Guide to the Immortals
Guide to the Immortals
Guide to the Immortals
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any society from falling in<strong>to</strong> anarchy. Tarastia does not<br />
approve of <strong>the</strong> methods of Koryis and Alphatia, which are<br />
<strong>to</strong>o peaceful and permissive in her view, even if she does<br />
not consider <strong>the</strong>m enemies. Her real enemies are <strong>the</strong><br />
chauvinist Rathanos and <strong>the</strong> brutish Jammudaru. Her<br />
only ally is Diulanna, who shares Tarastia’s<br />
determination and appetite for justice.<br />
Patron: Ixion<br />
Allies: Diulanna<br />
Enemies: Rathanos, Jammudaru<br />
Classic D&D Stats<br />
Followers’ Alignment: Any; Clerics must be Lawful<br />
Favoured weapon: Battleaxe (allowed all bludgeoning<br />
weapons and axes)<br />
Clerics’ skills and powers: Bonus detect lie general<br />
skill, +2 bonus <strong>to</strong> knowledge of codes and laws general skill,<br />
<strong>the</strong> clerics can cast freely know alignment once per day<br />
Paladins’ skills and powers: They can know <strong>the</strong><br />
alignment of a creature within 10 feet simply<br />
concentrating for one round (works as <strong>the</strong> power <strong>to</strong><br />
detect evil), +2 bonus <strong>to</strong> Knowledge of codes and laws<br />
general skill<br />
D&D 3E Stats<br />
Domains: Energy, Law, Strength, Justice, Vengeance<br />
Favoured weapon: Battleaxe<br />
Source: DotE, HW, WotI, SCS, HWR3, DDA2<br />
TAROYAS<br />
(Zeus)<br />
Patron of Milenia, Protec<strong>to</strong>r of Governors<br />
Level, Alignment, Sphere: 6 th (Initiate), LN, Time<br />
Symbol: A crown and a sceptre<br />
Portfolio: Milenia, nobility, authority, power, order,<br />
good government<br />
Worshipped in: Hollow World (Milenians)<br />
Appearance: A middle-aged human of olive<br />
complexion and a robust physique, with marked features,<br />
a typically Milenian nose and a short curly white beard,<br />
his look is dignified and arrogant, dressed only in a short<br />
white <strong>to</strong>ga fastened at <strong>the</strong> right shoulder and decorated<br />
with geometric symbols along its hem, a golden tiara on<br />
his head and a sceptre in his right hand (symbols of royal<br />
power).<br />
His<strong>to</strong>ry (PROBABLE THEORY): When Milen<br />
ga<strong>the</strong>red his subjects and decided <strong>to</strong> flee <strong>to</strong> <strong>the</strong> south via <strong>the</strong><br />
sea in order <strong>to</strong> escape <strong>the</strong> destructive gnolls, following <strong>the</strong><br />
visions of <strong>the</strong> prophet Tiresias, <strong>the</strong> general Androsar, Milen’s<br />
right arm, was busy organising <strong>the</strong> expedition. After crossing<br />
<strong>the</strong> Sea of Dread and losing a third of <strong>the</strong> fleet (King Milen<br />
among <strong>the</strong>m) due <strong>to</strong> <strong>the</strong> adverse climatic conditions and<br />
marine monsters, Androsar led <strong>the</strong> survivors up a river in<br />
<strong>the</strong> Davanian north-western coast, <strong>to</strong> escape <strong>the</strong> enormous<br />
creatures of <strong>the</strong> abyss that had harassed <strong>the</strong>m in <strong>the</strong> final<br />
months. There <strong>the</strong>y established <strong>the</strong> city of Milenia on <strong>the</strong><br />
lower side of this river. Androsar <strong>the</strong>n organised <strong>the</strong> defence<br />
of <strong>the</strong> small community, and quickly assumed King Milen’s<br />
ancient powers, becoming <strong>the</strong> figurehead for all. With <strong>the</strong><br />
passing of time, Androsar’s ambitions increased, until during<br />
an expedition in <strong>the</strong> sou<strong>the</strong>rn mountains he encountered a<br />
seer, who revealed <strong>the</strong> path of Immortality <strong>to</strong> him. After<br />
seeking and gaining <strong>the</strong> support of Khoronus, Androsar left<br />
<strong>the</strong> palace <strong>to</strong> his son and successively travelled in<strong>to</strong> <strong>the</strong> future<br />
appearing with o<strong>the</strong>r identities. The last of <strong>the</strong>se was<br />
Taroyas, <strong>the</strong> individual who turned <strong>the</strong> kingdom in<strong>to</strong> an<br />
empire and who granted <strong>to</strong> <strong>the</strong> senate <strong>the</strong> powers previously<br />
held by <strong>the</strong> king. Androsar became an Immortal in <strong>the</strong><br />
Sphere of Time in <strong>the</strong> VII century BC taking <strong>the</strong> name of<br />
Taroyas.<br />
Personality: Taroyas is worshipped in Milenia as <strong>the</strong><br />
patron of nobility, good government, and order, and has a<br />
large following among those who hold high positions. He is<br />
an extremely noble and authoritarian individual, and<br />
defends with his sword <strong>the</strong> values of order and tradition.<br />
Currently he is <strong>the</strong> lover of Patura and, besides his men<strong>to</strong>r<br />
Khoronus, he is also an ally of Palson and Tiresias (mortal<br />
contemporaries).<br />
Patron: Khoronus<br />
Allies: Khoronus, Patura (his companion), Palson,<br />
Tiresias<br />
Enemies: None<br />
Classic D&D Stats<br />
Followers’ Alignment: Lawful or Neutral; clerics<br />
must be Lawful<br />
Favoured weapon: short sword (allowed all<br />
bludgeoning weapons)<br />
Clerics’ skills and powers: +1 bonus <strong>to</strong> Charisma, +2<br />
bonus <strong>to</strong> one of <strong>the</strong> following abilities (chosen by <strong>the</strong><br />
cleric) knowledge of codes and laws, etiquette, command,<br />
politics and diplomacy (not free)<br />
D&D 3E Stats<br />
Domains: Time, Law, Nobility<br />
Favoured weapon: short sword<br />
Source: WotI, IM2<br />
TERRA<br />
(Cay, Dun, Frigg, Maderakka, Mo<strong>the</strong>r Earth,<br />
Magna Mater, Marau-Ixuì, Mokosz, Mut, Sumag,<br />
Yamag, Yamuga)<br />
Patroness of Life and Fertility<br />
Level, Alignment, Sphere: 36 th (Hierarch), LG,<br />
Matter<br />
Symbol: A circle of s<strong>to</strong>nes with a plant (often a flower)<br />
or a living creature (usually an animal) inside it<br />
Portfolio: Creation and protection of all life-forms,<br />
balancing <strong>the</strong> life-death cycle, birth, fertility and<br />
prosperity, nature, earth, shepherds and farmers<br />
Worshipped in: Known World (E<strong>the</strong>ngar), Yazak<br />
Steppes, Savage Coast (Cay, Jibarù), Alphatia, Bellissaria,<br />
Davania, Skothar, Hollow World (Neathars, Nithians,<br />
Jennites), Elemental Plane of Earth and some outer<br />
planes<br />
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