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Guide to the Immortals

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Blight power (as per spell) twice a day<br />

Speak with <strong>the</strong> dead (as per spell) once a week<br />

Animate dead (as per spell) once a month<br />

Avengers' skills & powers: Control undead as liege of<br />

same level instead of turn undead, plus one of <strong>the</strong> powers<br />

in <strong>the</strong> above mentioned list chosen at random (roll<br />

1d10).<br />

D&D 3E Stats<br />

Domains: Entropy, Evil, Death, Corruption, Darkness,<br />

Cold<br />

Favoured weapon: Heavy mace<br />

Source: GAZ7, HW, WotI, CoM, SCS<br />

HIRCISMUS<br />

(Leptar)<br />

Patron of Violence, Lord of Pain<br />

Level, Alignment, Sphere: 13 th (Celestial), CE,<br />

Entropy<br />

Symbol: A cat of nine tails<br />

Portfolio: Violence, pain, <strong>to</strong>rture, destruction,<br />

humanoids<br />

Worshipped in: Known World (Karameikos,<br />

Soderfjord)<br />

Appearance: Hircismus is an enormous, muscular<br />

humanoid with a body covered by a long, shaggy pelt<br />

under which are hidden poisonous spines, his arms are<br />

disproportionably large that are dragged behind with <strong>the</strong><br />

posture of a gorilla, his hairless face covered by always<br />

sweating, fleshy skin and by deformed features, with eyes<br />

that rotate like mad, his cheeks covered by perennially<br />

animated dribble caused by <strong>the</strong> convulsive quivering of<br />

his constant laughing, armed with a cat-of-nine-tails and<br />

without armour, seeing that his passion is fighting man <strong>to</strong><br />

man. His only garment is a robust belt from which<br />

dangle twelve severed, groaning heads with eyes opened<br />

wide in an eternal expression of horror (one of <strong>the</strong>se<br />

macabre trophies is a druji skull <strong>to</strong>ge<strong>the</strong>r with two druji<br />

eyes, which Hircismus uses for unfairly fighting his<br />

enemies).<br />

His<strong>to</strong>ry (PROBABLE THEORY): Hircismus lived<br />

with <strong>the</strong> mortal name of Leptar in <strong>the</strong> Broken Lands during<br />

<strong>the</strong> rise of Queen Ubdala. No one is exactly sure which race<br />

he belonged <strong>to</strong>, but he was a humanoid so fat and violent<br />

that he frightened even <strong>the</strong> members of his own family, who<br />

wouldn’t dare contradict his decisions. After having followed<br />

<strong>the</strong> great horde of Ubdala in <strong>the</strong> invasion of Rockhome,<br />

Leptar was one of <strong>the</strong> thousands of humanoids that fled<br />

southwards <strong>to</strong> safety via <strong>the</strong> Sardal Pass (492 BC). Setting<br />

himself as <strong>the</strong> chief of <strong>the</strong> surviving goblinoids, Leptar<br />

initially led <strong>the</strong>m in raiding <strong>the</strong> small human villages of<br />

eastern Darokin, until 491 BC when <strong>the</strong>y invaded <strong>the</strong><br />

Traladaran lands, which ended with <strong>the</strong>m directly<br />

threatening <strong>the</strong> human communities of <strong>the</strong> Volaga valley -<br />

for which he gained <strong>the</strong> appreciation of Orcus. With his<br />

numerous cruel followers, Leptar pillaged <strong>the</strong> o<strong>the</strong>r<br />

numerous Traldar settlements in <strong>the</strong> eastern part of present<br />

day Karameikos, forcing <strong>the</strong> survivors <strong>to</strong> flee. These races,<br />

<strong>to</strong>ge<strong>the</strong>r with <strong>the</strong> invasion of o<strong>the</strong>r human raiders arriving<br />

from <strong>the</strong> north, brought <strong>the</strong> paltry remains of <strong>the</strong> Traldar<br />

culture <strong>to</strong> its knees, which fell in<strong>to</strong> its dark age and in <strong>the</strong><br />

following centuries was transformed in<strong>to</strong> <strong>the</strong> Traladaran<br />

culture. To finish off his work Leptar decided <strong>to</strong> perform an<br />

epic action, assaulting <strong>the</strong> city of Kraka<strong>to</strong>s, <strong>the</strong> last Traldar<br />

kingdom remaining standing. After many months spent<br />

pillaging <strong>the</strong> nearby countryside for supplies, <strong>the</strong> humanoids<br />

finally s<strong>to</strong>rmed <strong>the</strong> city with <strong>the</strong> help of <strong>the</strong> shamans of<br />

Orcus, who summoned hordes of plague-infected rats. In <strong>the</strong><br />

confusion that followed, most Traldars and as well as<br />

humanoids lost <strong>the</strong>ir lives <strong>to</strong> disease (<strong>the</strong> former due <strong>to</strong><br />

hunger, and <strong>the</strong> latter for having eaten <strong>the</strong> rotten meat).<br />

This turned his vic<strong>to</strong>ry in<strong>to</strong> a catastrophic defeat. Hircismus<br />

guided those that remained of his band northwards, in<br />

search of <strong>the</strong> miraculous water that according <strong>to</strong> <strong>the</strong> Traldar<br />

legend gushed from <strong>the</strong> Fountain of Chardastes. Thanks <strong>to</strong><br />

<strong>the</strong> help of <strong>the</strong> shamans, Hircismus discovered <strong>the</strong> sanctuary<br />

and was able <strong>to</strong> recover from <strong>the</strong> disease thanks <strong>to</strong> <strong>the</strong><br />

curative powers of <strong>the</strong> magical water. However, he <strong>the</strong>n<br />

killed all <strong>the</strong> clerics who guarded it, destroyed <strong>the</strong> temple of<br />

Chardastes, and hid <strong>the</strong> Fountain of Life (an artefact of<br />

Chardastes) <strong>to</strong> complete his rise <strong>to</strong> Immortality in <strong>the</strong> Sphere<br />

of Entropy at <strong>the</strong> end of <strong>the</strong> V century BC. This exploit<br />

earned him <strong>the</strong> enmity of both Petra and of Chardastes. His<br />

his<strong>to</strong>ry, later, become a gruesome legend <strong>to</strong>ld <strong>to</strong> frighten<br />

children during <strong>the</strong> cold Traladaran nights. Now his cult is<br />

secretly popular among some human fanatics and humanoids<br />

of Karameikos, who worshipped him with <strong>the</strong> ancient with<br />

which he was known (Leptar), while among <strong>the</strong> humanoid<br />

tribes of Soderfjord he manifested himself with his Immortal<br />

name, or Hircismus, and is one of <strong>the</strong> more important<br />

<strong>Immortals</strong>.<br />

Personality: Hircismus is a hairy brute without <strong>to</strong>o<br />

much brains, only capable of fighting and <strong>to</strong>rturing his<br />

adversaries with terrible methods. For this he is recognised<br />

as patron of <strong>to</strong>rture, pain, and tyranny by his followers<br />

(especially among <strong>the</strong> kobolds of Soderfjord and amongst <strong>the</strong><br />

more brutal warriors and slavers of <strong>the</strong> Known World). He<br />

is also often a bogeyman evoked by Traladaran mo<strong>the</strong>rs <strong>to</strong><br />

<strong>the</strong>ir disobedient children. Hircismus is a ferocious adversary<br />

of Halav, Petra, Zirchev, and Chardastes and most often<br />

seeks <strong>the</strong> alliance of Orcus when he needs him.<br />

Patron: Unknown [presumed Orcus]<br />

Allies: Occasionally Orcus<br />

Enemies: Chardastes, Petra, Halav, Zirchev<br />

Classic D&D Stats<br />

Followers’ Alignment: Chaotic<br />

Favoured weapon: Whip and scourge (allowed all<br />

bludgeoning weapons)<br />

Clerics’ skills and powers: +1 bonus <strong>to</strong> Strength, free<br />

<strong>to</strong>rture general skill<br />

D&D 3E Stats<br />

Domains: Entropy, Chaos, Evil, Pain<br />

Favoured weapon: Whip or scourge<br />

Source: IM3, GAZ7, WotI, B1–9<br />

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