 additional Domains characteristic of <strong>the</strong><br />

Immortal’s interests. The rule applied in this manual sees<br />

a minimum of 3 Domains associated <strong>to</strong> each Immortal,<br />

with a maximum limit imposed by <strong>the</strong> <strong>Immortals</strong> rank as<br />

follows: Initiate and Temporal max. 4, Celestial,<br />

Empyreal and Eternal max. 5, Hierarch max. 6.<br />

Fur<strong>the</strong>rmore, <strong>the</strong> elemental Domains can be associated <strong>to</strong><br />

Acronyms/abbreviations used in this D&D supplement:<br />

AC10 Bestiary of Dragons and Giants<br />

B1-9 In Search of Adventure<br />

B3 Palace of <strong>the</strong> Silver Princess<br />

B4 The Lost City<br />

CM7 The Tree of Life<br />

CM8 The Endless Stair<br />

CoM Champions of Mystara boxed set<br />

DA1-4 Adventure modules of Blackmoor<br />

DDA2 Arena of Thyatis<br />

DotE Dawn of <strong>the</strong> Emperors boxed set<br />

DrMa # Dragon Magazine Number *<br />

DuMa # Dungeon Magazine Number *<br />

GAZ1 The Grand Duchy of Karameikos<br />

GAZ2 The Emirates of Ylaruam<br />

GAZ3 The Principalities of Glantri<br />

GAZ4 The Kingdom of Ierendi<br />

GAZ5 The Elves of Alfheim<br />

GAZ6 The Dwarves of Rockhome<br />

GAZ7 The Nor<strong>the</strong>rn Reaches<br />

GAZ8 The Five Shires<br />

GAZ9 The Minrothad Guilds<br />

GAZ10 The Orcs of Thar<br />

GAZ11 The Republic of Darokin<br />

GAZ12 The Golden Khan of E<strong>the</strong>ngar<br />

GAZ13 The Shadowelves<br />

GAZ14 The Atruaghin Clans<br />

HW Hollow World boxed set<br />

HWA1 Nightwail<br />

HWA3 Nights<strong>to</strong>rm<br />

an Immortal only if it respects <strong>the</strong> agreement with <strong>the</strong><br />

Immortal's Sphere: Water with Time, Air with Thought,<br />

Fire with Energy and Earth with Matter (Entropy can be<br />

associated with any element). The Domains listed are<br />

from <strong>the</strong> Third Edition Player’s Handbook, except those<br />

shown in italics, <strong>the</strong>se are new Domains and <strong>the</strong>y are<br />

described in Appendix 11 of this manual.<br />

Favoured weapon: The weapon that <strong>the</strong> cleric must know<br />

how <strong>to</strong> use according <strong>to</strong> <strong>the</strong> D&D 3E rules.<br />

Source: A list of <strong>the</strong> official supplements in which <strong>the</strong><br />

Immortal is mentioned, listed in order of importance and<br />

pertinence; <strong>the</strong> supplements are referred <strong>to</strong> by acronyms<br />

and abbreviations (<strong>the</strong> complete list is shown below for<br />

<strong>the</strong> reader’s benefit.<br />

HWR1 Sons of Azca<br />

HWR2 The Kingdom of Nithia<br />

HWR3 The Milenian Empire<br />

ImmSet Immortal set of rules<br />

IM1 The Immortal S<strong>to</strong>rm<br />

IM2 The Wrath of Olympus<br />

IM3 The Best of Intentions<br />

MS-1 The Blizzard Pass<br />

MS-2 Maze of <strong>the</strong> Riddling Minotaur<br />

MstSet Master set of rules<br />

M1 In<strong>to</strong> <strong>the</strong> Maelstrom<br />

M2 Vengeance of Alphaks<br />

M4 Five Coins for a Kingdom<br />

M5 Talons of Night<br />

OHP Orc's Head Peninsula (e-book)<br />

PC1 Tall Tales of <strong>the</strong> Wee Folk<br />

PC2 Top Ballista<br />

PC3 The Sea Kingdoms<br />

PC4 Night Howlers<br />

PWA 1-3 Poor Wizard's Almanac 1-3<br />

RC Rules Cyclopedia<br />

SCS Savage Coast Sourcebook<br />

TTS The Tainted Sword (novel)<br />

WotI Wrath of <strong>the</strong> <strong>Immortals</strong><br />

X3 Curse of Xanathon<br />

X5 Temple of Death<br />

X11 Saga of <strong>the</strong> Shadowlord<br />

X13 Crown of Ancient Glory<br />

NOTE 1. LIST OF THE IMMORTALS<br />

The list comprises all <strong>the</strong> <strong>Immortals</strong> active in <strong>the</strong> Mystaran<br />

Multiverse that appear in TSR/WotC products for this<br />

setting. The statistics relating <strong>to</strong> <strong>the</strong>ir level of power and<br />

<strong>to</strong> <strong>the</strong> popularity of <strong>the</strong>ir cults are updated <strong>to</strong> 1003 AC,<br />

and would have had <strong>to</strong> remain almost unchanged until<br />

1009, <strong>the</strong> dates of <strong>the</strong> end of <strong>the</strong> campaign described in<br />

<strong>the</strong> Wrath of <strong>the</strong> <strong>Immortals</strong> manual and that begin <strong>the</strong> era<br />

of <strong>the</strong> Poor Wizard’s Almanacs (1010–1013 AC).<br />

Although all <strong>the</strong> <strong>Immortals</strong> that have made an<br />

appearance in <strong>the</strong> various sets of rules and in <strong>the</strong><br />

adventures published by TSR, are present, when it has<br />

been possible some of <strong>the</strong> lesser known <strong>Immortals</strong> have<br />

been incorporated in<strong>to</strong> some of <strong>the</strong> more well known,<br />

assuming that <strong>the</strong> differences between <strong>the</strong>m are simply in<br />

16

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