Guide to the Immortals
Guide to the Immortals
Guide to the Immortals
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Personality: Since his ascension at <strong>the</strong> end of <strong>the</strong> XIX<br />
century BC, Saturnius has been <strong>the</strong> patron of liberty and joy<br />
<strong>the</strong> overwhelmed on Mystara; he has also gained a small<br />
following among those that pursue <strong>the</strong> ideals of<br />
self-determination, independence, and anarchy – such as<br />
pirates, corsairs, and adventurers. His only sworn enemy is<br />
Brissard, patron of slavery, and he doesn’t have any stable<br />
allies.<br />
Patron: Unknown [presumed Ixion]<br />
Allies: None<br />
Enemies: Brissard<br />
Classic D&D Stats<br />
Followers’ Alignment: Any; clerics must be Neutral<br />
or Chaotic<br />
Favoured weapon: Dagger (allowed <strong>the</strong> sabre, short<br />
spear, scimitar, trident and throwing dart)<br />
Clerics’ skills and powers: +2 bonus <strong>to</strong> ST vs. any<br />
form of paralysis (magic or normal), free escape artist and<br />
run skills<br />
D&D 3E Stats<br />
Domains: Energy, Chaos, Good, Travel<br />
Favoured weapon: Dagger<br />
Source: Master and Immortal set<br />
SHAPER, THE<br />
Patron of Tolerance and Equality, Master of<br />
Charity, Defender of <strong>the</strong> Weak<br />
Level, Alignment, Sphere: 7 th (Temporal), NG,<br />
Energy<br />
Symbol: A black quarterstaff with an open white hand<br />
at <strong>the</strong> upper extremity<br />
Portfolio: Peace, charity, equality, justice, <strong>to</strong>lerance,<br />
combat disorder and prejudice, protect <strong>the</strong> weak<br />
Worshipped in: Alphatia, Davania (Brasol, Izonda,<br />
Pelatan, Ice Peaks, Vulcania), Yannivey<br />
Appearance: The Shaper usually appears <strong>to</strong> be a<br />
young human of twenty years, with a stately and<br />
muscular physique (1.80m by 80kg), long blond hair,<br />
and a noble and kind expression.<br />
His<strong>to</strong>ry: Durblaga was born <strong>to</strong> a tribe of orcs in <strong>the</strong><br />
sou<strong>the</strong>rn continent of Davania. Beaten since he was little<br />
by his fellows because of his submissive disposition and<br />
his superior intelligence, he grew with a crooked back and<br />
numerous physical flaws. Neglected by <strong>the</strong> tribe he<br />
became grumpy and incredibly vindictive. When a<br />
powerful Varellyan mage subjugated Durblaga’s tribe<br />
while expanding his domains, Durblaga <strong>to</strong>ok <strong>the</strong><br />
opportunity <strong>to</strong> offer his own services <strong>to</strong> <strong>the</strong> mage. The<br />
wizard <strong>to</strong>ok him as an apprentice and he eventually<br />
became <strong>the</strong> mage’s right hand man because of his<br />
remarkable intelligence. However, over time, Durblaga<br />
became increasingly disconcerted by <strong>the</strong> atrocities<br />
committed by his lord in his quest for power and wealth,<br />
and he began <strong>to</strong> doubt <strong>the</strong> path he had undertaken.<br />
Observing <strong>the</strong> wizard’s ways, Durblaga began <strong>to</strong> learn<br />
about <strong>the</strong> paths <strong>to</strong> immortality when <strong>the</strong> mage began his<br />
climb in <strong>the</strong> Sphere of Entropy. Eventually, a paladin<br />
arrived in <strong>the</strong> evil wizard’s land and challenged his power.<br />
The paladin (<strong>the</strong> valiant Paarkum – who became an<br />
Immortal after this deed) defeated <strong>the</strong> mage and freed his<br />
slaves. The paladin’s piety saved Durblaga, who swore a<br />
solemn oath <strong>to</strong> forswear <strong>the</strong> cause of evil and <strong>to</strong> fight <strong>to</strong><br />
protect <strong>the</strong> defenceless. Durblaga <strong>to</strong>ok his old master’s<br />
books of magic and <strong>to</strong>mes of ancient knowledge and<br />
moved <strong>to</strong> <strong>the</strong> mountainous and uninhabited land of<br />
Vulcania. He chose a remote site where he wouldn’t have<br />
<strong>to</strong> battle o<strong>the</strong>r power thirsty magicians and started along<br />
<strong>the</strong> path of <strong>the</strong> Paragon. He created an artefact known as<br />
<strong>the</strong> Hand of Kindness (a staff capable of helping <strong>the</strong><br />
oppressed and <strong>the</strong> suffering) and trained his disciples in<br />
<strong>the</strong> ways of good. Finally, he transformed a large area of<br />
his abode in<strong>to</strong> a fertile and habitable oasis; a place where<br />
humans, demihumans, and humanoids could peacefully<br />
live <strong>to</strong>ge<strong>the</strong>r. This completed his path, and Ixion<br />
welcomed him in<strong>to</strong> <strong>the</strong> Sphere of Energy in 240 AC. He<br />
left <strong>the</strong> Hand of Kindness <strong>to</strong> his followers as his legacy.<br />
His followers have travelled across Davania preaching, in<br />
Shaper’s name, <strong>the</strong> way of justice, equality, and charity <strong>to</strong><br />
humans and non-humans alike. His faith has even<br />
reached Alphatia where he manifested himself. He has<br />
gained followers in <strong>the</strong> kingdom of Limn, <strong>the</strong> homeland<br />
of humanoids and intelligent monsters who, by law, live<br />
peacefully as full citizens in Alphatia.<br />
Personality: Shaper is extremely <strong>to</strong>uchy regarding his<br />
orcish origins, due <strong>to</strong> <strong>the</strong> current prejudices that many<br />
have about <strong>the</strong> humanoids. Because of this, he often<br />
deliberately keeps his own past hidden. Shaper is a kindly<br />
being and reasonable <strong>to</strong> <strong>the</strong> requests for help by <strong>the</strong><br />
suffering. His ultimate aims are promoting <strong>the</strong> ideals of<br />
equality, respect of <strong>the</strong> diversity in peaceful cohabitation,<br />
of charity and peace, and of protecting <strong>the</strong> weak and <strong>the</strong><br />
defenceless. Since rising <strong>to</strong> immortality and discovering<br />
that Paarkum had also become an Immortal, he<br />
frequently acts <strong>to</strong>ge<strong>the</strong>r with him, and can claim among<br />
his allies Alphatia and Koryis.<br />
Patron: Unknown [presumed Ixion]<br />
Allies: Koryis, Alphatia, Paarkum<br />
Enemies: Any Entropic<br />
Classic D&D Stats<br />
Followers’ Alignment: Any; clerics must be Neutral<br />
or Lawful<br />
Favoured weapon: Quarterstaff (allowed all<br />
bludgeoning weapons)<br />
Clerics’ skills and powers: +1 bonus <strong>to</strong> Wisdom, +2<br />
bonus <strong>to</strong> persuasion skill (not free)<br />
Paladins’ skills and powers: Lay on hands<br />
D&D 3E Stats<br />
Domains: Energy, Good, Protection, Persuasion<br />
Favoured weapon: Quarterstaff<br />
Source: IM3<br />
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