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Guide to the Immortals

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Glantrian lupins came <strong>to</strong> <strong>the</strong>ir aid. They had been guided<br />

by Clébard (who later said that he had been led <strong>the</strong>re by <strong>the</strong><br />

visions of Saimpt Renard, of which he became a fervent<br />

follower). Thanks <strong>to</strong> his strategic ability and <strong>to</strong> <strong>the</strong> military<br />

skill of his clan, Clébard was able <strong>to</strong> attack <strong>the</strong> flank of <strong>the</strong><br />

goblinoid armies, trapping <strong>the</strong> invasion force. Coordinating<br />

his own actions with those of <strong>the</strong> Renardois noble leaders,<br />

Clébard halted <strong>the</strong> invasion and smashed all <strong>the</strong> goblinoids,<br />

taking significant losses. At <strong>the</strong> end of <strong>the</strong> war he was<br />

acclaimed by <strong>the</strong> population and managed <strong>to</strong> marry <strong>the</strong><br />

daughter of <strong>the</strong> preceding sovereign, guaranteeing a new<br />

dynasty strong in power. He added his own symbol, <strong>the</strong> Fleur<br />

de Lis, <strong>to</strong> <strong>the</strong> ancient heraldic coat of arms of <strong>the</strong> royals of<br />

Renardy (<strong>the</strong> golden fox). Fur<strong>the</strong>rmore, based on strict<br />

accords reached during <strong>the</strong> war, many of his followers were<br />

married <strong>to</strong> members of <strong>the</strong> local nobility, guaranteeing closer<br />

control of <strong>the</strong> nobles. His bro<strong>the</strong>r Richard claimed <strong>the</strong><br />

western lands, <strong>to</strong> <strong>the</strong> border with Bellayne, founding <strong>the</strong><br />

Barony of Marmandie, where he settled <strong>the</strong> clan of<br />

Clairvault. When Clébard ascended <strong>to</strong> <strong>the</strong> throne, Renardy<br />

was still a kingdom of under developed provinces. Thanks <strong>to</strong><br />

<strong>the</strong> progressive push of Clébard, <strong>the</strong> nation became a true<br />

enlightened state. With a series of laws and codes he achieved<br />

<strong>the</strong> unification of <strong>the</strong> ancient lupin traditions with <strong>the</strong><br />

lawful principles that Clébard had learnt from Sire Claude.<br />

Clébard's reign lasted over twenty years, during which,<br />

among o<strong>the</strong>r accomplishments, he popularized <strong>the</strong> Renardois<br />

language (derived from Averoignese) among <strong>the</strong> middle and<br />

noble class (thus leading <strong>to</strong> <strong>the</strong> change in name from<br />

Renardy <strong>to</strong> Renardie) and built numerous castle <strong>to</strong> fortify <strong>the</strong><br />

nor<strong>the</strong>rn borders. Then, Clébard abdicated <strong>the</strong> throne in<br />

favour of his first born, Gas<strong>to</strong>n, in 928 AC. At which point<br />

he left <strong>the</strong> palace, and, following <strong>the</strong> prophetic visions of his<br />

Immortal, decided <strong>to</strong> achieve Immortality. Thanks <strong>to</strong> <strong>the</strong><br />

sponsorship of Saimpt Renard (Korotiku), he attained <strong>the</strong><br />

status of Saimpt (deified saints in <strong>the</strong> Renardois pan<strong>the</strong>on,<br />

according <strong>to</strong> <strong>the</strong> same reform brought forward by Clébard)<br />

in 954 AC.<br />

Personality: Clébard is a basis for comparison for <strong>the</strong><br />

faithful, and symbolises <strong>the</strong> modern lupin civilization,<br />

faithful <strong>to</strong> <strong>the</strong> laws and lover of order and peace. Saimpt<br />

Clébard preaches <strong>the</strong> respect of traditions and constituted<br />

order, fidelity <strong>to</strong> family and institutions, patriotism and <strong>the</strong><br />

spirit of sacrifice. He is not in accord with Saimpt Loup<br />

because of her pacifist and modernist position.<br />

Patron: Korotiku<br />

Allies: Saimpt Renard (Korotiku), Saimpt Mâtin<br />

Enemies: Saimpt Loup<br />

Classic D&D Stats<br />

Followers’ Alignment: Neutral or Lawful<br />

Favoured weapon: Rapier (allowed all bludgeoning<br />

weapons)<br />

Clerics’ skills and powers: +2 bonus <strong>to</strong> general skills<br />

etiquette and knowledge of codes and laws (not free)<br />

Paladins’ skills and powers: Free command general<br />

skill<br />

D&D 3E Stats<br />

Domains: Thought, Law, Nobility, Family<br />

Favoured weapon: Rapier<br />

Source: SCS<br />

COBERHAM SHADOWGLINT<br />

Patron of Hin, Protec<strong>to</strong>r of <strong>the</strong> Five Shires, First<br />

Master<br />

Level, Alignment, Sphere: 10 th (Temporal), N,<br />

Energy<br />

Symbol: A black flame<br />

Portfolio: Hin, magic, blackflame, mysteries,<br />

knowledge<br />

Worshipped in: Known World (Five Shires,<br />

Minrothad), Norwold and wherever a Crucible of<br />

Blackflame is present<br />

Appearance: Coberham appears as a middle sized hin<br />

clad all in black, with an aura of blackflames constantly<br />

flickering around him, which obscures his features. His<br />

only unmistakable feature of his visage is his<br />

silver-sparkling eyes and his magnetic gaze.<br />

His<strong>to</strong>ry (PROBABLE THEORY): In life he was<br />

probably <strong>the</strong> first Hin Keeper who discovered <strong>the</strong> secret of<br />

Blackflame under <strong>the</strong> Black Peaks Mountains. He creating<br />

<strong>the</strong> first Crucible and harnessed <strong>the</strong> magical powers of<br />

Blackflame in <strong>the</strong> eighth century BC. Thanks <strong>to</strong> <strong>the</strong><br />

Blackflame powers, <strong>the</strong> hin resistance finally got <strong>the</strong> edge<br />

over <strong>the</strong> humanoids, and led by <strong>the</strong> brave and charismatic<br />

Gunzuth (Brindorhin) <strong>the</strong> hin finally earned <strong>the</strong>ir freedom<br />

in 610 BC at <strong>the</strong> end of <strong>the</strong> Time of Heroes. Later<br />

Coberham taught <strong>the</strong> mysteries of Blackflame <strong>to</strong> a small<br />

cadre of loyal followers, creating <strong>the</strong> first Hin Keepers, and<br />

he became <strong>the</strong> most powerful mage of <strong>the</strong> whole area. By<br />

exploiting <strong>the</strong> Crucibles of Blackflame, he proceeded <strong>to</strong> create<br />

a unique magical network all around <strong>the</strong> Shires <strong>to</strong> protect<br />

<strong>the</strong>m. This way he finally succeeded in his quest on <strong>the</strong> Path<br />

of Paragon and reached immortality in <strong>the</strong> Sphere of Energy<br />

in <strong>the</strong> sixth century BC.<br />

Personality: Coberham is as wise as he is silent. He<br />

loves <strong>to</strong> ponder <strong>the</strong> deep issues of <strong>the</strong> Multiverse and <strong>to</strong><br />

study all unique and innovative forms of magic. He has<br />

never s<strong>to</strong>pped examining <strong>the</strong> Blackflame and learning<br />

about its origins and powers, inviting all his followers <strong>to</strong><br />

handle <strong>the</strong>se mysteries with care and secrecy. He's a loyal<br />

friend of Brindorhin, who shared with him <strong>the</strong> epic deeds<br />

of <strong>the</strong> Time of Heroes, and finds Nob Nar and Raven <strong>the</strong><br />

perfect embodiment of <strong>the</strong> typical merry and easygoing<br />

hin. He has a deep respect for Ixion and Noumena,<br />

although he cannot really count <strong>the</strong>m among his allies.<br />

His only enemies are <strong>the</strong> immortal patrons of orcs and<br />

goblins.<br />

Patron: Unknown [presumed Ixion]<br />

Allies: Brindorhin, Nob Nar, Raven<br />

Enemies: Karaash, Yagrai, Wogar<br />

Classic D&D stats<br />

Followers' Alignment: Any<br />

38

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