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Guide to the Immortals

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own predominance and growth, <strong>the</strong> o<strong>the</strong>r Spheres try <strong>to</strong><br />

keep it in balance, impeding or at least delaying <strong>the</strong><br />

ascension.<br />

All <strong>the</strong> alignments are present in each Sphere, but one<br />

of <strong>the</strong>m is dominant. Each being is philosophically<br />

associated <strong>to</strong> an element and <strong>the</strong>se elements are symbolic<br />

of a particular type of alignment, each favouring a certain<br />

class of mortals for ascension in<strong>to</strong> <strong>the</strong> divine hierarchy (see<br />

<strong>the</strong> section dedicated <strong>to</strong> <strong>the</strong> Paths of Immortality for<br />

fur<strong>the</strong>r details), and each by virtue of its philosophy is<br />

directly opposed <strong>to</strong> at least one o<strong>the</strong>r Sphere.<br />

The Spheres of Power in<strong>to</strong> which <strong>the</strong> Multiverse is<br />

divided are explained more thoroughly as follows:<br />

Energy: for <strong>the</strong> denizens of this Sphere, magic, <strong>the</strong> vital<br />

energy of life, <strong>the</strong> imponderables of <strong>the</strong> universe are <strong>the</strong><br />

most important things that exist, and <strong>the</strong>refore <strong>the</strong>y<br />

simultaneously preserve, worship, and enhance energetic<br />

activity by any means. They seek <strong>to</strong> create and exploit <strong>the</strong><br />

energy present in Matter and in Chaos, and at <strong>the</strong> same<br />

time are opposed <strong>to</strong> any attempt at rationalising and<br />

imprisoning <strong>the</strong> final and immeasurable essence of <strong>the</strong><br />

universe. The Sphere's principal aim is <strong>the</strong> creation of new<br />

energy and activity. Energy is extremely active and<br />

dynamic: pursuing <strong>the</strong> modification and <strong>the</strong><br />

transformation of things by <strong>the</strong> means of consuming<br />

Matter, <strong>the</strong> slowing down of Time and <strong>the</strong> attempt <strong>to</strong><br />

constrain Thought in order <strong>to</strong> liberate more Energy.<br />

Energy is extremely creative and has <strong>the</strong> capacity <strong>to</strong><br />

channel <strong>the</strong> magical essence <strong>to</strong> directly create and mould<br />

real items. Energy is associated with <strong>the</strong> element of Fire,<br />

represents <strong>the</strong> Chaotic alignment (disorder and<br />

diversification) and favours <strong>the</strong> arcane classes. It is<br />

opposed <strong>to</strong> Thought’s efforts <strong>to</strong> tighten its control, and<br />

attempts <strong>to</strong> transform Matter, whilst resisting <strong>the</strong><br />

devastations of Time.<br />

Entropy: for <strong>the</strong> denizens of this Sphere, chaos,<br />

destruction and anarchy are <strong>the</strong> fundamental laws of <strong>the</strong><br />

universe, and <strong>the</strong> only ones acknowledged and respected.<br />

They do <strong>the</strong>ir best <strong>to</strong> increase entropy and confusion in<br />

<strong>the</strong> Multiverse, subvert and destroy <strong>the</strong> constituted order<br />

thus return <strong>the</strong> universe <strong>to</strong> its natural state of chaos, and<br />

admire all <strong>the</strong> inventive ways that <strong>the</strong> various mortal races<br />

pursue destruction and <strong>the</strong> subjugation of <strong>the</strong> weak. The<br />

o<strong>the</strong>r four Spheres are opposed <strong>to</strong> Entropy, yet<br />

acknowledge its importance <strong>to</strong> <strong>the</strong> functioning of each of<br />

<strong>the</strong>m. Entropy is <strong>the</strong> weakness of <strong>the</strong> universe, <strong>the</strong> waste<br />

and <strong>the</strong> ruin, it is <strong>the</strong> attempt <strong>to</strong> bring everything <strong>to</strong> its<br />

end; at <strong>the</strong> same time, and Entropy’s existence would be<br />

nei<strong>the</strong>r possible nor conceivable without that of <strong>the</strong> o<strong>the</strong>r<br />

powers. Now it seeks <strong>to</strong> subdue <strong>the</strong>m, before bringing<br />

<strong>to</strong>tal destruction. The <strong>Immortals</strong> of this Sphere represent,<br />

for <strong>the</strong> majority of mortals, <strong>the</strong> faithless, despicable and<br />

demonic creatures, whilst for o<strong>the</strong>rs <strong>the</strong>y are leaders <strong>to</strong><br />

follow or imitate in order <strong>to</strong> achieve power and <strong>the</strong><br />

ultimate freedom. Entropy is opposed <strong>to</strong> all four of <strong>the</strong><br />

o<strong>the</strong>r Spheres (destroying Matter, draining Energy,<br />

arresting <strong>the</strong> passage of Time and preventing coherent<br />

Thought) and is associated with <strong>the</strong> Void. Entropy doesn’t<br />

favour any class in particular for ascension <strong>to</strong>wards<br />

Immortality, though <strong>the</strong>y gravitate <strong>to</strong>wards Evil and<br />

Chaotic creatures.<br />

Matter: for <strong>the</strong> denizens of this Sphere, what counts is<br />

order and immutability. They try <strong>to</strong> bring a definite form<br />

<strong>to</strong> <strong>the</strong> universe, <strong>to</strong> Matter, Thought and Energy, <strong>to</strong><br />

contain chaos in <strong>the</strong> mesh of logic and immutable laws,<br />

and especially <strong>to</strong> stand against <strong>the</strong> corruption of Matter<br />

caused by Time. The aim of Matter is <strong>to</strong> resist ruin and<br />

destruction and it is <strong>the</strong>refore characterised by a tendency<br />

<strong>to</strong> strength and stability. Matter, in its three forms,<br />

represents <strong>the</strong> constituent elements of all things and also,<br />

in ruin, uses <strong>the</strong> elements for <strong>the</strong> creation of new orderly<br />

forms. Matter is associated with <strong>the</strong> element of Earth,<br />

represents <strong>the</strong> Lawful alignment (order and form in all<br />

things) and favours <strong>the</strong> warrior classes. It opposes <strong>the</strong><br />

efforts of <strong>the</strong> Sphere of Time <strong>to</strong> alter creation and supplies<br />

<strong>to</strong> Thought <strong>the</strong> existing order.<br />

Thought: for <strong>the</strong> denizens of this Sphere, <strong>the</strong> capacity<br />

for comprehending <strong>the</strong> unknown and of rating any<br />

experience should be <strong>the</strong> ultimate goal of life for any<br />

being. They try <strong>to</strong> make <strong>the</strong> mind and Thought prevail<br />

over Matter and Energy and seek <strong>to</strong> escape <strong>the</strong> passage of<br />

Time and <strong>the</strong> degradation that it brings <strong>to</strong> things and <strong>to</strong><br />

knowledge. The ultimate aim of Thought is <strong>the</strong><br />

application of category <strong>to</strong> all that exists and <strong>the</strong> reduction<br />

of <strong>the</strong> o<strong>the</strong>r Spheres <strong>to</strong> its instruments. Thought is <strong>the</strong> real<br />

essence of <strong>the</strong> <strong>Immortals</strong>: it is realisation, philosophy and<br />

knowledge. Thought tries <strong>to</strong> analyze everything and can<br />

manipulate <strong>the</strong> o<strong>the</strong>r powers of <strong>the</strong> universe. It doesn’t<br />

represent any one alignment, but <strong>the</strong> understanding of all<br />

three, and favours <strong>the</strong> thief class, which is <strong>the</strong>oretically<br />

more eclectic. Thought is associated with <strong>the</strong> element<br />

Water, is opposed <strong>to</strong> <strong>the</strong> chaotic excesses of <strong>the</strong> Sphere of<br />

Energy and tries <strong>to</strong> manipulate <strong>the</strong> effects of Time <strong>to</strong>wards<br />

creating order and form in Matter.<br />

Time: for <strong>the</strong> denizens of this Sphere, <strong>the</strong> flow of Time<br />

rules <strong>the</strong> life of <strong>the</strong> universe, and it promotes a continuing<br />

and regular change. Its aim is <strong>the</strong> promotion of change in<br />

all things and <strong>the</strong> maintenance of <strong>the</strong> passage of Time.<br />

Time is everywhere, running and flowing, recycling <strong>the</strong><br />

lessons of <strong>the</strong> past in order <strong>to</strong> make <strong>the</strong>m relevant in <strong>the</strong><br />

present. It is a creative force that gives birth <strong>to</strong> <strong>the</strong> new<br />

and makes obsolete older things. For this is <strong>the</strong> hammer<br />

that brings change within Matter and Energy, necessary in<br />

order <strong>to</strong> avoid <strong>to</strong>tal destruction from <strong>the</strong> ravages of<br />

entropy, which would s<strong>to</strong>p any fur<strong>the</strong>r change. Time is<br />

associated with <strong>the</strong> element of Water, represents <strong>the</strong><br />

Neutral alignment, since this is a balance between change<br />

and stability, and favours <strong>the</strong> cleric class. It is opposed <strong>to</strong><br />

<strong>the</strong> endeavours of <strong>the</strong> Sphere of Matter that try <strong>to</strong><br />

withstand change, causes a loss of Energy through <strong>the</strong><br />

passage of Time and supplies <strong>to</strong> Thought <strong>the</strong> lessons of<br />

his<strong>to</strong>ry.<br />

4

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