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Guide to the Immortals

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any society from falling in<strong>to</strong> anarchy. Tarastia does not<br />

approve of <strong>the</strong> methods of Koryis and Alphatia, which are<br />

<strong>to</strong>o peaceful and permissive in her view, even if she does<br />

not consider <strong>the</strong>m enemies. Her real enemies are <strong>the</strong><br />

chauvinist Rathanos and <strong>the</strong> brutish Jammudaru. Her<br />

only ally is Diulanna, who shares Tarastia’s<br />

determination and appetite for justice.<br />

Patron: Ixion<br />

Allies: Diulanna<br />

Enemies: Rathanos, Jammudaru<br />

Classic D&D Stats<br />

Followers’ Alignment: Any; Clerics must be Lawful<br />

Favoured weapon: Battleaxe (allowed all bludgeoning<br />

weapons and axes)<br />

Clerics’ skills and powers: Bonus detect lie general<br />

skill, +2 bonus <strong>to</strong> knowledge of codes and laws general skill,<br />

<strong>the</strong> clerics can cast freely know alignment once per day<br />

Paladins’ skills and powers: They can know <strong>the</strong><br />

alignment of a creature within 10 feet simply<br />

concentrating for one round (works as <strong>the</strong> power <strong>to</strong><br />

detect evil), +2 bonus <strong>to</strong> Knowledge of codes and laws<br />

general skill<br />

D&D 3E Stats<br />

Domains: Energy, Law, Strength, Justice, Vengeance<br />

Favoured weapon: Battleaxe<br />

Source: DotE, HW, WotI, SCS, HWR3, DDA2<br />

TAROYAS<br />

(Zeus)<br />

Patron of Milenia, Protec<strong>to</strong>r of Governors<br />

Level, Alignment, Sphere: 6 th (Initiate), LN, Time<br />

Symbol: A crown and a sceptre<br />

Portfolio: Milenia, nobility, authority, power, order,<br />

good government<br />

Worshipped in: Hollow World (Milenians)<br />

Appearance: A middle-aged human of olive<br />

complexion and a robust physique, with marked features,<br />

a typically Milenian nose and a short curly white beard,<br />

his look is dignified and arrogant, dressed only in a short<br />

white <strong>to</strong>ga fastened at <strong>the</strong> right shoulder and decorated<br />

with geometric symbols along its hem, a golden tiara on<br />

his head and a sceptre in his right hand (symbols of royal<br />

power).<br />

His<strong>to</strong>ry (PROBABLE THEORY): When Milen<br />

ga<strong>the</strong>red his subjects and decided <strong>to</strong> flee <strong>to</strong> <strong>the</strong> south via <strong>the</strong><br />

sea in order <strong>to</strong> escape <strong>the</strong> destructive gnolls, following <strong>the</strong><br />

visions of <strong>the</strong> prophet Tiresias, <strong>the</strong> general Androsar, Milen’s<br />

right arm, was busy organising <strong>the</strong> expedition. After crossing<br />

<strong>the</strong> Sea of Dread and losing a third of <strong>the</strong> fleet (King Milen<br />

among <strong>the</strong>m) due <strong>to</strong> <strong>the</strong> adverse climatic conditions and<br />

marine monsters, Androsar led <strong>the</strong> survivors up a river in<br />

<strong>the</strong> Davanian north-western coast, <strong>to</strong> escape <strong>the</strong> enormous<br />

creatures of <strong>the</strong> abyss that had harassed <strong>the</strong>m in <strong>the</strong> final<br />

months. There <strong>the</strong>y established <strong>the</strong> city of Milenia on <strong>the</strong><br />

lower side of this river. Androsar <strong>the</strong>n organised <strong>the</strong> defence<br />

of <strong>the</strong> small community, and quickly assumed King Milen’s<br />

ancient powers, becoming <strong>the</strong> figurehead for all. With <strong>the</strong><br />

passing of time, Androsar’s ambitions increased, until during<br />

an expedition in <strong>the</strong> sou<strong>the</strong>rn mountains he encountered a<br />

seer, who revealed <strong>the</strong> path of Immortality <strong>to</strong> him. After<br />

seeking and gaining <strong>the</strong> support of Khoronus, Androsar left<br />

<strong>the</strong> palace <strong>to</strong> his son and successively travelled in<strong>to</strong> <strong>the</strong> future<br />

appearing with o<strong>the</strong>r identities. The last of <strong>the</strong>se was<br />

Taroyas, <strong>the</strong> individual who turned <strong>the</strong> kingdom in<strong>to</strong> an<br />

empire and who granted <strong>to</strong> <strong>the</strong> senate <strong>the</strong> powers previously<br />

held by <strong>the</strong> king. Androsar became an Immortal in <strong>the</strong><br />

Sphere of Time in <strong>the</strong> VII century BC taking <strong>the</strong> name of<br />

Taroyas.<br />

Personality: Taroyas is worshipped in Milenia as <strong>the</strong><br />

patron of nobility, good government, and order, and has a<br />

large following among those who hold high positions. He is<br />

an extremely noble and authoritarian individual, and<br />

defends with his sword <strong>the</strong> values of order and tradition.<br />

Currently he is <strong>the</strong> lover of Patura and, besides his men<strong>to</strong>r<br />

Khoronus, he is also an ally of Palson and Tiresias (mortal<br />

contemporaries).<br />

Patron: Khoronus<br />

Allies: Khoronus, Patura (his companion), Palson,<br />

Tiresias<br />

Enemies: None<br />

Classic D&D Stats<br />

Followers’ Alignment: Lawful or Neutral; clerics<br />

must be Lawful<br />

Favoured weapon: short sword (allowed all<br />

bludgeoning weapons)<br />

Clerics’ skills and powers: +1 bonus <strong>to</strong> Charisma, +2<br />

bonus <strong>to</strong> one of <strong>the</strong> following abilities (chosen by <strong>the</strong><br />

cleric) knowledge of codes and laws, etiquette, command,<br />

politics and diplomacy (not free)<br />

D&D 3E Stats<br />

Domains: Time, Law, Nobility<br />

Favoured weapon: short sword<br />

Source: WotI, IM2<br />

TERRA<br />

(Cay, Dun, Frigg, Maderakka, Mo<strong>the</strong>r Earth,<br />

Magna Mater, Marau-Ixuì, Mokosz, Mut, Sumag,<br />

Yamag, Yamuga)<br />

Patroness of Life and Fertility<br />

Level, Alignment, Sphere: 36 th (Hierarch), LG,<br />

Matter<br />

Symbol: A circle of s<strong>to</strong>nes with a plant (often a flower)<br />

or a living creature (usually an animal) inside it<br />

Portfolio: Creation and protection of all life-forms,<br />

balancing <strong>the</strong> life-death cycle, birth, fertility and<br />

prosperity, nature, earth, shepherds and farmers<br />

Worshipped in: Known World (E<strong>the</strong>ngar), Yazak<br />

Steppes, Savage Coast (Cay, Jibarù), Alphatia, Bellissaria,<br />

Davania, Skothar, Hollow World (Neathars, Nithians,<br />

Jennites), Elemental Plane of Earth and some outer<br />

planes<br />

123

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