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Guide to the Immortals

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with a cunning and self-confident look, clad in a<br />

comfortable brown lea<strong>the</strong>r cuirass and white robe, with a<br />

pair of winged sandals at his feet. A rapier hangs from his<br />

belt on one side and on <strong>the</strong> o<strong>the</strong>r one he carries a small<br />

purse filled with thieves’ gear and dozens of o<strong>the</strong>r<br />

trinkets.<br />

His<strong>to</strong>ry (PROBABLE THEORY): Turmis lived<br />

between <strong>the</strong> VIII and IX century AC, as an orphan who<br />

grew on <strong>the</strong> streets of Thyatis City. He survived by his own<br />

cunning and <strong>the</strong> teachings of a shrewd conman who <strong>to</strong>ok<br />

him under his wing after <strong>the</strong> man’s best friend’s (Turmis’s<br />

fa<strong>the</strong>r’s) death. By his twenties, Turmis already had an<br />

enviable reputation as master thief in <strong>the</strong> slums of Thyatis.<br />

However, he was not interested in <strong>the</strong> gains but in glory. He<br />

wanted <strong>to</strong> be popular and <strong>to</strong> be known for his cleverness and<br />

boldness. For this reason he left <strong>the</strong> city and became member<br />

of an adventuring party, and in <strong>the</strong> years that followed he<br />

visited all <strong>the</strong> countries of <strong>the</strong> Known World, undertaking a<br />

series of incredibly bold and dashing adventures against<br />

corrupt nobles, powerful monsters, and merciless sorcerers.<br />

His reputation grew over time, and Turmis found himself<br />

frequently embroiled in situations where somebody wanted<br />

<strong>to</strong> kill him <strong>to</strong> obtain <strong>the</strong>ir own popularity. He was thus<br />

forced <strong>to</strong> seek a haven where he could rest and enjoy a brief<br />

holiday, so he sailed for <strong>the</strong> Pearl Islands. However, <strong>the</strong>re, he<br />

heard some rumours about <strong>the</strong> fabled Winged Sandals, a<br />

legendary Nuari artefact hidden in a volcano that no one<br />

had yet managed <strong>to</strong> recover. Loving this kind of challenge, he<br />

immediately forgot about his holiday and began a quest for<br />

<strong>the</strong> sandals, and eventually was able <strong>to</strong> recover <strong>the</strong>m. This<br />

was just <strong>the</strong> first step on <strong>the</strong> long path of <strong>the</strong> Epic Hero that<br />

Korotiku had set him on. Turmis became immortal in AC<br />

880, and from that moment he started <strong>to</strong> prowl <strong>the</strong><br />

Multiverse looking for new, challenging adventures.<br />

Personality: As patron of cunning and boldness,<br />

Turmis views with favour all bold thieves and reckless<br />

adventurers; those who love <strong>to</strong> be admired for <strong>the</strong>ir epic<br />

deeds and seek glory ra<strong>the</strong>r than wealth. Turmis is a<br />

loquacious, swaggering type, <strong>the</strong> typical “irresistible<br />

scoundrel.” and acts as patron of all those who loves <strong>to</strong><br />

risk and <strong>to</strong> test <strong>the</strong>ir wits and skills. Because of his<br />

interest in thieves he has a rivalry with Asterius, and he<br />

constantly tries <strong>to</strong> win Asterius’s faithful over his cause.<br />

Turmis is a fierce enemy of Talitha, having faced many of<br />

her followers during his path <strong>to</strong>wards immortality. He<br />

truly worships Korotiku; he admires Sinbad’s bravery and<br />

style (and <strong>the</strong> two often band <strong>to</strong>ge<strong>the</strong>r <strong>to</strong> explore <strong>the</strong><br />

Multiverse); and he is constantly trying <strong>to</strong> attract<br />

Kythria’s attention, since he fell for her after <strong>the</strong>y met<br />

whilst still mortal.<br />

Patron: Korotiku<br />

Allies: Korotiku, Kythria, Sinbad<br />

Enemies: Talitha, rivalry with Asterius<br />

Classic D&D Stats<br />

Followers’ Alignment: Neutral or Chaotic<br />

Favoured weapon: Rapier (allowed all one-handed<br />

bludgeoning weapons and any type of dagger)<br />

128 <br />

Clerics’ skills and powers: bonus one-handed<br />

bludgeoning weapon and any type of dagger<br />

D&D 3E Stats<br />

Domains: Thought, Chaos, Good, Stealth<br />

Favoured weapon: Rapier<br />

Source: IM2, WotI<br />

TWELVE WATCHERS<br />

Patrons of Crafts<br />

Level, Alignment, Sphere: 4 th (Initiate), N, Matter<br />

Symbol: A medallion with two eyes<br />

Portfolio: Arts and crafts<br />

Worshipped in: Bellissaria, Isle of Dawn (East and<br />

West Portage), Known World (Darokin, Ierendi,<br />

Minrothad)<br />

Appearance: A human with no particular distinctive<br />

features aside from <strong>the</strong> fact that he is bald and has a<br />

magnetic gaze, wearing clo<strong>the</strong>s and <strong>to</strong>ols useful for <strong>the</strong><br />

craft he embodies.<br />

His<strong>to</strong>ry: Before becoming immortal, Doregar was a<br />

talented Darokinian wizard and craftsman. During a<br />

particularly unlucky adventure, his companions were<br />

brutally slain in front of him, and he was able <strong>to</strong> escape<br />

and avoid <strong>the</strong>ir fate by lucky happenstance. However,<br />

because of <strong>the</strong> terrible distress he endured, he developed<br />

twelve different split personalities, one for each member<br />

of his slaughtered party. Probably because of his talent in<br />

<strong>the</strong> various crafts (which increased thanks <strong>to</strong> <strong>the</strong> fact that<br />

every personality specialized in a different craft) he<br />

attracted <strong>the</strong> attention of Kagyar, and after passing <strong>the</strong><br />

tests Doregar was set on his path; <strong>the</strong> path of <strong>the</strong><br />

Polymath. He eventually became immortal in <strong>the</strong> second<br />

century AC, even if his ascension didn’t cure him of his<br />

mental ills. He became famous among immortals for<br />

being <strong>the</strong> first mortal candidate <strong>to</strong> experience <strong>the</strong> three<br />

different incarnations of <strong>the</strong> Polymath at <strong>the</strong> same time,<br />

thanks <strong>to</strong> his multiple personalities.<br />

Personality: Doregar is now patron of craftsmen all<br />

over <strong>the</strong> world and sometimes collaborates with Kagyar.<br />

He created twelve avatars of himself, thus giving a body<br />

<strong>to</strong> each one of his twelve personalities, and even <strong>the</strong><br />

mortals worship him under twelve different names, each<br />

one <strong>the</strong> patron of a specific craft (Smith, Carpenter,<br />

S<strong>to</strong>necutter, Miner, Carver, Potter, Glass-blower,<br />

Jeweller, Taylor, Wheelwright, Tanner, Dyer and Miller).<br />

Patron: Kagyar<br />

Allies: Kagyar (occasionally)<br />

Enemies: None<br />

Classic D&D Stats<br />

Followers’ Alignment: Any; clerics must be Lawful or<br />

Neutral<br />

Favoured weapon: Throwing hammer (allowed all<br />

bludgeoning weapons)<br />

Clerics’ skills and powers: Free Appraise general skill,<br />

+2 bonus <strong>to</strong> any one Craft general skill (not free)<br />

D&D 3E Stats<br />

Domains: Matter, Craftsmanship, Metals

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