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Guide to the Immortals

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century in<strong>to</strong> <strong>the</strong> future, convincing some descendents <strong>to</strong><br />

follow him in a journey across <strong>the</strong> cosmos. Toge<strong>the</strong>r <strong>the</strong>y<br />

founded a new colony on a far-off planet, where <strong>the</strong>y<br />

recreated <strong>the</strong> Blackmoorian culture from <strong>the</strong> original,<br />

even planning <strong>the</strong> capital of a new kingdom. Later, he<br />

used <strong>the</strong> time machine <strong>to</strong> help his descendents in <strong>the</strong> new<br />

world, and in <strong>the</strong> course of his adventures found ano<strong>the</strong>r<br />

more reliable machine with which <strong>to</strong> continue his travels<br />

in time. Concluding his work, he sent <strong>the</strong> two machines<br />

in<strong>to</strong> <strong>the</strong> future, so that no one could use <strong>the</strong>m <strong>to</strong> alter <strong>the</strong><br />

events he had set in motion. At that very moment he<br />

died. However, when he believed he was dead he awoke<br />

<strong>to</strong> discover that he had become an Immortal in <strong>the</strong><br />

Sphere of Time (despite <strong>the</strong>ir being no Immortal of Time<br />

known <strong>to</strong> anyone in Blackmoor that could sponsor him<br />

at that time, 4100 BC). Only many centuries after, in a<br />

moment of melancholic remembrance, he wanted <strong>to</strong><br />

recreate his time machine enhanced by his Immortal<br />

powers. Accidentally however he activated it and it<br />

disappeared, only <strong>to</strong> reappear shortly after, accompanied<br />

by his old original time machine! It was in that moment<br />

that he unders<strong>to</strong>od that he had accidentally helped<br />

himself <strong>to</strong> become Immortal.<br />

Personality: In <strong>the</strong> course of millennia Khoronus has<br />

always tried <strong>to</strong> spur on <strong>the</strong> mortals, especially<br />

government leaders, <strong>to</strong> carefully consider <strong>the</strong>ir own<br />

responsibility <strong>to</strong> use wisdom and farsightedness in <strong>the</strong>ir<br />

decisions. He favours <strong>the</strong> birth of different philosophic<br />

academies in which peacefully argue of politics and good<br />

government. He always carefully ponders any problem<br />

before taking a decision, a fact which often exasperates his<br />

equals, those who instead want quicker and resolute<br />

decisions. Moreover, he exhorts <strong>the</strong> faithful, and <strong>the</strong>ir<br />

allies, <strong>to</strong> patient dialogue before acting, in <strong>the</strong> conviction<br />

that it is easier and more useful <strong>to</strong> resolve <strong>the</strong> problems<br />

with dialectics ra<strong>the</strong>r than with <strong>the</strong> breach of trust. He is<br />

universally recognised as <strong>the</strong> patron of wisdom and <strong>the</strong><br />

mysteries of Time, of which he became <strong>the</strong> supreme<br />

hierarch after numerous centuries of slow and constant<br />

growth. He became <strong>the</strong> faithful companion of Djaea after<br />

her ascension, sharing her interests and reflective nature.<br />

At <strong>the</strong> moment he is particularly careful in moni<strong>to</strong>ring<br />

<strong>the</strong> flow of time in order <strong>to</strong> prevent creation of<br />

destabilising paradoxes in <strong>the</strong> Prime Plane. Moreover, he<br />

is <strong>the</strong> most interested among <strong>the</strong> <strong>Immortals</strong> at<br />

researching <strong>the</strong> truth about <strong>the</strong> existence of <strong>the</strong> Old<br />

Ones, as well as discovering <strong>the</strong> hidden mystery that is<br />

behind <strong>the</strong> disappearance of <strong>the</strong> previous generation of<br />

<strong>Immortals</strong>. He is preoccupied by <strong>the</strong> fact that any<br />

catastrophic event that had brought about <strong>the</strong>ir<br />

disappearance could happen again in <strong>the</strong> future.<br />

Patron: Himself<br />

Allies: Djaea (his companion)<br />

Enemies: None, even if he is often in animated<br />

discussions with Valerias for her philosophy of<br />

impulsiveness and recklessness<br />

Classic D&D Stats<br />

72 <br />

Followers’ Alignment: Clerics and followers can have<br />

any alignment<br />

Favoured weapon: Scy<strong>the</strong> (allowed all bludgeoning<br />

weapons)<br />

Clerics’ skills and powers: +2 bonus <strong>to</strong> individual<br />

Initiative, free sense time ability, +2 bonus <strong>to</strong> any one<br />

his<strong>to</strong>ry or knowledge skill (not free), one free Wisdom<br />

based skill (cleric’s choice)<br />

D&D 3E Stats<br />

Domains: Time, Knowledge, Magic, Nobility, Oracle,<br />

Persuasion<br />

Favoured weapon: Scy<strong>the</strong><br />

Source: WotI, HWR3, Immortal set<br />

KIRANJO<br />

(Gylgarid)<br />

Patron of Minotaurs, Patron of Violence and<br />

Fury, Patron of Greed<br />

Level, Alignment, Sphere: 7 th (Temporal), CE,<br />

Entropy<br />

Symbol: A minotaur's head or a praying minotaur<br />

Portfolio: Minotaurs, massacre, violence, fury, cruelty,<br />

greed, berserkers<br />

Worshipped in: Davania (Jungle Coast, Meghales<br />

Amosses), Hollow World (Milenia), Known World<br />

(Heldannic Terri<strong>to</strong>ries, Vestland), Skothar (Minaea),<br />

Midlands (Borea), Vacros<br />

Appearance: Kiranjo appears it an 8-foot tall minotaur<br />

with iron horns and killer gaze who wears a heavy plate<br />

armour of Antalian heritage and sports a huge bloodied<br />

battleaxe<br />

His<strong>to</strong>ry (PROBABLE THEORY): Kiranjo was <strong>the</strong><br />

spawn of Minoides, <strong>the</strong> enduk who killed Gildesh (Ixion's<br />

servant in Nimmur) and who brought down on himself and<br />

his allies Idu's (Ixion’s) curse, losing <strong>the</strong>ir wings and<br />

becoming <strong>the</strong> first true minotaurs of Mystara. Driven away<br />

from Nimmur by <strong>the</strong> enduks in BC 800, Minoides led half<br />

of his followers westward, while <strong>the</strong> o<strong>the</strong>r half chose <strong>to</strong> head<br />

eastward, deserting <strong>the</strong> leader who had cursed <strong>the</strong>ir lives<br />

forever. Once arrived on <strong>the</strong> western coasts of Brun,<br />

Minoides and his troops had <strong>to</strong> compete with <strong>the</strong> local<br />

humans for food and terri<strong>to</strong>ry. However, <strong>the</strong> most fearsome<br />

opponents arrived only a few years later: <strong>the</strong> horde of<br />

goblinoids led by Karaash on his quest for immortality.<br />

Humanoids and minotaurs clashed and died by <strong>the</strong><br />

hundreds, and eventually Karaash slew Minoides in single<br />

combat. Many minotaurs fled, but o<strong>the</strong>r chose <strong>to</strong> stay with<br />

<strong>the</strong> winners and swore fealty <strong>to</strong> <strong>the</strong> new leader, Karaash.<br />

They <strong>to</strong>ld him of a fabled land beyond <strong>the</strong> sea where <strong>the</strong><br />

Twilight People lived, surrounded by mountains of gold and<br />

jewels (<strong>the</strong> minotaurs were referring <strong>to</strong> <strong>the</strong> Tanagoro<br />

merchants from <strong>the</strong> Tangor peninsula <strong>the</strong>y had ambushed<br />

and razed many times when <strong>the</strong>y landed on Brun) and<br />

Karaash decided <strong>to</strong> conquer <strong>the</strong>m. With <strong>the</strong> minotaurs' skills<br />

and help, he built an ocean fleet and sailed west. However,<br />

upon landing on Skothar, many of <strong>the</strong> minotaurs rebelled<br />

and fled away from <strong>the</strong>ir conquerors. Some remained in <strong>the</strong>

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